Player Matchup

Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Geemalik
Geb
Level 153
God Stats
9W - 8L
1,557 SR
Queue Stats
66W - 71L
1,447 Elo+
Party 1
Ishtar
Ishtar
TillerPiller
Ishtar
Level 129
God Stats
3W - 5L
1,515 SR
Queue Stats
234W - 229L
1,484 Elo+
Solo
Raijin
Raijin
WiskyTF
Raijin
Level 139
God Stats
1W - 2L
1,259 SR
Queue Stats
272W - 313L
1,416 Elo+
Solo
Horus
Horus
marroking
Horus
Level 160
God Stats
7W - 13L
1,582 SR
Queue Stats
60W - 62L
1,539 Elo+
Party 1
Team Averages
Level 141
1,483 SR
1,477 Elo+

VS

Team Averages
Level 112
1,627 SR
1,485 Elo+
Izanami
Izanami
Ns Wreks
Izanami
Level 123
God Stats
37W - 34L
1,576 SR
Queue Stats
917W - 903L
1,492 Elo+
Solo
Fafnir
Fafnir
OThatsTyeSoWave
Fafnir
Level 104
God Stats
18W - 15L
1,520 SR
Queue Stats
208W - 231L
1,433 Elo+
Solo
Thoth
Thoth
XGNFallenOne44
Thoth
Level 151
God Stats
7W - 3L
1,685 SR
Queue Stats
250W - 248L
1,510 Elo+
Solo
Nemesis
Nemesis
Yonaswrld
Nemesis
Level 99
God Stats
6W - 0L
1,852 SR
Queue Stats
255W - 273L
1,486 Elo+
Solo
Thanatos
Thanatos
xHueyy
Thanatos
Level 85
God Stats
17W - 15L
1,500 SR
Queue Stats
441W - 441L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 4 / 1
6,436
460
1,870
11,690
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 0
5,945
425
6,027
10,080
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
12
0 / 3 / 1
7,002
500
6,591
10,057
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Raijin
WiskyTF
Raijin
8
1 / 6 / 0
6,179
441
1,609
7,357
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Horus
marroking
Horus
15
5 / 1 / 0
8,993
642
9,204
14,489
9,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ns Wreks
Izanami
14
3 / 0 / 1
7,748
553
5,647
8,017
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 3
8,299
593
2,402
8,689
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 1 / 8
8,550
611
12,964
7,566
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Yonaswrld
Nemesis
13
0 / 4 / 2
7,721
552
7,879
13,381
7,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
xHueyy
Thanatos
13
7 / 1 / 3
7,957
568
5,420
10,170
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
17
17
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
1
0.13
L
0
3
0
0
W
Izanami
Ns Wreks
Izanami
3
0
1
3.5
W
2
0
3
3.5
L
Ishtar
0
3
1
0.17
L
Raijin
WiskyTF
Raijin
1
6
0
0.17
W
5
1
8
9
W
Nemesis
Yonaswrld
Nemesis
0
4
2
0.25
L
Horus
marroking
Horus
5
1
0
5
W
Thanatos
xHueyy
Thanatos
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,301
Damage
34,312
53,673
Taken
47,823
26,867
Mitigated
24,678
13,945
Healing
28,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,870
617
0
430
11,690
3,485
0
3,353
8,337
0
34,282
L
6,027
1,040
0
1,495
10,080
7,515
0
3,561
6,225
20,921
3,340
W
Izanami
Ns Wreks
Izanami
5,647
3,743
0
4,377
8,017
2,867
624
1,566
6,451
0
72,691
W
2,402
697
79
4,925
8,689
7,599
472
2,250
6,439
23,417
1,113
L
Ishtar
6,591
3,657
0
4,448
10,057
3,379
0
1,191
8,866
0
57,356
L
Raijin
WiskyTF
Raijin
1,609
451
0
500
7,357
2,902
165
5,830
1,527
28,243
0
W
12,964
1,737
196
2,132
7,566
2,854
1,206
2,359
5,041
67,567
0
W
Nemesis
Yonaswrld
Nemesis
7,879
2,720
0
4,577
13,381
7,360
0
168
13,213
0
57,193
L
Horus
marroking
Horus
9,204
3,963
146
6,926
14,489
9,586
588
1,025
13,464
0
66,378
W
Thanatos
xHueyy
Thanatos
5,420
1,783
0
12,062
10,170
3,998
0
497
9,427
0
49,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,555
Gold Earned
40,275
352
Minions Killed
485
0
Camps Cleared
0
1,252,722
Distance Traveled
1,392,626
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,436
460
52
4
0
281,322
4
L
Geb
5,945
425
31
2
0
282,176
0
W
Izanami
7,748
553
133
10
0
237,738
1
W
Fafnir
8,299
593
41
3
0
280,012
0
L
Ishtar
7,002
500
101
7
0
239,575
3
L
Raijin
6,179
441
56
4
0
160,043
3
W
Thoth
8,550
611
104
7
0
278,004
1
W
Nemesis
7,721
552
115
8
0
271,184
5
L
Horus
8,993
642
112
8
0
289,606
0
W
Thanatos
7,957
568
92
7
0
325,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role