Player Matchup

Bacchus
Bacchus
Aragon14
Bacchus
Level 18
God Stats
7W - 6L
1,604 SR
Queue Stats
25W - 32L
1,353 Elo+
Party 2
Mercury
Mercury
HellsynYT
Mercury
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 56L
1,413 Elo+
Party 3
Jing Wei
Jing Wei
HitManJulio2535
Jing Wei
Level 89
God Stats
21W - 11L
1,591 SR
Queue Stats
87W - 78L
1,400 Elo+
Party 3
Thoth
Thoth
andrewk-89
Thoth
Level 157
God Stats
2W - 4L
1,446 SR
Queue Stats
500W - 588L
1,414 Elo+
Party 2
Mulan
Mulan
vegemite_cheese
Mulan
Level 31
God Stats
10W - 24L
1,322 SR
Queue Stats
72W - 132L
1,314 Elo+
Party 2
Team Averages
Level 69
1,492 SR
1,379 Elo+

VS

Team Averages
Level 112
1,479 SR
1,683 Elo+
Skadi
Skadi
CaptainBocc
Skadi
Level 71
God Stats
1W - 2L
1,414 SR
Queue Stats
18W - 14L
1,643 Elo+
Party 1
Maui
Maui
CheeZen315
Maui
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,940 Elo+
Party 1
Da Ji
Da Ji
ItsYoseph
Da Ji
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 56L
1,569 Elo+
Party 1
Terra
Terra
stephen17
Terra
Level 158
God Stats
3W - 0L
1,842 SR
Queue Stats
137W - 106L
1,637 Elo+
Party 1
Ah Puch
Ah Puch
xI MEAT MIKE xI
Ah Puch
Level 157
God Stats
1W - 1L
1,142 SR
Queue Stats
72W - 72L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aragon14
Bacchus
7
0 / 1 / 1
4,636
464
1,511
4,456
2,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
HellsynYT
Mercury
9
0 / 2 / 1
4,857
486
2,022
6,708
2,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jing Wei
8
1 / 1 / 0
4,718
472
1,213
7,080
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
8
1 / 2 / 0
5,009
501
1,083
4,013
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,323
432
1,507
7,550
3,173
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,631
563
3,265
3,994
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 1
6,646
665
5,187
4,686
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
ItsYoseph
Da Ji
10
3 / 0 / 1
5,851
585
3,684
7,642
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Terra
stephen17
Terra
10
1 / 1 / 2
5,955
596
2,016
5,895
2,059
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

8
1 / 0 / 2
5,459
546
5,089
4,076
1,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
9
9
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Aragon14
Bacchus
0
1
1
0.5
W
1
1
1
1.5
W
3
0
1
3.5
L
Mercury
HellsynYT
Mercury
0
2
1
0.25
L
Jing Wei
1
1
0
1
W
Da Ji
ItsYoseph
Da Ji
3
0
1
3.5
L
Thoth
1
2
0
0.5
W
Terra
stephen17
Terra
1
1
2
2
L
0
3
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,336
Damage
19,241
29,807
Taken
26,293
12,126
Mitigated
12,090
4,491
Healing
11,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Aragon14
Bacchus
1,511
103
0
1,310
4,456
2,762
0
1,973
2,483
11,392
0
W
3,265
1,086
0
1,635
3,994
1,358
637
793
3,201
0
36,163
W
5,187
1,522
0
1,000
4,686
3,935
54
136
4,550
35,616
0
L
Mercury
HellsynYT
Mercury
2,022
1,119
0
0
6,708
2,386
0
2,088
4,554
0
31,303
L
Jing Wei
1,213
1,213
0
1,197
7,080
2,368
150
2,566
4,514
0
25,222
W
Da Ji
ItsYoseph
Da Ji
3,684
1,166
0
3,785
7,642
2,742
0
306
7,336
0
36,198
L
Thoth
1,083
321
0
0
4,013
1,437
0
1,351
2,662
29,920
0
W
Terra
stephen17
Terra
2,016
501
614
1,821
5,895
2,059
171
977
4,918
39,438
0
L
1,507
291
0
1,984
7,550
3,173
0
3,940
3,302
0
17,384
W
5,089
304
0
2,405
4,076
1,996
347
382
3,694
21,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,543
Gold Earned
29,542
229
Minions Killed
314
0
Camps Cleared
0
924,670
Distance Traveled
917,451
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,636
464
22
2
0
204,297
0
W
Skadi
5,631
563
69
7
0
160,917
2
W
Maui
6,646
665
71
7
0
170,330
4
L
Mercury
4,857
486
61
6
0
214,170
0
L
Jing Wei
4,718
472
62
6
0
191,640
1
W
Da Ji
5,851
585
68
7
0
205,213
3
L
Thoth
5,009
501
53
5
0
161,218
0
W
Terra
5,955
596
80
8
0
205,990
0
L
Mulan
4,323
432
31
3
0
153,345
4
W
Ah Puch
5,459
546
26
3
0
175,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role