Player Matchup

Janus
Janus
 
Janus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Kilvater
Erlang Shen
Level 134
God Stats
9W - 5L
1,621 SR
Queue Stats
432W - 411L
1,534 Elo+
Solo
Yemoja
Yemoja
ODiNM4
Yemoja
Level 139
God Stats
3W - 4L
1,382 SR
Queue Stats
251W - 208L
1,545 Elo+
Solo
Nike
Nike
iZilkar
Nike
Level 116
God Stats
2W - 0L
1,737 SR
Queue Stats
70W - 45L
1,561 Elo+
Solo
Team Averages
Level 136
1,548 SR
1,528 Elo+

VS

Team Averages
Level 100
1,652 SR
1,502 Elo+
Discordia
Discordia
ListigerLurch
Discordia
Level 107
God Stats
1W - 1L
1,742 SR
Queue Stats
60W - 62L
1,482 Elo+
Solo
Osiris
Osiris
Matope8
Osiris
Level 88
God Stats
2W - 2L
1,722 SR
Queue Stats
92W - 85L
1,570 Elo+
Solo
Camazotz
Camazotz
PatcholeZer
Camazotz
Level 146
God Stats
1W - 3L
1,195 SR
Queue Stats
243W - 262L
1,468 Elo+
Solo
Yemoja
Yemoja
Speak2me
Yemoja
Level 28
God Stats
1W - 1L
1,742 SR
Queue Stats
59W - 61L
1,507 Elo+
Solo
Tiamat
Tiamat
flake3
Tiamat
Level 129
God Stats
4W - 1L
1,858 SR
Queue Stats
95W - 97L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
9 / 2 / 5
12,397
729
28,850
16,086
10,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
 
Chaac
20
3 / 1 / 7
11,626
684
25,157
21,316
26,041
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Kilvater
Erlang Shen
18
3 / 3 / 8
11,551
679
16,719
20,438
13,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
ODiNM4
Yemoja
18
0 / 1 / 13
11,658
686
6,717
15,454
22,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
iZilkar
Nike
18
3 / 3 / 10
11,637
685
18,200
19,989
21,411
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ListigerLurch
Discordia
18
1 / 2 / 5
9,902
582
20,134
16,342
7,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
Matope8
Osiris
19
5 / 3 / 5
11,446
673
13,600
25,785
32,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
PatcholeZer
Camazotz
15
3 / 7 / 4
9,564
563
10,588
24,033
10,480
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yemoja
Speak2me
Yemoja
16
0 / 2 / 6
9,637
567
6,207
20,368
20,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tiamat
flake3
Tiamat
18
1 / 4 / 8
10,178
599
21,160
21,932
16,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
18
Kills
10
10
Deaths
18
43
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
2
5
5.75
W
Chaac
 
Chaac
3
1
7
6.5
W
Erlang Shen
Kilvater
Erlang Shen
3
3
8
2.33
L
Discordia
ListigerLurch
Discordia
1
2
5
1.75
L
Osiris
Matope8
Osiris
5
3
5
2.5
W
Yemoja
ODiNM4
Yemoja
0
1
13
6.5
L
Camazotz
PatcholeZer
Camazotz
3
7
4
0.71
L
Yemoja
Speak2me
Yemoja
0
2
6
1.5
L
Tiamat
flake3
Tiamat
1
4
8
1.25
W
Nike
iZilkar
Nike
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,643
Damage
71,689
93,283
Taken
108,460
93,530
Mitigated
87,621
53,384
Healing
62,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
28,850
38
2,046
3,648
16,086
10,115
1,071
8,614
7,472
54,286
0
W
Chaac
 
Chaac
25,157
2,117
1,561
7,848
21,316
26,041
709
9,786
11,530
85
49,548
W
Erlang Shen
Kilvater
Erlang Shen
16,719
5,238
4,933
7,161
20,438
13,588
1,645
8,601
11,837
0
32,202
L
Discordia
ListigerLurch
Discordia
20,134
445
3,575
2,266
16,342
7,651
378
5,024
11,318
41,896
0
L
Osiris
Matope8
Osiris
13,600
2,557
5,752
4,792
25,785
32,386
264
9,114
16,671
0
24,660
W
Yemoja
ODiNM4
Yemoja
6,717
1,185
15,314
3,386
15,454
22,375
1,233
9,125
6,329
13,415
0
L
Camazotz
PatcholeZer
Camazotz
10,588
2,711
1,782
5,292
24,033
10,480
0
7,731
16,302
87
21,559
L
Yemoja
Speak2me
Yemoja
6,207
1,839
24,197
7,910
20,368
20,341
58
7,853
12,515
11,204
0
L
Tiamat
flake3
Tiamat
21,160
819
2,138
4,719
21,932
16,763
0
5,930
16,002
43,826
0
W
Nike
iZilkar
Nike
18,200
1,166
4,483
3,004
19,989
21,411
74
11,417
8,572
0
28,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,869
Gold Earned
50,727
183
Minions Killed
159
0
Camps Cleared
0
1,741,870
Distance Traveled
1,512,495
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,397
729
65
4
0
362,061
0
W
Chaac
11,626
684
49
3
0
375,734
3
W
Erlang Shen
11,551
679
29
2
0
367,744
1
L
Discordia
9,902
582
64
4
0
336,489
2
L
Osiris
11,446
673
20
1
0
306,455
3
W
Yemoja
11,658
686
15
1
0
304,112
0
L
Camazotz
9,564
563
22
1
0
276,023
1
L
Yemoja
9,637
567
15
1
0
272,963
6
L
Tiamat
10,178
599
38
2
0
320,565
0
W
Nike
11,637
685
25
1
0
332,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role