Player Matchup

Rama
Rama
Jsvvng01
Rama
Level 85
God Stats
2W - 1L
1,516 SR
Queue Stats
172W - 171L
1,368 Elo+
Party 1
Chang'e
Chang'e
Medeenn
Chang'e
Level 83
God Stats
2W - 1L
1,532 SR
Queue Stats
147W - 131L
1,350 Elo+
Party 1
Ah Puch
Ah Puch
SkroomDaddy
Ah Puch
Level 80
God Stats
4W - 0L
1,717 SR
Queue Stats
38W - 38L
1,363 Elo+
Solo
Yu Huang
Yu Huang
Snafujammer
Yu Huang
Level 144
God Stats
18W - 13L
1,442 SR
Queue Stats
455W - 483L
1,371 Elo+
Solo
Ymir
Ymir
TheHayKing93
Ymir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,469 Elo+
Solo
Team Averages
Level 87
1,542 SR
1,384 Elo+

VS

Team Averages
Level 68
1,402 SR
1,250 Elo+
Bastet
Bastet
ALegendDairyCow
Bastet
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,337 Elo+
Solo
Anubis
Anubis
Datasian885155
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,233 Elo+
Solo
Agni
Agni
Lawless4209918
Agni
Level 65
God Stats
5W - 14L
1,024 SR
Queue Stats
136W - 298L
1,246 Elo+
Solo
Chang'e
Chang'e
TreyMessiah01
Chang'e
Level 128
God Stats
1W - 3L
1,488 SR
Queue Stats
366W - 380L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
xSeeverusx
Gilgamesh
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,072 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
9 / 4 / 16
10,776
829
16,057
19,409
9,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Medeenn
Chang'e
15
4 / 3 / 14
9,678
744
10,043
12,225
5,245
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
SkroomDaddy
Ah Puch
20
6 / 3 / 19
11,715
901
22,141
16,668
9,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yu Huang
Snafujammer
Yu Huang
18
11 / 5 / 14
11,625
894
16,157
12,566
5,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 2 / 19
9,518
732
6,626
15,939
14,265
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 6
10,238
788
13,868
15,681
7,078
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 7 / 6
10,181
783
17,510
15,035
10,068
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 5 / 11
9,742
749
12,272
13,659
12,487
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
11
3 / 8 / 5
8,210
632
7,806
15,242
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
xSeeverusx
Gilgamesh
13
0 / 6 / 8
8,527
656
8,051
20,288
22,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
53
31
Kills
17
17
Deaths
32
82
Assists
36
Player
Kills
Deaths
Assists
KDA
L
6
6
6
1.5
L
5
7
6
1.14
W
Rama
9
4
16
4.25
L
3
5
11
1.7
W
Chang'e
Medeenn
Chang'e
4
3
14
3.67
W
Ah Puch
SkroomDaddy
Ah Puch
6
3
19
5.17
W
Yu Huang
Snafujammer
Yu Huang
11
5
14
3.6
W
1
2
19
5.25
L
Chang'e
3
8
5
0.69
L
Gilgamesh
xSeeverusx
Gilgamesh
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,024
Damage
59,507
76,807
Taken
79,905
43,970
Mitigated
57,773
30,777
Healing
20,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,868
3,778
535
3,823
15,681
7,078
3,262
10,812
4,768
0
20,924
L
17,510
1,223
415
3,149
15,035
10,068
171
10,794
3,981
39,997
0
W
Rama
16,057
8,501
675
3,483
19,409
9,130
2,511
9,044
10,365
0
25,067
L
12,272
1,799
589
1,436
13,659
12,487
623
9,485
3,891
21,818
0
W
Chang'e
Medeenn
Chang'e
10,043
1,207
9,805
4,241
12,225
5,245
683
5,315
6,910
18,769
0
W
Ah Puch
SkroomDaddy
Ah Puch
22,141
483
1,277
3,985
16,668
9,361
1,877
5,286
11,382
47,649
0
W
Yu Huang
Snafujammer
Yu Huang
16,157
1,740
2,694
1,582
12,566
5,969
934
8,130
4,436
30,112
0
W
6,626
789
1,630
1,405
15,939
14,265
696
9,813
6,126
13,412
0
L
Chang'e
7,806
993
3,469
2,806
15,242
5,516
0
10,014
4,949
10,458
0
L
Gilgamesh
xSeeverusx
Gilgamesh
8,051
1,749
1,480
3,214
20,288
22,624
28
12,702
7,349
0
13,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,312
Gold Earned
46,898
140
Minions Killed
114
0
Camps Cleared
0
1,127,701
Distance Traveled
1,024,253
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,238
788
20
2
0
222,821
0
L
Anubis
10,181
783
55
4
0
182,121
0
W
Rama
10,776
829
23
2
0
207,478
0
L
Agni
9,742
749
25
2
0
222,855
1
W
Chang'e
9,678
744
10
1
0
253,792
0
W
Ah Puch
11,715
901
48
4
0
232,682
1
W
Yu Huang
11,625
894
44
3
0
191,616
0
W
Ymir
9,518
732
15
1
0
242,133
2
L
Chang'e
8,210
632
5
0
0
160,252
0
L
Gilgamesh
8,527
656
9
1
0
236,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role