Player Matchup

Ra
Ra
Gold IV
 
Ra
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold II
 
Ishtar
Gold II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver I
REVOLUTiONaka
Sylvanus
Silver I
Level 97
God Stats
2W - 5L
1,786 SR
Queue Stats
47W - 52L
1,483 MMR
Solo
Fenrir
Fenrir
Gold V
bustibasti
Fenrir
Gold V
Level 86
God Stats
3W - 2L
1,760 SR
Queue Stats
24W - 26L
1,463 MMR
Solo
Set
Set
Gold V
zShisxi
Set
Gold V
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,381 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,609 SR
1,465 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,560 SR
1,478 MMR
Ratatoskr
Ratatoskr
Silver I
 
Ratatoskr
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
AlFalloBTG
Cerberus
Gold IV
Level 127
God Stats
0W - 2L
1,867 SR
Queue Stats
150W - 151L
1,543 MMR
Solo
Bacchus
Bacchus
Silver I
ProphetRocky
Bacchus
Silver I
Level 63
God Stats
6W - 11L
1,190 SR
Queue Stats
51W - 62L
1,439 MMR
Solo
Izanami
Izanami
Gold III
ReLaky
Izanami
Gold III
Level 155
God Stats
11W - 13L
1,556 SR
Queue Stats
99W - 104L
1,419 MMR
Solo
Loki
Loki
Gold V
SamediSan
Loki
Gold V
Level 128
God Stats
11W - 13L
1,687 SR
Queue Stats
67W - 73L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
0 / 1 / 0
3,332
666
1,200
2,168
634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
 
Ishtar
5
0 / 0 / 1
3,292
658
1,960
1,440
420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
REVOLUTiONaka
Sylvanus
6
0 / 1 / 0
3,555
711
3,036
2,758
1,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
bustibasti
Fenrir
5
1 / 0 / 0
3,829
766
1,133
2,532
1,050
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Set
6
0 / 0 / 0
3,380
676
405
2,463
805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CernunnosKaliThor

VS

Bans
LancelotRamaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
1
0 / 0 / 0
2,406
481
0
0
0
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Cerberus
AlFalloBTG
Cerberus
6
1 / 0 / 0
3,307
661
1,317
3,727
1,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
ProphetRocky
Bacchus
5
0 / 0 / 0
3,177
635
640
2,823
1,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
ReLaky
Izanami
4
0 / 1 / 0
2,769
554
339
1,880
305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
7
1 / 0 / 0
3,390
678
1,545
3,197
1,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
2
2
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
1
0
0
W
Ishtar
 
Ishtar
0
0
1
0.5
L
Ratatoskr
 
Ratatoskr
0
0
0
0
L
Cerberus
AlFalloBTG
Cerberus
1
0
0
1
L
Bacchus
ProphetRocky
Bacchus
0
0
0
0
W
Sylvanus
REVOLUTiONaka
Sylvanus
0
1
0
0
L
Izanami
ReLaky
Izanami
0
1
0
0
L
Loki
1
0
0
1
W
Fenrir
bustibasti
Fenrir
1
0
0
1
W
Set
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,734
Damage
3,841
11,361
Taken
11,627
4,285
Mitigated
4,444
4,639
Healing
4,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,200
157
121
783
2,168
634
29
0
2,168
20,987
0
W
Ishtar
 
Ishtar
1,960
1,113
0
1,082
1,440
420
0
358
1,082
0
18,229
L
Ratatoskr
 
Ratatoskr
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
AlFalloBTG
Cerberus
1,317
0
0
1,768
3,727
1,915
0
2,217
1,510
14,914
0
L
Bacchus
ProphetRocky
Bacchus
640
143
0
1,357
2,823
1,189
0
0
2,823
3,629
0
W
Sylvanus
REVOLUTiONaka
Sylvanus
3,036
1,419
0
1,137
2,758
1,376
0
1,317
1,441
14,495
4,918
L
Izanami
ReLaky
Izanami
339
103
0
350
1,880
305
0
0
1,880
0
12,832
L
Loki
1,545
413
0
1,334
3,197
1,035
0
1,200
1,997
0
15,807
W
Fenrir
bustibasti
Fenrir
1,133
222
0
1,016
2,532
1,050
0
282
2,250
0
7,253
W
Set
405
65
0
500
2,463
805
0
0
2,463
0
14,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,388
Gold Earned
15,049
170
Minions Killed
99
0
Camps Cleared
0
486,924
Distance Traveled
357,209
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
3,332
666
41
8
0
96,639
1
W
Ishtar
3,292
658
38
8
0
89,013
1
L
Ratatoskr
2,406
481
0
0
0
0
0
L
Cerberus
3,307
661
38
8
0
99,333
1
L
Bacchus
3,177
635
9
2
0
91,629
0
W
Sylvanus
3,555
711
40
8
0
90,189
1
L
Izanami
2,769
554
23
5
0
68,593
1
L
Loki
3,390
678
29
6
0
97,654
1
W
Fenrir
3,829
766
12
2
0
98,072
1
W
Set
3,380
676
39
8
0
113,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role