Player Matchup

Fenrir
Fenrir
BigDaddyBD
Fenrir
Level 107
God Stats
3W - 0L
1,656 SR
Queue Stats
58W - 49L
1,528 Elo+
Party 1
Cerberus
Cerberus
Isaac4k2
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,388 Elo+
Party 1
Nu Wa
Nu Wa
Relic121
Nu Wa
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,474 Elo+
Party 1
Thoth
Thoth
hoynkah
Thoth
Level 88
God Stats
1W - 2L
1,118 SR
Queue Stats
38W - 34L
1,481 Elo+
Party 1
Janus
Janus
xSupertoasterxx
Janus
Level 125
God Stats
1W - 1L
1,492 SR
Queue Stats
30W - 16L
1,573 Elo+
Party 1
Team Averages
Level 79
1,453 SR
1,489 Elo+

VS

Team Averages
Level 93
1,496 SR
1,358 Elo+
Chronos
Chronos
AnastasiaKniight
Chronos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 41L
1,244 Elo+
Party 2
Cabrakan
Cabrakan
GabeRodz
Cabrakan
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 107L
1,497 Elo+
Solo
Amaterasu
Amaterasu
Hayn Solo
Amaterasu
Level 147
God Stats
6W - 8L
1,591 SR
Queue Stats
350W - 376L
1,389 Elo+
Solo
Tiamat
Tiamat
Sign My Scuf
Tiamat
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 40L
1,309 Elo+
Party 2
Bakasura
Bakasura
joelumbreon31bae
Bakasura
Level 108
God Stats
0W - 1L
1,390 SR
Queue Stats
58W - 77L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigDaddyBD
Fenrir
12
7 / 4 / 10
7,270
1,212
8,536
7,762
5,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cerberus
Isaac4k2
Cerberus
10
1 / 2 / 15
6,475
1,079
2,302
6,210
4,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Relic121
Nu Wa
12
0 / 0 / 19
6,442
1,074
7,823
2,868
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
hoynkah
Thoth
14
8 / 0 / 13
7,793
1,299
9,645
3,412
1,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 1 / 13
7,499
1,250
7,318
4,060
1,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 4
5,412
902
2,865
8,854
4,142
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
GabeRodz
Cabrakan
5
0 / 3 / 1
4,735
789
1,127
5,324
5,900
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amaterasu
Hayn Solo
Amaterasu
11
1 / 4 / 3
5,797
966
3,144
7,912
5,837
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
11
1 / 4 / 2
5,766
961
2,987
7,216
6,022
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
3 / 5 / 0
6,236
1,039
2,063
8,862
8,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
15
22
Kills
5
7
Deaths
22
70
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Fenrir
BigDaddyBD
Fenrir
7
4
10
3
L
Cabrakan
GabeRodz
Cabrakan
0
3
1
0.17
L
Amaterasu
Hayn Solo
Amaterasu
1
4
3
0.63
W
Cerberus
Isaac4k2
Cerberus
1
2
15
4.25
W
Nu Wa
Relic121
Nu Wa
0
0
19
9.5
L
Tiamat
1
4
2
0.5
W
Thoth
hoynkah
Thoth
8
0
13
14.5
L
3
5
0
0.6
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,624
Damage
12,186
24,312
Taken
38,168
14,531
Mitigated
30,542
10,338
Healing
4,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,865
778
167
467
8,854
4,142
0
7,150
1,563
10,840
0
W
Fenrir
BigDaddyBD
Fenrir
8,536
2,438
1,474
1,249
7,762
5,228
0
1,993
5,708
0
9,060
L
Cabrakan
GabeRodz
Cabrakan
1,127
197
0
118
5,324
5,900
0
3,479
1,772
1,689
0
L
Amaterasu
Hayn Solo
Amaterasu
3,144
779
336
1,565
7,912
5,837
0
4,662
3,127
0
5,555
W
Cerberus
Isaac4k2
Cerberus
2,302
317
0
1,252
6,210
4,843
347
2,110
3,888
4,580
0
W
Nu Wa
Relic121
Nu Wa
7,823
2,200
1,104
631
2,868
1,211
765
1,149
1,580
16,139
0
L
Tiamat
2,987
640
145
1,106
7,216
6,022
0
5,958
1,258
7,330
0
W
Thoth
hoynkah
Thoth
9,645
315
545
1,033
3,412
1,396
609
1,019
2,268
16,368
0
L
2,063
1,315
374
700
8,862
8,641
0
5,839
2,821
0
5,116
W
7,318
787
1,760
1,290
4,060
1,853
632
410
3,650
17,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,479
Gold Earned
27,946
74
Minions Killed
42
0
Camps Cleared
0
676,694
Distance Traveled
474,540
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,412
902
12
2
0
112,984
0
W
Fenrir
7,270
1,212
7
1
0
123,519
0
L
Cabrakan
4,735
789
0
0
0
52,543
0
L
Amaterasu
5,797
966
6
1
0
102,262
2
W
Cerberus
6,475
1,079
7
1
0
138,520
1
W
Nu Wa
6,442
1,074
11
2
0
135,705
0
L
Tiamat
5,766
961
10
2
0
107,587
0
W
Thoth
7,793
1,299
21
4
0
150,555
0
L
Bakasura
6,236
1,039
14
2
0
99,164
0
W
Janus
7,499
1,250
28
5
0
128,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role