Player Matchup

Sobek
Sobek
Gold II
ISAAC1707
Sobek
Gold II
Level 121
God Stats
46W - 38L
1,522 SR
Queue Stats
263W - 290L
1,675 MMR
Solo
Ne Zha
Ne Zha
Platinum I
ShareTheCare
Ne Zha
Platinum I
Level 158
God Stats
5W - 17L
1,530 SR
Queue Stats
239W - 305L
2,072 MMR
Solo
Mulan
Mulan
Diamond IV
Smegoal-
Mulan
Diamond IV
Level 139
God Stats
11W - 30L
1,427 SR
Queue Stats
464W - 571L
1,981 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,493 SR
1,909 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,684 SR
1,934 MMR
Bacchus
Bacchus
Platinum I
Geneith
Bacchus
Platinum I
Level 149
God Stats
4W - 1L
1,813 SR
Queue Stats
48W - 27L
2,267 MMR
Party 1
Hera
Hera
Platinum II
SanctionedOG
Hera
Platinum II
Level 160
God Stats
19W - 6L
1,765 SR
Queue Stats
65W - 44L
2,220 MMR
Party 1
Kukulkan
Kukulkan
Silver I
TeakEmperor3245
Kukulkan
Silver I
Level 110
God Stats
19W - 23L
1,474 SR
Queue Stats
74W - 97L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ISAAC1707
Sobek
15
0 / 1 / 4
10,444
614
7,854
21,234
31,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
17
5 / 4 / 0
11,501
677
11,751
17,405
14,474
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Smegoal-
Mulan
16
0 / 4 / 5
11,247
662
8,119
22,018
26,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
AtlasAphroditeShivaMedusaGuan Yu

VS

Bans
ScyllaAh Muzen CabGaneshaGilgameshDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Geneith
Bacchus
17
0 / 0 / 6
10,710
630
6,788
15,180
24,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
9 / 1 / 0
12,744
750
24,327
11,922
5,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
16
0 / 4 / 6
11,351
668
8,600
8,946
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
9
9
Deaths
5
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Geneith
Bacchus
0
0
6
3
L
Sobek
ISAAC1707
Sobek
0
1
4
2
W
9
1
0
9
L
Ne Zha
5
4
0
1.25
L
Mulan
Smegoal-
Mulan
0
4
5
0.63
W
Kukulkan
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,724
Damage
39,715
60,657
Taken
36,048
71,986
Mitigated
33,992
21,235
Healing
6,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Geneith
Bacchus
6,788
1,147
0
3,375
15,180
24,168
650
3,282
11,898
21,801
0
L
Sobek
ISAAC1707
Sobek
7,854
365
658
9,042
21,234
31,408
0
11,487
9,747
28,778
0
W
24,327
6,232
0
2,326
11,922
5,648
669
2,104
9,818
61,595
0
L
Ne Zha
11,751
1,146
0
3,767
17,405
14,474
924
12,917
4,488
0
50,708
L
Mulan
Smegoal-
Mulan
8,119
1,005
2,074
5,694
22,018
26,104
153
15,379
6,639
0
41,157
W
Kukulkan
8,600
409
0
1,107
8,946
4,176
1,799
2,841
6,105
74,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,192
Gold Earned
34,805
177
Minions Killed
208
0
Camps Cleared
0
902,320
Distance Traveled
941,839
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,710
630
21
1
0
347,756
5
L
Sobek
10,444
614
49
3
0
312,655
5
W
Hera
12,744
750
79
5
0
297,315
4
L
Ne Zha
11,501
677
57
3
0
298,839
0
L
Mulan
11,247
662
71
4
0
290,826
3
W
Kukulkan
11,351
668
108
6
0
296,768
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role