Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Crispinfeliz
Baron Samedi
Silver I
Level 108
God Stats
7W - 5L
1,333 SR
Queue Stats
218W - 297L
1,110 MMR
Solo
Odin
Odin
Silver I
Ongobongo
Odin
Silver I
Level 112
God Stats
1W - 2L
1,421 SR
Queue Stats
78W - 98L
999 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,418 SR
1,203 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 118
1,590 SR
1,387 MMR
Neith
Neith
Bronze V
 
Neith
Bronze V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
Nocael22
Chaac
Bronze III
Level 73
God Stats
0W - 1L
1,757 SR
Queue Stats
0W - 6L
1,333 MMR
Party 1
Ra
Ra
Bronze III
RayamanTohFlama
Ra
Bronze III
Level 121
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 6L
1,328 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
6 / 4 / 8
11,364
812
13,703
15,702
7,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Crispinfeliz
Baron Samedi
17
7 / 4 / 8
11,481
820
15,068
13,461
7,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
16
3 / 2 / 10
10,459
747
9,810
15,520
15,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
Ah Muzen CabThothAo KuangHerculesAres

VS

Bans
AnubisCernunnosBacchusHou YiMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 5 / 6
10,090
721
12,141
12,816
5,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Nocael22
Chaac
14
2 / 5 / 6
9,605
686
7,974
17,129
13,149
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 6 / 4
10,183
727
12,270
12,920
6,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
16
Kills
9
10
Deaths
16
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
4
8
2.5
L
Neith
 
Neith
3
5
6
1.2
W
Baron Samedi
Crispinfeliz
Baron Samedi
7
4
8
2.75
L
Chaac
Nocael22
Chaac
2
5
6
1
W
Odin
3
2
10
4
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,581
Damage
32,385
44,683
Taken
42,865
30,048
Mitigated
25,114
13,252
Healing
9,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,703
4,714
0
3,408
15,702
7,293
1,008
3,930
11,772
0
60,986
L
Neith
 
Neith
12,141
4,438
0
2,385
12,816
5,647
63
4,504
7,991
0
39,844
W
Baron Samedi
Crispinfeliz
Baron Samedi
15,068
672
2,203
4,733
13,461
7,350
1,640
3,283
10,178
50,448
0
L
Chaac
Nocael22
Chaac
7,974
2,080
0
2,491
17,129
13,149
0
7,171
9,394
382
21,144
W
Odin
9,810
2,088
0
2,908
15,520
15,405
200
5,468
10,052
0
27,983
L
12,270
1,503
1,167
3,237
12,920
6,318
0
3,447
9,150
50,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,304
Gold Earned
29,878
183
Minions Killed
164
0
Camps Cleared
0
787,068
Distance Traveled
718,647
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,364
812
88
6
0
265,500
4
L
Neith
10,090
721
70
5
0
228,361
0
W
Baron Samedi
11,481
820
67
5
0
253,778
4
L
Chaac
9,605
686
15
1
0
260,314
5
W
Odin
10,459
747
28
2
0
267,790
2
L
Ra
10,183
727
79
6
0
229,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role