Player Matchup

Nemesis
Nemesis
LALARIKU
Nemesis
Level 82
God Stats
2W - 7L
1,418 SR
Queue Stats
335W - 403L
1,344 Elo+
Party 2
Yemoja
Yemoja
Squad1-_-1
Yemoja
Level 42
God Stats
1W - 5L
1,361 SR
Queue Stats
8W - 23L
1,230 Elo+
Party 2
King Arthur
King Arthur
k1ll3r3e4eva
King Arthur
Level 23
God Stats
7W - 11L
1,470 SR
Queue Stats
25W - 42L
1,428 Elo+
Party 1
Poseidon
Poseidon
ognosticate
Poseidon
Level 45
God Stats
9W - 10L
1,445 SR
Queue Stats
122W - 132L
1,455 Elo+
Party 1
Baron Samedi
Baron Samedi
xxPoedunkxx
Baron Samedi
Level 79
God Stats
76W - 76L
1,479 SR
Queue Stats
116W - 143L
1,397 Elo+
Party 1
Team Averages
Level 54
1,435 SR
1,371 Elo+

VS

Team Averages
Level 73
1,503 SR
1,385 Elo+
King Arthur
King Arthur
MyraNUT
King Arthur
Level 35
God Stats
6W - 6L
1,568 SR
Queue Stats
31W - 46L
1,368 Elo+
Party 3
Agni
Agni
Projectmunish
Agni
Level 67
God Stats
1W - 3L
1,281 SR
Queue Stats
76W - 94L
1,390 Elo+
Party 3
Cerberus
Cerberus
XtensionCord927
Cerberus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,369 Elo+
Solo
Anubis
Anubis
itz_Geracuhh
Anubis
Level 49
God Stats
1W - 2L
1,704 SR
Queue Stats
67W - 83L
1,376 Elo+
Party 3
Ah Puch
Ah Puch
warriorbeast837
Ah Puch
Level 111
God Stats
11W - 11L
1,460 SR
Queue Stats
293W - 301L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LALARIKU
Nemesis
19
8 / 0 / 3
11,796
513
13,263
18,762
9,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Squad1-_-1
Yemoja
16
0 / 0 / 9
10,658
463
5,970
10,616
8,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
k1ll3r3e4eva
King Arthur
18
3 / 0 / 3
11,148
485
14,686
21,231
22,034
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
ognosticate
Poseidon
20
17 / 1 / 5
13,699
596
29,435
14,627
6,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
xxPoedunkxx
Baron Samedi
15
1 / 5 / 8
9,252
402
5,167
22,020
10,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MyraNUT
King Arthur
15
0 / 5 / 0
9,563
416
4,524
17,534
11,338
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 5 / 0
10,154
441
12,422
14,009
5,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
17
1 / 1 / 0
10,232
445
11,225
22,614
12,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
14
1 / 9 / 4
8,714
379
15,878
19,082
10,611
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 9 / 1
9,969
433
6,140
21,427
9,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
29
Kills
6
6
Deaths
29
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
LALARIKU
Nemesis
8
0
3
9.5
L
King Arthur
MyraNUT
King Arthur
0
5
0
0
L
4
5
0
0.8
W
Yemoja
Squad1-_-1
Yemoja
0
0
9
4.5
L
Cerberus
1
1
0
1
L
Anubis
1
9
4
0.33
W
King Arthur
k1ll3r3e4eva
King Arthur
3
0
3
4.5
W
Poseidon
ognosticate
Poseidon
17
1
5
19.5
L
0
9
1
0.06
W
Baron Samedi
xxPoedunkxx
Baron Samedi
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,521
Damage
50,189
87,256
Taken
94,666
56,751
Mitigated
48,964
29,815
Healing
24,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
LALARIKU
Nemesis
13,263
5,889
0
5,654
18,762
9,802
472
7,137
11,625
0
106,759
L
King Arthur
MyraNUT
King Arthur
4,524
324
0
0
17,534
11,338
0
1,943
15,591
0
61,085
L
12,422
569
51
5,337
14,009
5,787
723
8,786
5,223
70,747
0
W
Yemoja
Squad1-_-1
Yemoja
5,970
1,323
4,573
2,960
10,616
8,635
48
7,884
2,732
45,044
0
L
Cerberus
11,225
628
0
11,741
22,614
12,147
0
3,823
18,791
104,408
0
L
Anubis
15,878
757
82
6,148
19,082
10,611
626
14,832
4,250
49,353
0
W
King Arthur
k1ll3r3e4eva
King Arthur
14,686
1,659
0
6,093
21,231
22,034
270
6,093
15,138
0
78,425
W
Poseidon
ognosticate
Poseidon
29,435
4,083
216
5,774
14,627
6,159
956
9,578
5,049
141,356
0
L
6,140
652
0
1,187
21,427
9,081
639
11,141
10,286
73,341
0
W
Baron Samedi
xxPoedunkxx
Baron Samedi
5,167
461
332
4,213
22,020
10,121
322
14,973
7,047
52,010
1,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,553
Gold Earned
48,632
577
Minions Killed
610
0
Camps Cleared
0
2,099,403
Distance Traveled
1,944,613
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,796
513
132
6
0
537,203
0
L
King Arthur
9,563
416
94
4
0
418,735
2
L
Agni
10,154
441
108
5
0
375,025
0
W
Yemoja
10,658
463
61
3
0
307,490
3
L
Cerberus
10,232
445
202
9
0
452,444
3
L
Anubis
8,714
379
68
3
0
368,492
2
W
King Arthur
11,148
485
102
4
0
434,852
0
W
Poseidon
13,699
596
212
9
0
454,600
1
L
Ah Puch
9,969
433
138
6
0
329,917
6
W
Baron Samedi
9,252
402
70
3
0
365,258
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role