Player Matchup

Atlas
Atlas
 
Atlas
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BetaRay1
Zhong Kui
Level 54
God Stats
9W - 8L
1,659 SR
Queue Stats
53W - 72L
1,455 Elo+
Solo
Cthulhu
Cthulhu
GenerousLunchBox
Cthulhu
Level 84
God Stats
1W - 4L
1,264 SR
Queue Stats
239W - 241L
1,436 Elo+
Party 1
Set
Set
POTTED
Set
Level 62
God Stats
2W - 5L
1,500 SR
Queue Stats
181W - 203L
1,456 Elo+
Party 1
Anhur
Anhur
UnidentifiedDuck
Anhur
Level 88
God Stats
2W - 5L
1,252 SR
Queue Stats
296W - 313L
1,405 Elo+
Party 1
Team Averages
Level 65
1,435 SR
1,450 Elo+

VS

Team Averages
Level 50
1,542 SR
1,554 Elo+
Sol
Sol
Rebelreaper777
Sol
Level 87
God Stats
2W - 0L
1,712 SR
Queue Stats
71W - 76L
1,484 Elo+
Party 2
Fenrir
Fenrir
capchief
Fenrir
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 24L
1,499 Elo+
Party 2
Vulcan
Vulcan
intoxiicator
Vulcan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,785 Elo+
Party 2
Pele
Pele
nhulen
Pele
Level 45
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 79L
1,362 Elo+
Solo
Osiris
Osiris
zeronokami
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
0 / 3 / 0
5,333
444
4,855
9,058
4,536
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
BetaRay1
Zhong Kui
12
3 / 2 / 0
7,012
584
7,772
11,555
7,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 4 / 0
4,916
410
1,552
8,493
4,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
POTTED
Set
8
0 / 2 / 0
5,193
433
2,218
10,404
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 1 / 0
4,915
410
541
2,341
520
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,160
597
4,082
6,579
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
capchief
Fenrir
10
2 / 0 / 6
7,172
598
3,802
5,558
4,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
11
4 / 0 / 4
6,721
560
9,275
4,190
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
nhulen
Pele
11
2 / 1 / 2
6,118
510
4,548
9,118
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Osiris
zeronokami
Osiris
11
1 / 2 / 1
6,129
511
7,509
8,653
4,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
3
Kills
12
12
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
3
0
0
L
Zhong Kui
BetaRay1
Zhong Kui
3
2
0
1.5
L
0
4
0
0
L
Set
POTTED
Set
0
2
0
0
W
3
0
2
4
L
0
1
0
0
W
Fenrir
capchief
Fenrir
2
0
6
5
W
Vulcan
4
0
4
6
W
Pele
nhulen
Pele
2
1
2
3
W
Osiris
zeronokami
Osiris
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,938
Damage
29,216
41,851
Taken
34,098
20,684
Mitigated
17,801
8,733
Healing
9,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,855
1,351
0
546
9,058
4,536
215
5,980
3,078
32,109
0
L
Zhong Kui
BetaRay1
Zhong Kui
7,772
301
0
6,327
11,555
7,446
0
0
11,555
46,040
0
L
1,552
226
130
486
8,493
4,407
0
4,054
4,439
10,807
0
L
Set
POTTED
Set
2,218
976
0
931
10,404
3,775
0
1,932
8,472
0
28,062
W
4,082
1,318
0
3,558
6,579
2,686
1,212
991
5,544
56,268
10,517
L
541
359
0
313
2,341
520
0
1,113
1,228
0
18,599
W
Fenrir
capchief
Fenrir
3,802
776
0
1,811
5,558
4,951
81
1,727
3,621
446
15,718
W
Vulcan
9,275
1,919
0
500
4,190
1,878
657
2,901
1,248
39,645
0
W
Pele
nhulen
Pele
4,548
1,102
0
1,857
9,118
3,345
0
2,521
6,448
0
38,957
W
Osiris
zeronokami
Osiris
7,509
3,127
0
1,556
8,653
4,941
0
5,242
3,058
0
37,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,369
Gold Earned
33,300
245
Minions Killed
346
0
Camps Cleared
0
1,005,699
Distance Traveled
1,194,449
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,333
444
48
4
0
198,057
2
L
Zhong Kui
7,012
584
93
8
0
196,742
4
L
Cthulhu
4,916
410
17
1
0
207,234
0
L
Set
5,193
433
52
4
0
246,535
1
W
Sol
7,160
597
116
10
0
227,244
1
L
Anhur
4,915
410
35
3
0
157,131
1
W
Fenrir
7,172
598
26
2
0
247,227
2
W
Vulcan
6,721
560
77
6
0
223,354
1
W
Pele
6,118
510
61
5
0
271,916
2
W
Osiris
6,129
511
66
6
0
224,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role