Player Matchup

Merlin
Merlin
PrisionDarK
Merlin
Level 145
God Stats
1W - 1L
1,762 SR
Queue Stats
11W - 11L
1,539 Elo+
Solo
Cerberus
Cerberus
Valtium
Cerberus
Level 156
God Stats
12W - 4L
1,867 SR
Queue Stats
319W - 206L
1,661 Elo+
Solo
Hou Yi
Hou Yi
negodopagode
Hou Yi
Level 67
God Stats
0W - 2L
1,146 SR
Queue Stats
19W - 17L
1,529 Elo+
Solo
Team Averages
Level 123
1,591 SR
1,576 Elo+

VS

Team Averages
Level 136
1,457 SR
1,578 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
BrunoFromHell
Thoth
Level 157
God Stats
4W - 7L
1,371 SR
Queue Stats
603W - 665L
1,413 Elo+
Solo
Camazotz
Camazotz
ÇØЯЯЏPŦΞÐ
Camazotz
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 9L
1,823 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 4 / 2
8,142
679
12,088
9,838
4,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Valtium
Cerberus
12
0 / 1 / 4
8,277
690
8,332
14,911
15,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
13
4 / 3 / 1
8,998
750
7,989
11,530
5,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 1 / 4
9,194
766
13,443
11,191
4,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 3
8,890
741
7,326
7,802
3,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 5
8,662
722
8,683
14,263
5,765
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
8
8
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
4
5
W
3
0
3
4.5
L
Merlin
1
4
2
0.5
L
Cerberus
Valtium
Cerberus
0
1
4
2
L
Hou Yi
4
3
1
1.5
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,409
Damage
29,452
36,279
Taken
33,256
25,542
Mitigated
13,679
8,808
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,443
5,783
0
4,763
11,191
4,700
1,625
5,938
5,253
0
50,097
W
7,326
851
0
1,885
7,802
3,214
1,055
5,745
2,057
36,882
0
L
Merlin
12,088
332
0
962
9,838
4,683
0
900
8,938
50,079
0
L
Cerberus
Valtium
Cerberus
8,332
663
0
6,074
14,911
15,394
0
3,244
11,667
15,408
0
L
Hou Yi
7,989
4,318
0
1,772
11,530
5,465
0
3,223
8,307
0
21,936
W
8,683
2,367
0
4,186
14,263
5,765
0
8,820
5,443
0
30,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,417
Gold Earned
26,746
137
Minions Killed
164
0
Camps Cleared
0
641,140
Distance Traveled
723,387
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,194
766
76
6
0
236,249
4
W
Thoth
8,890
741
51
4
0
240,037
3
L
Merlin
8,142
679
70
6
0
213,331
4
L
Cerberus
8,277
690
17
1
0
205,537
2
L
Hou Yi
8,998
750
50
4
0
222,272
5
W
Camazotz
8,662
722
37
3
0
247,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role