Player Matchup

Ra
Ra
Nickrusoe
Ra
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,356 Elo+
Party 1
Ullr
Ullr
oskardinho
Ullr
Level 46
God Stats
1W - 2L
1,236 SR
Queue Stats
5W - 5L
1,339 Elo+
Solo
Mulan
Mulan
pascuense09
Mulan
Level 62
God Stats
3W - 4L
1,440 SR
Queue Stats
3W - 8L
1,283 Elo+
Party 1
Team Averages
Level 86
1,392 SR
1,326 Elo+

VS

Team Averages
Level 42
1,396 SR
1,447 Elo+
Ne Zha
Ne Zha
OlafStenhård
Ne Zha
Level 44
God Stats
1W - 3L
1,443 SR
Queue Stats
23W - 36L
1,342 Elo+
Solo
Neith
Neith
XxSatellizerxX
Neith
Level 20
God Stats
0W - 1L
1,245 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
YugiThePharaoh
Sobek
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 11
10,177
783
11,281
13,425
6,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 4 / 4
10,615
817
17,823
11,532
5,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 1 / 7
10,001
769
7,190
10,725
10,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 4
9,887
761
9,404
17,660
10,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 5 / 2
9,213
709
8,333
10,159
4,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 2 / 6
10,058
774
6,276
15,111
18,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
14
Kills
8
8
Deaths
14
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
3
11
2.5
L
3
7
4
0.71
L
3
5
2
0.8
L
2
2
6
2.5
W
9
4
4
2.75
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,294
Damage
24,013
35,682
Taken
42,930
21,668
Mitigated
33,326
13,039
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,281
1,028
2,462
6,238
13,425
6,128
354
2,044
11,381
58,839
0
L
9,404
1,764
0
4,120
17,660
10,443
0
4,927
12,476
0
31,093
L
8,333
3,613
0
1,810
10,159
4,638
301
2,318
7,841
0
35,764
L
6,276
211
402
5,125
15,111
18,245
0
4,058
10,615
15,104
0
W
17,823
9,287
0
1,412
11,532
5,287
426
2,338
9,194
0
48,752
W
7,190
952
0
2,927
10,725
10,253
669
1,937
8,788
0
23,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,793
Gold Earned
29,158
183
Minions Killed
116
0
Camps Cleared
0
730,770
Distance Traveled
652,386
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,177
783
91
7
0
240,708
2
L
Ne Zha
9,887
761
37
3
0
235,822
4
L
Neith
9,213
709
59
5
0
189,884
0
L
Sobek
10,058
774
20
2
0
226,680
1
W
Ullr
10,615
817
58
4
0
223,763
2
W
Mulan
10,001
769
34
3
0
266,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role