Player Matchup

Horus
Horus
BENWINS
Horus
Level 151
God Stats
1W - 5L
1,328 SR
Queue Stats
138W - 141L
1,484 Elo+
Party 1
Khepri
Khepri
BruiserBrigade7
Khepri
Level 148
God Stats
14W - 8L
1,703 SR
Queue Stats
352W - 377L
1,513 Elo+
Solo
Chronos
Chronos
DarkBrawler1990
Chronos
Level 127
God Stats
8W - 6L
1,664 SR
Queue Stats
557W - 571L
1,546 Elo+
Solo
Ravana
Ravana
LilBlueReign
Ravana
Level 129
God Stats
12W - 8L
1,475 SR
Queue Stats
471W - 441L
1,595 Elo+
Solo
Neith
Neith
ObleRS
Neith
Level 123
God Stats
27W - 18L
1,622 SR
Queue Stats
252W - 232L
1,549 Elo+
Party 1
Team Averages
Level 136
1,558 SR
1,537 Elo+

VS

Team Averages
Level 121
1,478 SR
1,511 Elo+
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
PancakesandSyrup
Pele
Level 111
God Stats
16W - 15L
1,388 SR
Queue Stats
171W - 165L
1,512 Elo+
Solo
Neith
Neith
kdougz2
Neith
Level 122
God Stats
2W - 4L
1,319 SR
Queue Stats
132W - 131L
1,502 Elo+
Solo
Ares
Ares
kitsunesun
Ares
Level 93
God Stats
21W - 10L
1,683 SR
Queue Stats
678W - 633L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BENWINS
Horus
11
1 / 7 / 3
7,183
479
6,923
12,747
9,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 6 / 2
6,580
439
3,926
13,286
11,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 2 / 1
7,848
523
8,294
10,533
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
14
3 / 1 / 0
8,679
579
14,224
16,250
11,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
ObleRS
Neith
14
4 / 4 / 0
9,169
611
12,755
10,581
5,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
9 / 3 / 5
9,004
600
11,119
14,156
7,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
 
Vamana
14
1 / 3 / 6
8,886
592
11,501
17,210
11,753
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 1 / 4
8,784
586
7,129
12,544
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
kdougz2
Neith
13
3 / 0 / 2
8,068
538
8,425
10,033
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 8
7,779
519
9,100
16,647
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
8
Kills
19
20
Deaths
8
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
9
3
5
3.83
W
Vamana
 
Vamana
1
3
6
1.33
L
Horus
BENWINS
Horus
1
7
3
0.36
L
0
6
2
0.17
L
0
2
1
0.25
L
Ravana
3
1
0
3
L
Neith
ObleRS
Neith
4
4
0
1
W
5
1
4
7
W
Neith
kdougz2
Neith
3
0
2
4
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,122
Damage
47,274
63,397
Taken
70,590
41,386
Mitigated
43,521
19,597
Healing
27,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,119
5,818
473
7,212
14,156
7,354
890
1,394
12,434
58,981
7,527
W
Vamana
 
Vamana
11,501
6,247
0
5,251
17,210
11,753
58
279
15,854
0
76,511
L
Horus
BENWINS
Horus
6,923
3,569
599
2,166
12,747
9,655
0
3,741
9,006
0
46,053
L
3,926
800
0
1,382
13,286
11,224
0
5,981
7,305
14,082
0
L
8,294
2,190
0
3,146
10,533
3,799
0
1,731
8,802
63,812
1,716
L
Ravana
14,224
3,455
0
8,608
16,250
11,276
0
3,035
13,215
0
72,111
L
Neith
ObleRS
Neith
12,755
7,016
0
3,696
10,581
5,432
1,396
4,044
6,537
0
67,090
W
7,129
1,591
0
3,188
12,544
5,056
852
596
11,737
0
86,153
W
Neith
kdougz2
Neith
8,425
4,490
0
3,904
10,033
4,321
0
5,615
4,418
0
64,524
W
9,100
745
1,254
5,981
16,647
15,037
323
4,371
11,905
25,596
2,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,459
Gold Earned
42,521
454
Minions Killed
535
0
Camps Cleared
0
1,464,951
Distance Traveled
1,535,319
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,004
600
111
7
0
271,224
6
W
Vamana
8,886
592
149
10
0
329,195
4
L
Horus
7,183
479
65
4
0
303,892
4
L
Khepri
6,580
439
19
1
0
289,096
4
L
Chronos
7,848
523
121
8
0
307,962
9
L
Ravana
8,679
579
131
9
0
293,121
1
L
Neith
9,169
611
118
8
0
270,880
5
W
Pele
8,784
586
128
9
0
321,533
4
W
Neith
8,068
538
108
7
0
296,272
7
W
Ares
7,779
519
39
3
0
317,095
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role