Player Matchup

Chiron
Chiron
Gold I
Eisengroud
Chiron
Gold I
Level 156
God Stats
21W - 20L
1,529 SR
Queue Stats
350W - 351L
1,527 MMR
Solo
Hades
Hades
Bronze III
Irоny
Hades
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,542 MMR
Solo
Scylla
Scylla
Bronze III
Román
Scylla
Bronze III
Level 86
God Stats
1W - 0L
1,611 SR
Queue Stats
3W - 5L
1,496 MMR
Solo
Athena
Athena
Gold V
UNICODE
Athena
Gold V
Level 132
God Stats
1W - 1L
1,327 SR
Queue Stats
37W - 43L
1,332 MMR
Solo
Pele
Pele
Gold III
lllGamerGilr1
Pele
Gold III
Level 116
God Stats
2W - 2L
1,547 SR
Queue Stats
171W - 165L
1,370 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,503 SR
1,454 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,462 SR
1,494 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
HenryOgbons
Horus
Gold V
Level 123
God Stats
0W - 2L
1,310 SR
Queue Stats
109W - 106L
1,414 MMR
Solo
Nemesis
Nemesis
Gold IV
dracakiller
Nemesis
Gold IV
Level 124
God Stats
29W - 29L
1,501 SR
Queue Stats
75W - 76L
1,418 MMR
Party 1
Chronos
Chronos
Gold V
gregdead
Chronos
Gold V
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 14L
1,637 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Eisengroud
Chiron
10
2 / 0 / 4
5,620
562
6,468
5,144
1,300
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
Irоny
Hades
11
5 / 0 / 3
6,732
673
5,890
5,452
3,031
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Scylla
Román
Scylla
10
0 / 1 / 4
5,333
533
2,333
4,731
1,927
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
UNICODE
Athena
9
0 / 1 / 6
5,483
548
2,535
7,145
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
5 / 0 / 1
6,657
666
5,891
5,983
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
BacchusJanusNe ZhaKali

VS

Bans
ThanatosThorLancelotMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 3 / 0
5,286
529
2,927
8,140
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
 
Gilgamesh
7
0 / 5 / 1
4,266
427
2,757
8,383
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 1 / 1
4,934
493
3,883
7,248
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
dracakiller
Nemesis
9
1 / 2 / 0
4,979
498
2,105
6,456
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos
gregdead
Chronos
8
1 / 1 / 1
5,094
509
3,710
4,325
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
2
2
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
L
Gilgamesh
 
Gilgamesh
0
5
1
0.1
W
Chiron
Eisengroud
Chiron
2
0
4
4
L
0
1
1
0.5
W
Hades
Irоny
Hades
5
0
3
6.5
W
Scylla
Román
Scylla
0
1
4
2
W
Athena
UNICODE
Athena
0
1
6
3
L
Nemesis
dracakiller
Nemesis
1
2
0
0.5
L
Chronos
gregdead
Chronos
1
1
1
1.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,117
Damage
15,382
28,455
Taken
34,552
12,688
Mitigated
16,048
10,654
Healing
8,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,927
2,045
0
3,038
8,140
2,498
495
633
7,507
0
47,703
L
Gilgamesh
 
Gilgamesh
2,757
1,022
0
1,269
8,383
4,512
0
4,178
4,205
0
16,141
W
Chiron
Eisengroud
Chiron
6,468
3,420
592
1,874
5,144
1,300
0
427
4,717
0
38,487
L
3,883
1,461
834
2,838
7,248
5,092
0
1,969
5,279
117
16,036
W
Hades
Irоny
Hades
5,890
1,093
27
2,881
5,452
3,031
315
290
5,162
38,190
0
W
Scylla
Román
Scylla
2,333
355
0
728
4,731
1,927
0
2,411
2,320
32,408
0
W
Athena
UNICODE
Athena
2,535
799
0
2,182
7,145
4,338
0
372
6,773
13,601
0
L
Nemesis
dracakiller
Nemesis
2,105
1,171
0
756
6,456
2,205
0
1,398
5,058
0
36,139
L
Chronos
gregdead
Chronos
3,710
1,035
0
250
4,325
1,741
360
2,580
1,745
30,018
0
W
5,891
2,222
0
2,370
5,983
2,092
0
327
5,656
0
48,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,825
Gold Earned
24,559
309
Minions Killed
276
0
Camps Cleared
0
1,013,959
Distance Traveled
946,077
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,286
529
91
9
0
167,566
3
L
Gilgamesh
4,266
427
29
3
0
181,676
1
W
Chiron
5,620
562
73
7
0
180,160
4
L
Horus
4,934
493
20
2
0
189,040
2
W
Hades
6,732
673
82
8
0
184,975
1
W
Scylla
5,333
533
51
5
0
191,964
0
W
Athena
5,483
548
18
2
0
212,793
2
L
Nemesis
4,979
498
69
7
0
231,964
2
L
Chronos
5,094
509
67
7
0
175,831
1
W
Pele
6,657
666
85
9
0
244,067
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role