Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Canadianbeetle9
Cerberus
Level 102
God Stats
3W - 2L
1,593 SR
Queue Stats
25W - 21L
1,505 Elo+
Party 1
Lancelot
Lancelot
Muggleti
Lancelot
Level 129
God Stats
3W - 2L
1,471 SR
Queue Stats
247W - 245L
1,406 Elo+
Solo
Raijin
Raijin
Sandwich7X
Raijin
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,483 Elo+
Party 1
Susano
Susano
灬乂爻乂灬
Susano
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 146L
1,456 Elo+
Solo
Team Averages
Level 126
1,513 SR
1,470 Elo+

VS

Team Averages
Level 80
1,491 SR
1,436 Elo+
Cthulhu
Cthulhu
AnastasiaKniight
Cthulhu
Level 25
God Stats
0W - 2L
1,211 SR
Queue Stats
13W - 41L
1,237 Elo+
Party 3
Danzaburou
Danzaburou
Jokers Wild050
Danzaburou
Level 128
God Stats
0W - 6L
1,521 SR
Queue Stats
166W - 168L
1,581 Elo+
Party 2
Ishtar
Ishtar
LANFARDO
Ishtar
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 125L
1,430 Elo+
Solo
Camazotz
Camazotz
Sign My Scuf
Camazotz
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 40L
1,300 Elo+
Party 3
Scylla
Scylla
XxSwitch
Scylla
Level 160
God Stats
18W - 9L
1,722 SR
Queue Stats
597W - 524L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
16 / 8 / 20
13,837
814
19,515
20,373
10,332
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
18
6 / 7 / 26
12,772
751
11,828
30,211
37,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
Muggleti
Lancelot
20
7 / 6 / 30
13,443
791
13,332
25,308
18,417
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Sandwich7X
Raijin
20
7 / 5 / 33
14,629
861
37,404
21,937
10,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
15 / 4 / 21
14,430
849
22,905
17,182
9,786
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 10 / 13
11,067
651
12,493
25,678
22,544
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
Jokers Wild050
Danzaburou
20
11 / 9 / 6
13,026
766
20,308
22,956
11,090
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
LANFARDO
Ishtar
18
4 / 12 / 11
11,879
699
15,793
23,042
11,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Camazotz
Sign My Scuf
Camazotz
18
4 / 12 / 13
11,535
679
10,295
25,650
11,845
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Scylla
XxSwitch
Scylla
20
8 / 8 / 11
12,801
753
31,590
17,970
7,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
82
51
Kills
28
30
Deaths
51
130
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
16
8
20
3.25
L
1
10
13
0.75
W
Cerberus
6
7
26
2.71
L
Danzaburou
Jokers Wild050
Danzaburou
11
9
6
1.56
L
Ishtar
LANFARDO
Ishtar
4
12
11
0.79
W
Lancelot
Muggleti
Lancelot
7
6
30
3.67
W
Raijin
Sandwich7X
Raijin
7
5
33
4.7
L
Camazotz
Sign My Scuf
Camazotz
4
12
13
0.88
L
Scylla
XxSwitch
Scylla
8
8
11
1.69
W
15
4
21
6.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,984
Damage
90,479
115,011
Taken
115,296
86,006
Mitigated
63,649
35,553
Healing
18,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
19,515
3,169
2,060
2,384
20,373
10,332
963
9,770
10,603
0
24,493
L
12,493
1,841
834
498
25,678
22,544
185
8,659
17,019
29,718
0
W
Cerberus
11,828
362
1,594
5,651
30,211
37,184
616
10,581
19,630
22,030
0
L
Danzaburou
Jokers Wild050
Danzaburou
20,308
10,407
532
4,393
22,956
11,090
518
10,808
12,148
0
37,091
L
Ishtar
LANFARDO
Ishtar
15,793
10,107
1,064
2,160
23,042
11,039
68
11,847
11,195
0
28,771
W
Lancelot
Muggleti
Lancelot
13,332
1,424
1,424
7,738
25,308
18,417
2,121
8,904
16,404
0
31,515
W
Raijin
Sandwich7X
Raijin
37,404
2,829
4,847
6,749
21,937
10,287
1,485
9,744
12,193
78,732
0
L
Camazotz
Sign My Scuf
Camazotz
10,295
3,167
517
4,656
25,650
11,845
486
9,588
16,062
0
18,876
L
Scylla
XxSwitch
Scylla
31,590
100
536
3,063
17,970
7,131
0
8,330
9,640
48,084
0
W
22,905
5,421
1,685
1,421
17,182
9,786
3,151
5,084
12,098
0
38,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,111
Gold Earned
60,308
197
Minions Killed
152
0
Camps Cleared
0
1,560,577
Distance Traveled
1,319,082
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,837
814
18
1
0
280,997
1
L
Cthulhu
11,067
651
37
2
0
280,871
0
W
Cerberus
12,772
751
30
2
0
296,174
1
L
Danzaburou
13,026
766
35
2
0
236,133
0
L
Ishtar
11,879
699
27
2
0
235,455
1
W
Lancelot
13,443
791
26
2
0
351,639
3
W
Raijin
14,629
861
90
5
0
305,578
0
L
Camazotz
11,535
679
13
1
0
277,402
0
L
Scylla
12,801
753
40
2
0
289,221
1
W
Susano
14,430
849
33
2
0
326,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role