Player Matchup

Scylla
Scylla
ChineseBTR
Scylla
Level 120
God Stats
0W - 4L
1,194 SR
Queue Stats
194W - 125L
1,655 Elo+
Party 3
Bacchus
Bacchus
DARK77SHADOW77
Bacchus
Level 142
God Stats
2W - 2L
1,518 SR
Queue Stats
151W - 146L
1,569 Elo+
Solo
Charybdis
Charybdis
ShadowOfTheMoon_
Charybdis
Level 154
God Stats
6W - 11L
1,524 SR
Queue Stats
324W - 335L
1,548 Elo+
Solo
Cliodhna
Cliodhna
Shinmon_Benimaru
Cliodhna
Level 154
God Stats
0W - 1L
1,308 SR
Queue Stats
187W - 129L
1,652 Elo+
Party 3
Loki
Loki
XxGamerGuyxX
Loki
Level 82
God Stats
3W - 3L
1,626 SR
Queue Stats
59W - 57L
1,532 Elo+
Solo
Team Averages
Level 130
1,434 SR
1,591 Elo+

VS

Team Averages
Level 112
1,726 SR
1,548 Elo+
Anubis
Anubis
BruhLord69
Anubis
Level 106
God Stats
14W - 14L
1,598 SR
Queue Stats
365W - 328L
1,653 Elo+
Solo
Atlas
Atlas
FoxsSinGreed
Atlas
Level 67
God Stats
2W - 2L
1,631 SR
Queue Stats
10W - 8L
1,446 Elo+
Party 1
Chernobog
Chernobog
LowDiffGenji
Chernobog
Level 87
God Stats
2W - 0L
1,734 SR
Queue Stats
37W - 41L
1,385 Elo+
Party 1
Ymir
Ymir
S0L0WingPixy
Ymir
Level 147
God Stats
19W - 14L
1,790 SR
Queue Stats
130W - 96L
1,648 Elo+
Party 2
Loki
Loki
TheAsapVito
Loki
Level 155
God Stats
16W - 9L
1,879 SR
Queue Stats
165W - 138L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ChineseBTR
Scylla
15
1 / 3 / 1
8,872
493
4,505
10,523
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 3 / 3
8,399
467
6,960
15,438
18,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
15
5 / 4 / 1
9,248
514
20,402
17,569
6,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 4 / 0
8,964
498
8,407
18,190
17,966
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 8 / 1
7,168
398
4,310
16,005
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BruhLord69
Anubis
17
7 / 1 / 1
10,657
592
13,824
10,937
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 2 / 4
9,129
507
6,835
14,622
14,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
LowDiffGenji
Chernobog
14
0 / 4 / 6
7,963
442
6,327
15,836
7,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
8 / 1 / 0
11,705
650
15,755
16,011
11,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 6
9,136
508
11,217
10,483
3,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
9
Kills
21
22
Deaths
9
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
BruhLord69
Anubis
7
1
1
7.5
L
Scylla
ChineseBTR
Scylla
1
3
1
0.5
L
2
3
3
1.17
W
3
2
4
2.5
W
Chernobog
LowDiffGenji
Chernobog
0
4
6
0.75
W
8
1
0
8
L
Charybdis
5
4
1
1.38
L
1
4
0
0.25
W
3
1
6
6
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,584
Damage
53,958
77,725
Taken
67,889
53,873
Mitigated
44,207
22,051
Healing
31,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BruhLord69
Anubis
13,824
946
0
5,910
10,937
6,347
99
3,808
6,933
96,039
1,879
L
Scylla
ChineseBTR
Scylla
4,505
195
0
1,156
10,523
3,707
0
5,473
5,050
68,362
0
L
6,960
1,308
467
1,082
15,438
18,766
381
7,051
8,387
22,004
3,940
W
6,835
2,494
298
4,611
14,622
14,377
0
2,749
11,781
30,764
0
W
Chernobog
LowDiffGenji
Chernobog
6,327
3,261
0
6,519
15,836
7,540
0
2,357
13,479
0
53,189
W
15,755
6,294
0
9,864
16,011
11,968
380
1,032
14,979
98,973
7,340
L
Charybdis
20,402
8,532
0
8,002
17,569
6,865
1,052
6,482
11,087
0
93,827
L
8,407
1,829
0
7,198
18,190
17,966
0
9,009
9,181
0
76,455
W
11,217
4,379
0
4,484
10,483
3,975
0
510
9,973
0
61,336
L
4,310
814
0
4,146
16,005
6,569
0
6,570
9,435
0
44,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,651
Gold Earned
48,590
510
Minions Killed
524
0
Camps Cleared
0
1,616,092
Distance Traveled
1,657,433
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,657
592
151
8
0
326,734
1
L
Scylla
8,872
493
141
8
0
296,350
1
L
Bacchus
8,399
467
25
1
0
333,774
4
W
Atlas
9,129
507
34
2
0
346,064
1
W
Chernobog
7,963
442
86
5
0
296,036
4
W
Ymir
11,705
650
165
9
0
303,767
3
L
Charybdis
9,248
514
137
8
0
314,400
6
L
Cliodhna
8,964
498
137
8
0
315,917
4
W
Loki
9,136
508
88
5
0
384,832
5
L
Loki
7,168
398
70
4
0
355,651
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role