Player Matchup

Chaac
Chaac
Basisvoyage8
Chaac
Level 109
God Stats
1W - 0L
1,538 SR
Queue Stats
19W - 10L
1,443 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DL1R MeW
Morgan Le Fay
Level 62
God Stats
1W - 0L
1,276 SR
Queue Stats
17W - 12L
1,443 Elo+
Party 2
Persephone
Persephone
GrinningLizard
Persephone
Level 79
God Stats
4W - 1L
1,268 SR
Queue Stats
124W - 106L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
Vililox
Sun Wukong
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,710 Elo+
Solo
Nemesis
Nemesis
ku121
Nemesis
Level 160
God Stats
18W - 14L
1,580 SR
Queue Stats
1,356W - 1,259L
1,535 Elo+
Party 1
Team Averages
Level 86
1,432 SR
1,531 Elo+

VS

Team Averages
Level 61
1,505 SR
1,542 Elo+
Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
KINGKlye
Tiamat
Level 108
God Stats
3W - 4L
1,533 SR
Queue Stats
364W - 368L
1,505 Elo+
Solo
Ganesha
Ganesha
RezzZ69
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,835 Elo+
Solo
Athena
Athena
Tweesmelt
Athena
Level 29
God Stats
3W - 3L
1,492 SR
Queue Stats
216W - 207L
1,445 Elo+
Solo
Sol
Sol
WinterSF
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 124L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 21
12,520
783
17,868
28,075
37,387
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
DL1R MeW
Morgan Le Fay
18
7 / 4 / 13
11,533
721
15,850
15,611
7,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Persephone
GrinningLizard
Persephone
20
8 / 3 / 17
12,994
812
30,107
9,981
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Vililox
Sun Wukong
18
4 / 5 / 17
11,500
719
10,594
21,300
18,657
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Nemesis
ku121
Nemesis
20
7 / 5 / 21
12,619
789
10,537
20,201
21,192
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
2 / 9 / 6
9,705
607
8,412
16,769
7,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
KINGKlye
Tiamat
18
5 / 7 / 9
11,182
699
16,286
18,772
15,589
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
RezzZ69
Ganesha
20
2 / 4 / 15
10,658
666
16,282
15,269
11,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
Tweesmelt
Athena
17
7 / 5 / 7
11,340
709
9,211
26,747
40,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
0 / 8 / 9
8,572
536
10,702
14,167
6,556
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
62
33
Kills
16
20
Deaths
33
89
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
9
6
0.56
W
7
3
21
5.83
W
Morgan Le Fay
DL1R MeW
Morgan Le Fay
7
4
13
3.38
W
Persephone
GrinningLizard
Persephone
8
3
17
5.5
L
Tiamat
KINGKlye
Tiamat
5
7
9
1.36
L
Ganesha
RezzZ69
Ganesha
2
4
15
2.38
L
Athena
Tweesmelt
Athena
7
5
7
2.1
W
Sun Wukong
Vililox
Sun Wukong
4
5
17
2.5
L
0
8
9
0.56
W
Nemesis
ku121
Nemesis
7
5
21
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,956
Damage
60,893
95,168
Taken
91,724
89,174
Mitigated
81,602
42,335
Healing
18,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,412
2,529
1,379
997
16,769
7,603
0
8,667
8,102
0
17,659
W
17,868
3,040
2,811
15,306
28,075
37,387
807
14,380
13,695
0
32,132
W
Morgan Le Fay
DL1R MeW
Morgan Le Fay
15,850
2,589
1,411
4,929
15,611
7,386
1,643
11,416
4,195
35,222
0
W
Persephone
GrinningLizard
Persephone
30,107
1,546
473
1,635
9,981
4,552
2,413
5,972
4,006
55,594
0
L
Tiamat
KINGKlye
Tiamat
16,286
942
865
3,266
18,772
15,589
0
10,815
7,957
43,788
0
L
Ganesha
RezzZ69
Ganesha
16,282
534
1,522
2,073
15,269
11,101
0
8,095
7,174
32,290
0
L
Athena
Tweesmelt
Athena
9,211
1,665
1,262
4,575
26,747
40,753
0
12,857
13,890
13,021
0
W
Sun Wukong
Vililox
Sun Wukong
10,594
1,350
1,707
5,182
21,300
18,657
2,054
12,669
8,631
0
21,385
L
10,702
943
86
2,089
14,167
6,556
0
5,523
8,644
18,584
0
W
Nemesis
ku121
Nemesis
10,537
3,080
3,052
5,829
20,201
21,192
845
8,041
12,160
0
19,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,166
Gold Earned
51,457
160
Minions Killed
136
0
Camps Cleared
0
1,567,821
Distance Traveled
1,318,180
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,705
607
22
1
0
182,642
0
W
Chaac
12,520
783
21
1
0
319,384
1
W
Morgan Le Fay
11,533
721
44
3
0
296,548
0
W
Persephone
12,994
812
56
4
0
309,086
0
L
Tiamat
11,182
699
70
4
0
273,721
4
L
Ganesha
10,658
666
5
0
0
296,923
1
L
Athena
11,340
709
14
1
0
287,159
0
W
Sun Wukong
11,500
719
22
1
0
320,481
2
L
Sol
8,572
536
25
2
0
277,735
1
W
Nemesis
12,619
789
17
1
0
322,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role