Player Matchup

Serqet
Serqet
WhoEugene_
Serqet
Level 98
God Stats
14W - 29L
1,489 SR
Queue Stats
55W - 124L
1,205 Elo+
Solo
Ymir
Ymir
YamiTheF00L
Ymir
Level 125
God Stats
0W - 2L
1,182 SR
Queue Stats
42W - 77L
1,376 Elo+
Party 1
Baron Samedi
Baron Samedi
zombie12killer
Baron Samedi
Level 119
God Stats
0W - 2L
1,263 SR
Queue Stats
53W - 69L
1,420 Elo+
Party 1
Team Averages
Level 114
1,311 SR
1,334 Elo+

VS

Team Averages
Level 76
1,581 SR
1,432 Elo+
Artemis
Artemis
corfmanpride
Artemis
Level 117
God Stats
2W - 1L
1,395 SR
Queue Stats
136W - 223L
1,418 Elo+
Party 2
Achilles
Achilles
l-Trill-I
Achilles
Level 14
God Stats
3W - 3L
1,618 SR
Queue Stats
5W - 5L
1,456 Elo+
Party 2
Ao Kuang
Ao Kuang
llIlIIlIlIll
Ao Kuang
Level 97
God Stats
9W - 2L
1,729 SR
Queue Stats
114W - 190L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
WhoEugene_
Serqet
15
2 / 3 / 1
11,115
695
5,248
12,852
8,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

14
0 / 6 / 2
9,397
587
9,154
21,318
16,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
zombie12killer
Baron Samedi
17
2 / 3 / 2
10,842
678
14,692
11,949
6,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
corfmanpride
Artemis
19
6 / 0 / 4
12,746
797
18,127
11,457
5,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
l-Trill-I
Achilles
18
2 / 1 / 8
12,291
768
8,434
12,818
16,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
llIlIIlIlIll
Ao Kuang
17
4 / 3 / 7
12,320
770
11,143
23,738
32,010
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
12
12
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
WhoEugene_
Serqet
2
3
1
0.83
L
0
6
2
0.17
W
Artemis
corfmanpride
Artemis
6
0
4
8
W
Achilles
l-Trill-I
Achilles
2
1
8
6
W
Ao Kuang
llIlIIlIlIll
Ao Kuang
4
3
7
2.5
L
Baron Samedi
zombie12killer
Baron Samedi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,094
Damage
37,704
46,119
Taken
48,013
31,947
Mitigated
54,441
10,930
Healing
17,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
WhoEugene_
Serqet
5,248
810
1,427
1,077
12,852
8,662
652
1,524
11,328
178
30,954
L
9,154
1,587
0
1,745
21,318
16,740
0
6,122
15,196
27,234
0
W
Artemis
corfmanpride
Artemis
18,127
11,959
0
6,732
11,457
5,919
691
7,710
3,747
0
87,651
W
Achilles
l-Trill-I
Achilles
8,434
1,071
0
1,872
12,818
16,512
83
5,809
6,420
0
37,274
W
Ao Kuang
llIlIIlIlIll
Ao Kuang
11,143
3,439
2,073
7,247
23,738
32,010
739
10,516
12,808
44,041
0
L
Baron Samedi
zombie12killer
Baron Samedi
14,692
941
2,220
4,461
11,949
6,545
0
3,807
8,142
50,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
37,357
160
Minions Killed
221
0
Camps Cleared
0
806,951
Distance Traveled
845,676
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,115
695
44
3
0
301,028
3
L
Ymir
9,397
587
37
2
0
246,263
1
W
Artemis
12,746
797
122
8
0
259,765
1
W
Achilles
12,291
768
53
3
0
312,809
0
W
Ao Kuang
12,320
770
46
3
0
273,102
3
L
Baron Samedi
10,842
678
79
5
0
259,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role