Player Matchup

Jormungandr
Jormungandr
Platinum IV
GVLX
Jormungandr
Platinum IV
Level 159
God Stats
10W - 8L
1,594 SR
Queue Stats
52W - 50L
1,795 MMR
Solo
Awilix
Awilix
Silver I
LanaPK
Awilix
Silver I
Level 149
God Stats
1W - 0L
1,388 SR
Queue Stats
9W - 4L
1,678 MMR
Solo
Rama
Rama
Gold II
Milotic887
Rama
Gold II
Level 157
God Stats
11W - 5L
1,789 SR
Queue Stats
72W - 55L
1,660 MMR
Solo
Horus
Horus
Platinum IV
Pxmpanx
Horus
Platinum IV
Level 147
God Stats
2W - 1L
1,506 SR
Queue Stats
89W - 86L
1,659 MMR
Solo
Thoth
Thoth
Platinum IV
Suavitel
Thoth
Platinum IV
Level 160
God Stats
4W - 4L
1,362 SR
Queue Stats
206W - 197L
1,758 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,528 SR
1,710 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,660 SR
1,710 MMR
Baba Yaga
Baba Yaga
Platinum V
CashGrabber
Baba Yaga
Platinum V
Level 104
God Stats
20W - 31L
1,423 SR
Queue Stats
135W - 129L
1,779 MMR
Party 2
Cupid
Cupid
Platinum V
HallowHawk
Cupid
Platinum V
Level 138
God Stats
18W - 17L
1,644 SR
Queue Stats
423W - 420L
1,763 MMR
Party 2
Loki
Loki
Gold I
Shmazz
Loki
Gold I
Level 154
God Stats
1W - 1L
1,722 SR
Queue Stats
78W - 81L
1,693 MMR
Solo
Fafnir
Fafnir
Gold III
TapXL
Fafnir
Gold III
Level 88
God Stats
2W - 1L
1,930 SR
Queue Stats
43W - 39L
1,775 MMR
Party 1
Cerberus
Cerberus
Gold I
mrgarysghost
Cerberus
Gold I
Level 140
God Stats
4W - 8L
1,580 SR
Queue Stats
271W - 278L
1,542 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GVLX
Jormungandr
19
3 / 2 / 3
12,890
614
16,834
13,570
10,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Awilix
LanaPK
Awilix
18
7 / 5 / 5
12,162
579
14,927
19,376
8,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
4 / 1 / 5
12,728
606
13,666
19,004
7,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Pxmpanx
Horus
16
2 / 1 / 9
10,967
522
10,141
16,108
14,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Suavitel
Thoth
19
5 / 1 / 6
12,790
609
9,367
9,940
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabVamanaCabrakanMaui

VS

Bans
IshtarVulcanLancelotThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CashGrabber
Baba Yaga
17
4 / 4 / 0
10,409
496
13,233
14,247
5,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
16
1 / 2 / 1
9,300
443
9,191
16,125
5,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
Shmazz
Loki
15
1 / 7 / 4
9,380
447
8,850
17,329
7,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fafnir
TapXL
Fafnir
17
3 / 3 / 1
10,440
497
7,794
18,661
13,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
mrgarysghost
Cerberus
15
1 / 6 / 4
9,614
458
4,736
22,238
17,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
21
Kills
10
10
Deaths
22
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
CashGrabber
Baba Yaga
4
4
0
1
W
Jormungandr
GVLX
Jormungandr
3
2
3
2.25
L
Cupid
1
2
1
0.75
W
Awilix
LanaPK
Awilix
7
5
5
1.9
W
4
1
5
6.5
W
Horus
Pxmpanx
Horus
2
1
9
6.5
L
Loki
Shmazz
Loki
1
7
4
0.43
W
Thoth
Suavitel
Thoth
5
1
6
8
L
Fafnir
TapXL
Fafnir
3
3
1
1.17
L
Cerberus
mrgarysghost
Cerberus
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,935
Damage
43,804
77,998
Taken
88,600
45,520
Mitigated
49,703
22,640
Healing
23,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
CashGrabber
Baba Yaga
13,233
48
0
2,715
14,247
5,805
0
6,544
7,703
94,472
0
W
Jormungandr
GVLX
Jormungandr
16,834
8,131
0
1,190
13,570
10,975
0
5,529
7,643
112,974
0
L
Cupid
9,191
6,197
332
8,933
16,125
5,521
0
245
15,880
0
91,318
W
Awilix
LanaPK
Awilix
14,927
6,201
0
622
19,376
8,136
0
4,486
14,864
0
105,939
W
13,666
11,635
0
12,686
19,004
7,883
3,204
5,047
13,955
0
143,393
W
Horus
Pxmpanx
Horus
10,141
3,736
1,623
5,866
16,108
14,937
23
6,363
9,629
214
25,188
L
Loki
Shmazz
Loki
8,850
1,910
0
3,319
17,329
7,350
0
4,683
12,646
0
86,241
W
Thoth
Suavitel
Thoth
9,367
336
0
653
9,940
3,589
1,525
4,463
5,435
106,556
0
L
Fafnir
TapXL
Fafnir
7,794
1,951
0
4,064
18,661
13,947
0
9,451
9,101
69,703
0
L
Cerberus
mrgarysghost
Cerberus
4,736
418
0
4,495
22,238
17,080
45
5,323
16,855
37,431
1,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,537
Gold Earned
49,143
757
Minions Killed
632
0
Camps Cleared
0
2,088,636
Distance Traveled
2,009,439
29
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
10,409
496
162
8
0
396,511
6
W
Jormungandr
12,890
614
197
9
0
378,918
3
L
Cupid
9,300
443
139
7
0
360,374
3
W
Awilix
12,162
579
120
6
0
433,633
4
W
Rama
12,728
606
218
10
0
371,378
2
W
Horus
10,967
522
37
2
0
456,674
11
L
Loki
9,380
447
112
5
0
436,360
6
W
Thoth
12,790
609
185
9
0
448,033
9
L
Fafnir
10,440
497
135
6
0
397,104
8
L
Cerberus
9,614
458
84
4
0
419,090
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role