Player Matchup

Loki
Loki
Chad Bane6099
Loki
Level 103
God Stats
11W - 14L
1,530 SR
Queue Stats
332W - 306L
1,537 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DartherRevan
Cu Chulainn
Level 68
God Stats
4W - 11L
1,266 SR
Queue Stats
194W - 182L
1,561 Elo+
Party 1
Thoth
Thoth
Dojyaan D4C
Thoth
Level 85
God Stats
2W - 2L
1,654 SR
Queue Stats
229W - 222L
1,514 Elo+
Party 1
Yemoja
Yemoja
Nattricity
Yemoja
Level 26
God Stats
1W - 3L
1,174 SR
Queue Stats
29W - 40L
1,386 Elo+
Party 1
Olorun
Olorun
RaNdOm PeRsOn66
Olorun
Level 64
God Stats
8W - 6L
1,663 SR
Queue Stats
167W - 145L
1,513 Elo+
Party 1
Team Averages
Level 69
1,457 SR
1,502 Elo+

VS

Team Averages
Level 119
1,528 SR
1,480 Elo+
Hel
Hel
HP_Say18405
Hel
Level 142
God Stats
6W - 6L
1,409 SR
Queue Stats
343W - 364L
1,530 Elo+
Party 3
Mulan
Mulan
Shorty2895
Mulan
Level 121
God Stats
11W - 8L
1,531 SR
Queue Stats
276W - 293L
1,485 Elo+
Party 2
Heimdallr
Heimdallr
The_Chamach
Heimdallr
Level 144
God Stats
13W - 11L
1,566 SR
Queue Stats
181W - 195L
1,477 Elo+
Party 2
Ares
Ares
laurdhon
Ares
Level 44
God Stats
18W - 20L
1,522 SR
Queue Stats
62W - 101L
1,405 Elo+
Solo
Cliodhna
Cliodhna
xWolfSik--
Cliodhna
Level 145
God Stats
9W - 7L
1,611 SR
Queue Stats
290W - 305L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 2
11,250
511
10,900
17,941
7,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
DartherRevan
Cu Chulainn
17
1 / 5 / 3
10,034
456
9,687
19,275
15,227
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 7 / 2
8,432
383
6,433
12,190
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Nattricity
Yemoja
12
0 / 3 / 2
8,133
370
2,559
14,788
9,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
0 / 5 / 3
8,662
394
5,184
11,851
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 5
13,000
591
20,120
12,037
5,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
18
4 / 3 / 2
11,994
545
15,219
21,176
19,966
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
The_Chamach
Heimdallr
18
4 / 2 / 5
11,891
541
8,471
11,729
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
16
2 / 0 / 10
11,394
518
4,565
19,404
22,717
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
xWolfSik--
Cliodhna
16
4 / 1 / 6
11,042
502
9,789
15,215
7,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
8
Kills
22
22
Deaths
8
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
2
2
3.5
L
Cu Chulainn
DartherRevan
Cu Chulainn
1
5
3
0.5
L
1
7
2
0.29
W
8
2
5
5.25
L
Yemoja
Nattricity
Yemoja
0
3
2
0.33
L
0
5
3
0.3
W
Mulan
4
3
2
1.67
W
Heimdallr
The_Chamach
Heimdallr
4
2
5
3.25
W
Ares
2
0
10
7
W
Cliodhna
xWolfSik--
Cliodhna
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,763
Damage
58,164
76,045
Taken
79,561
41,508
Mitigated
61,545
17,949
Healing
37,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,900
3,623
0
8,276
17,941
7,726
0
2,363
15,578
0
98,832
L
Cu Chulainn
DartherRevan
Cu Chulainn
9,687
1,808
0
875
19,275
15,227
180
2,183
17,092
10,893
60,017
L
6,433
162
0
0
12,190
4,641
0
8,248
3,942
49,953
0
W
20,120
646
7,380
6,928
12,037
5,285
1,527
4,730
7,307
110,476
0
L
Yemoja
Nattricity
Yemoja
2,559
665
4,275
2,441
14,788
9,435
0
9,493
5,295
15,138
0
L
5,184
2,108
60
2,022
11,851
4,479
0
2,614
9,233
58,573
1,902
W
Mulan
15,219
3,203
0
8,374
21,176
19,966
450
3,700
17,066
175
86,595
W
Heimdallr
The_Chamach
Heimdallr
8,471
2,137
0
5,211
11,729
6,471
2,154
1,805
9,924
0
100,596
W
Ares
4,565
318
0
4,053
19,404
22,717
460
3,312
16,092
44,982
0
W
Cliodhna
xWolfSik--
Cliodhna
9,789
958
0
5,415
15,215
7,106
1,235
2,627
12,588
41
99,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,511
Gold Earned
59,321
466
Minions Killed
636
0
Camps Cleared
0
2,054,261
Distance Traveled
2,058,708
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,250
511
154
7
0
483,586
3
L
Cu Chulainn
10,034
456
99
5
0
402,818
5
L
Thoth
8,432
383
81
4
0
362,822
6
W
Hel
13,000
591
172
8
0
457,076
0
L
Yemoja
8,133
370
24
1
0
370,406
0
L
Olorun
8,662
394
108
5
0
434,629
5
W
Mulan
11,994
545
150
7
0
405,918
4
W
Heimdallr
11,891
541
142
6
0
323,998
1
W
Ares
11,394
518
39
2
0
423,006
4
W
Cliodhna
11,042
502
133
6
0
448,710
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role