Player Matchup

Kali
Kali
DauntlessHero
Kali
Level 108
God Stats
1W - 3L
1,299 SR
Queue Stats
72W - 83L
1,434 Elo+
Solo
Izanami
Izanami
InoriSakura
Izanami
Level 39
God Stats
1W - 4L
1,259 SR
Queue Stats
25W - 49L
1,316 Elo+
Party 1
Sol
Sol
PlacentaEater69
Sol
Level 78
God Stats
1W - 2L
1,479 SR
Queue Stats
76W - 96L
1,421 Elo+
Solo
Nike
Nike
ReiKurosawa1934
Nike
Level 34
God Stats
0W - 3L
1,290 SR
Queue Stats
14W - 41L
1,145 Elo+
Party 1
Agni
Agni
xiExcellentx
Agni
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,476 Elo+
Solo
Team Averages
Level 60
1,366 SR
1,358 Elo+

VS

Team Averages
Level 63
1,557 SR
1,414 Elo+
Chaac
Chaac
Avigmati
Chaac
Level 40
God Stats
3W - 0L
1,750 SR
Queue Stats
99W - 137L
1,398 Elo+
Solo
Ares
Ares
Belfoord
Ares
Level 41
God Stats
21W - 20L
1,525 SR
Queue Stats
73W - 84L
1,390 Elo+
Party 2
Janus
Janus
Gardarica
Janus
Level 158
God Stats
2W - 6L
1,444 SR
Queue Stats
41W - 39L
1,527 Elo+
Solo
Baron Samedi
Baron Samedi
JeffreyCuddles
Baron Samedi
Level 35
God Stats
4W - 0L
1,544 SR
Queue Stats
19W - 37L
1,362 Elo+
Solo
Nu Wa
Nu Wa
LoveBelfoord
Nu Wa
Level 41
God Stats
23W - 16L
1,523 SR
Queue Stats
69W - 80L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 3
8,714
871
6,162
13,899
6,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
InoriSakura
Izanami
14
0 / 1 / 3
9,123
912
8,970
11,271
4,748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 2
9,467
947
13,860
11,292
4,575
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 1
9,496
950
8,569
23,194
21,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 5 / 2
9,195
920
9,158
11,361
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

191

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Avigmati
Chaac
16
4 / 2 / 10
10,520
1,052
13,223
18,889
24,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
16
1 / 0 / 12
10,619
1,062
8,166
12,613
16,181
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Gardarica
Janus
16
3 / 0 / 11
10,550
1,055
15,930
2,664
1,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
JeffreyCuddles
Baron Samedi
16
6 / 1 / 7
10,861
1,086
15,021
12,069
8,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 0 / 11
9,963
996
15,449
6,468
3,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
67
3
Kills
16
16
Deaths
3
11
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Chaac
Avigmati
Chaac
4
2
10
4.5
W
Ares
1
0
12
7
L
0
5
3
0.3
W
Janus
Gardarica
Janus
3
0
11
8.5
L
Izanami
InoriSakura
Izanami
0
1
3
1.5
W
Baron Samedi
JeffreyCuddles
Baron Samedi
6
1
7
9.5
W
2
0
11
7.5
L
1
2
2
1
L
1
3
1
0.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,719
Damage
67,789
71,017
Taken
52,703
42,171
Mitigated
53,627
3,351
Healing
16,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Avigmati
Chaac
13,223
2,026
0
4,274
18,889
24,091
0
8,870
9,005
54
29,595
W
Ares
8,166
299
0
2,137
12,613
16,181
0
5,350
7,263
12,559
0
L
6,162
1,995
0
598
13,899
6,799
0
10,412
2,819
0
12,801
W
Janus
Gardarica
Janus
15,930
519
0
703
2,664
1,357
0
898
1,766
36,294
0
L
Izanami
InoriSakura
Izanami
8,970
4,707
0
815
11,271
4,748
0
9,259
1,690
0
36,491
W
Baron Samedi
JeffreyCuddles
Baron Samedi
15,021
1,331
3,831
4,585
12,069
8,503
0
4,586
7,483
34,669
0
W
15,449
4,993
0
1,400
6,468
3,495
0
3,314
3,154
27,787
0
L
13,860
3,314
0
1,678
11,292
4,575
0
8,666
2,273
42,793
0
L
8,569
359
0
50
23,194
21,553
0
17,428
4,956
0
24,599
L
9,158
375
0
210
11,361
4,496
0
7,329
3,482
23,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,995
Gold Earned
52,513
205
Minions Killed
184
7
Camps Cleared
8
897,357
Distance Traveled
978,556
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,520
1,052
40
4
0
210,484
3
W
Ares
10,619
1,062
8
1
5
204,581
1
L
Kali
8,714
871
11
1
1
184,734
2
W
Janus
10,550
1,055
53
5
0
192,466
3
L
Izanami
9,123
912
67
7
2
181,883
1
W
Baron Samedi
10,861
1,086
56
6
2
182,554
0
W
Nu Wa
9,963
996
27
3
1
188,471
0
L
Sol
9,467
947
64
6
2
182,046
0
L
Nike
9,496
950
28
3
0
184,098
4
L
Agni
9,195
920
35
4
2
164,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role