Player Matchup

Cthulhu
Cthulhu
FreeAgentDann
Cthulhu
Level 127
God Stats
1W - 1L
1,301 SR
Queue Stats
102W - 107L
1,330 Elo+
Solo
Hun Batz
Hun Batz
Maury Austin
Hun Batz
Level 100
God Stats
23W - 19L
1,523 SR
Queue Stats
560W - 658L
1,353 Elo+
Solo
Danzaburou
Danzaburou
Raggybaggy4
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 105L
1,293 Elo+
Party 2
Thor
Thor
Saggybaggy3
Thor
Level 35
God Stats
26W - 23L
1,434 SR
Queue Stats
78W - 114L
1,291 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sandybaggy1
Morgan Le Fay
Level 86
God Stats
1W - 3L
1,146 SR
Queue Stats
172W - 236L
1,329 Elo+
Party 2
Team Averages
Level 75
1,381 SR
1,319 Elo+

VS

Team Averages
Level 77
1,433 SR
1,331 Elo+
Cabrakan
Cabrakan
KeenBuffalo543
Cabrakan
Level 49
God Stats
5W - 7L
1,300 SR
Queue Stats
72W - 97L
1,270 Elo+
Solo
Aphrodite
Aphrodite
LiamKid554
Aphrodite
Level 115
God Stats
2W - 1L
1,771 SR
Queue Stats
21W - 16L
1,449 Elo+
Solo
Ullr
Ullr
fonsforo
Ullr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 190L
1,327 Elo+
Solo
Bellona
Bellona
marcusdragnell98
Bellona
Level 100
God Stats
31W - 29L
1,492 SR
Queue Stats
504W - 535L
1,343 Elo+
Party 1
Bastet
Bastet
valserthegamer
Bastet
Level 36
God Stats
3W - 15L
1,101 SR
Queue Stats
145W - 189L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 1 / 13
10,282
428
10,211
27,270
30,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Maury Austin
Hun Batz
20
6 / 0 / 3
13,186
549
13,301
22,861
12,184
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Raggybaggy4
Danzaburou
13
2 / 5 / 7
9,563
398
6,303
15,087
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 2 / 8
12,274
511
10,220
20,433
10,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Sandybaggy1
Morgan Le Fay
17
10 / 1 / 7
12,081
503
29,945
13,557
7,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
0 / 6 / 3
8,554
356
6,920
23,514
35,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
LiamKid554
Aphrodite
9
2 / 2 / 0
8,026
334
3,133
6,701
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
15
5 / 6 / 1
10,298
429
10,703
22,812
10,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 4 / 1
10,610
442
10,988
19,425
26,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
1 / 7 / 0
9,529
397
5,991
21,559
10,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
25
Kills
9
9
Deaths
25
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
1
13
7.5
L
Cabrakan
0
6
3
0.25
L
Aphrodite
LiamKid554
Aphrodite
2
2
0
1
W
Hun Batz
Maury Austin
Hun Batz
6
0
3
7.5
W
Danzaburou
Raggybaggy4
Danzaburou
2
5
7
1.1
W
6
2
8
5
W
Morgan Le Fay
Sandybaggy1
Morgan Le Fay
10
1
7
13.5
L
Ullr
5
6
1
0.92
L
1
4
1
0.38
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,980
Damage
37,735
99,208
Taken
94,011
66,297
Mitigated
86,476
34,865
Healing
21,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,211
1,875
1,900
4,794
27,270
30,016
472
4,677
22,593
43,132
0
L
Cabrakan
6,920
1,440
0
990
23,514
35,626
457
11,049
12,465
19,690
3,439
L
Aphrodite
LiamKid554
Aphrodite
3,133
433
670
3,593
6,701
3,123
0
4,408
2,293
29,637
0
W
Hun Batz
Maury Austin
Hun Batz
13,301
6,116
288
10,515
22,861
12,184
1,790
1,395
21,466
0
112,533
W
Danzaburou
Raggybaggy4
Danzaburou
6,303
2,921
0
3,309
15,087
6,151
2,567
2,902
12,185
0
33,875
W
10,220
1,676
0
9,954
20,433
10,356
1,515
3,338
17,095
0
106,666
W
Morgan Le Fay
Sandybaggy1
Morgan Le Fay
29,945
5,328
0
4,105
13,557
7,590
1,688
2,756
10,801
109,341
0
L
Ullr
10,703
3,325
522
4,466
22,812
10,557
52
13,337
9,475
0
77,879
L
10,988
2,299
0
4,494
19,425
26,764
953
3,570
15,855
0
68,990
L
5,991
2,262
0
6,596
21,559
10,406
6
8,623
12,936
0
53,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,386
Gold Earned
47,017
559
Minions Killed
410
0
Camps Cleared
0
2,347,250
Distance Traveled
1,934,387
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,282
428
45
2
0
438,194
3
L
Cabrakan
8,554
356
32
1
0
431,277
6
L
Aphrodite
8,026
334
51
2
0
167,149
0
W
Hun Batz
13,186
549
199
8
0
518,839
1
W
Danzaburou
9,563
398
50
2
0
457,236
0
W
Thor
12,274
511
151
6
0
467,652
2
W
Morgan Le Fay
12,081
503
114
5
0
465,329
3
L
Ullr
10,298
429
96
4
0
411,898
0
L
Bellona
10,610
442
138
6
0
433,576
5
L
Bastet
9,529
397
93
4
0
490,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role