Player Matchup

Poseidon
Poseidon
Faint Fantazy
Poseidon
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,221 Elo+
Party 2
Cerberus
Cerberus
pgmon
Cerberus
Level 109
God Stats
8W - 10L
1,546 SR
Queue Stats
395W - 528L
1,305 Elo+
Party 2
Da Ji
Da Ji
poppypp
Da Ji
Level 106
God Stats
13W - 13L
1,416 SR
Queue Stats
180W - 232L
1,293 Elo+
Party 2
Team Averages
Level 74
1,487 SR
1,273 Elo+

VS

Team Averages
Level 105
1,468 SR
1,473 Elo+
Arachne
Arachne
OoL4T3R4LU5oO
Arachne
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
374W - 474L
1,368 Elo+
Solo
Nu Wa
Nu Wa
bushwacker_11
Nu Wa
Level 127
God Stats
3W - 5L
1,381 SR
Queue Stats
209W - 167L
1,469 Elo+
Party 1
Maui
Maui
falecalec69
Maui
Level 27
God Stats
5W - 3L
1,523 SR
Queue Stats
66W - 32L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Faint Fantazy
Poseidon
14
0 / 8 / 2
9,065
567
3,510
12,324
4,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
pgmon
Cerberus
17
3 / 2 / 2
11,744
734
11,661
25,925
36,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Da Ji
poppypp
Da Ji
14
3 / 7 / 1
10,153
635
12,968
21,797
8,923
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
1 / 1 / 12
11,213
701
14,945
13,631
7,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
12 / 4 / 5
13,004
813
23,610
11,822
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 1 / 13
12,254
766
10,248
15,438
12,784
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
6
Kills
17
17
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Faint Fantazy
Poseidon
0
8
2
0.13
W
Arachne
1
1
12
7
W
12
4
5
3.63
W
4
1
13
10.5
L
Cerberus
pgmon
Cerberus
3
2
2
2
L
Da Ji
poppypp
Da Ji
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,139
Damage
48,803
60,046
Taken
40,891
50,146
Mitigated
25,347
9,339
Healing
17,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Faint Fantazy
Poseidon
3,510
125
0
0
12,324
4,958
0
8,098
4,226
30,117
0
W
Arachne
14,945
10,057
0
7,465
13,631
7,717
142
3,754
9,877
0
74,261
W
23,610
7,764
258
3,387
11,822
4,846
1,714
4,995
6,827
58,133
0
W
10,248
3,140
616
5,676
15,438
12,784
953
6,804
8,634
36,401
0
L
Cerberus
pgmon
Cerberus
11,661
1,071
0
7,111
25,925
36,265
0
14,549
11,376
59,902
0
L
Da Ji
poppypp
Da Ji
12,968
2,600
249
1,979
21,797
8,923
0
11,295
10,502
0
41,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,962
Gold Earned
36,471
208
Minions Killed
172
0
Camps Cleared
0
802,141
Distance Traveled
919,547
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,065
567
43
3
0
232,118
0
W
Arachne
11,213
701
74
5
0
363,347
9
W
Nu Wa
13,004
813
52
3
0
255,770
1
W
Maui
12,254
766
46
3
0
300,430
2
L
Cerberus
11,744
734
122
8
0
287,542
0
L
Da Ji
10,153
635
43
3
0
282,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role