Player Matchup

Anubis
Anubis
BaRe Fizzy
Anubis
Level 87
God Stats
12W - 6L
1,616 SR
Queue Stats
56W - 65L
1,408 Elo+
Solo
Kali
Kali
CANNAB1NO1D36
Kali
Level 122
God Stats
35W - 29L
1,567 SR
Queue Stats
536W - 532L
1,456 Elo+
Solo
Guan Yu
Guan Yu
JamesMoodie7
Guan Yu
Level 126
God Stats
3W - 3L
1,414 SR
Queue Stats
225W - 241L
1,395 Elo+
Solo
Atlas
Atlas
barbar50
Atlas
Level 160
God Stats
8W - 14L
1,510 SR
Queue Stats
270W - 273L
1,470 Elo+
Solo
Danzaburou
Danzaburou
dutchphoenix96
Danzaburou
Level 133
God Stats
14W - 11L
1,664 SR
Queue Stats
470W - 474L
1,491 Elo+
Solo
Team Averages
Level 126
1,554 SR
1,444 Elo+

VS

Team Averages
Level 107
1,574 SR
1,453 Elo+
Cthulhu
Cthulhu
Iron Wolf1183
Cthulhu
Level 108
God Stats
3W - 4L
1,638 SR
Queue Stats
40W - 45L
1,582 Elo+
Solo
Scylla
Scylla
T0xic Buds 23
Scylla
Level 105
God Stats
19W - 8L
1,906 SR
Queue Stats
161W - 159L
1,502 Elo+
Solo
Medusa
Medusa
milanisti07
Medusa
Level 148
God Stats
38W - 44L
1,466 SR
Queue Stats
399W - 409L
1,462 Elo+
Solo
Thanatos
Thanatos
palci98
Thanatos
Level 66
God Stats
1W - 2L
1,395 SR
Queue Stats
1W - 7L
1,197 Elo+
Solo
Zhong Kui
Zhong Kui
yuriygalkin13
Zhong Kui
Level 107
God Stats
13W - 16L
1,467 SR
Queue Stats
121W - 114L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BaRe Fizzy
Anubis
18
5 / 2 / 3
11,560
550
15,332
15,176
8,719
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 2 / 6
10,341
492
5,718
20,293
9,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
JamesMoodie7
Guan Yu
18
2 / 2 / 0
11,664
555
11,104
21,616
30,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
barbar50
Atlas
16
2 / 0 / 9
11,261
536
12,987
19,376
25,285
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
dutchphoenix96
Danzaburou
20
8 / 2 / 4
13,027
620
18,563
17,892
8,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 2 / 3
8,935
425
13,285
24,748
24,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
2 / 4 / 2
10,408
496
9,742
12,380
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
18
1 / 4 / 1
10,553
503
9,046
13,210
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
palci98
Thanatos
18
4 / 5 / 0
10,917
520
6,903
20,126
8,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Zhong Kui
yuriygalkin13
Zhong Kui
19
1 / 2 / 2
11,218
534
16,145
19,771
14,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
17
Kills
8
8
Deaths
17
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
BaRe Fizzy
Anubis
5
2
3
3.25
W
0
2
6
1.5
L
Cthulhu
0
2
3
0.75
W
Guan Yu
JamesMoodie7
Guan Yu
2
2
0
1
L
2
4
2
0.75
W
Atlas
barbar50
Atlas
2
0
9
6.5
W
Danzaburou
dutchphoenix96
Danzaburou
8
2
4
5
L
Medusa
1
4
1
0.38
L
Thanatos
palci98
Thanatos
4
5
0
0.8
L
Zhong Kui
yuriygalkin13
Zhong Kui
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,704
Damage
55,121
94,353
Taken
90,235
81,777
Mitigated
57,579
43,653
Healing
39,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BaRe Fizzy
Anubis
15,332
461
0
8,502
15,176
8,719
630
6,438
8,738
98,700
0
W
5,718
3,586
0
6,482
20,293
9,347
0
4,385
15,908
0
98,767
L
Cthulhu
13,285
1,416
201
5,478
24,748
24,595
62
13,300
11,389
45,412
0
W
Guan Yu
JamesMoodie7
Guan Yu
11,104
1,304
896
9,920
21,616
30,216
377
11,904
9,712
0
79,863
L
9,742
643
0
1,329
12,380
4,368
0
6,078
6,302
81,337
0
W
Atlas
barbar50
Atlas
12,987
5,829
3,590
5,245
19,376
25,285
432
10,402
8,974
49,356
5,503
W
Danzaburou
dutchphoenix96
Danzaburou
18,563
9,786
0
9,018
17,892
8,210
2,388
7,037
10,855
0
129,661
L
Medusa
9,046
3,515
0
5,486
13,210
5,420
0
2,212
10,941
0
94,165
L
Thanatos
palci98
Thanatos
6,903
1,298
436
16,510
20,126
8,729
2,362
5,361
14,724
0
86,814
L
Zhong Kui
yuriygalkin13
Zhong Kui
16,145
1,813
0
10,425
19,771
14,467
377
444
17,996
108,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,853
Gold Earned
52,031
695
Minions Killed
689
0
Camps Cleared
0
2,024,790
Distance Traveled
1,940,972
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,560
550
142
7
0
381,452
1
W
Kali
10,341
492
139
7
0
483,337
2
L
Cthulhu
8,935
425
58
3
0
380,623
3
W
Guan Yu
11,664
555
154
7
0
395,334
6
L
Scylla
10,408
496
149
7
0
381,886
8
W
Atlas
11,261
536
74
4
0
380,073
7
W
Danzaburou
13,027
620
186
9
0
384,594
0
L
Medusa
10,553
503
165
8
0
376,997
5
L
Thanatos
10,917
520
137
7
0
452,025
3
L
Zhong Kui
11,218
534
180
9
0
349,441
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role