Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Exsotic_-
Nemesis
Level 45
God Stats
1W - 2L
1,689 SR
Queue Stats
33W - 44L
1,406 Elo+
Party 2
Nu Wa
Nu Wa
LacedCatnip
Nu Wa
Level 156
God Stats
4W - 9L
1,402 SR
Queue Stats
510W - 545L
1,390 Elo+
Solo
Artio
Artio
O-v-O-K
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,342 Elo+
Party 2
Chaac
Chaac
zqcmx
Chaac
Level 44
God Stats
0W - 1L
1,302 SR
Queue Stats
28W - 31L
1,388 Elo+
Party 2
Team Averages
Level 72
1,479 SR
1,405 Elo+

VS

Team Averages
Level 113
1,470 SR
1,420 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DarknessRusher
Loki
Level 78
God Stats
9W - 16L
1,355 SR
Queue Stats
190W - 212L
1,384 Elo+
Party 1
Horus
Horus
ShadowZonz
Horus
Level 124
God Stats
14W - 11L
1,524 SR
Queue Stats
132W - 144L
1,410 Elo+
Solo
Zhong Kui
Zhong Kui
bulkiestfat797
Zhong Kui
Level 121
God Stats
20W - 19L
1,434 SR
Queue Stats
348W - 401L
1,372 Elo+
Party 1
Sol
Sol
myvelvet
Sol
Level 88
God Stats
16W - 10L
1,540 SR
Queue Stats
357W - 365L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 3 / 1
6,754
422
6,444
11,235
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Exsotic_-
Nemesis
12
1 / 3 / 3
7,150
447
7,382
13,888
4,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

10
1 / 5 / 1
6,798
425
6,390
9,046
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
O-v-O-K
Artio
10
0 / 7 / 2
5,949
372
2,328
13,877
4,641
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
zqcmx
Chaac
12
2 / 5 / 1
7,186
449
7,658
14,863
8,612
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
4 / 2 / 1
9,279
580
8,034
13,526
8,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 3 / 2
8,252
516
6,718
10,386
4,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
11
1 / 0 / 11
7,810
488
3,549
12,503
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
bulkiestfat797
Zhong Kui
14
3 / 0 / 2
8,516
532
9,374
11,010
8,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
11 / 0 / 2
10,334
646
16,961
12,821
5,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
4
Kills
23
23
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
1
0.17
W
Cu Chulainn
 
Cu Chulainn
4
2
1
2.25
W
4
3
2
1.67
L
Nemesis
Exsotic_-
Nemesis
1
3
3
0.83
L
1
5
1
0.3
L
Artio
O-v-O-K
Artio
0
7
2
0.14
W
Horus
1
0
11
6.5
W
Zhong Kui
bulkiestfat797
Zhong Kui
3
0
2
4
W
11
0
2
12
L
Chaac
zqcmx
Chaac
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,202
Damage
44,636
62,909
Taken
60,246
26,214
Mitigated
36,723
9,862
Healing
28,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,444
5,569
0
2,157
11,235
4,305
0
6,663
4,572
0
57,972
W
Cu Chulainn
 
Cu Chulainn
8,034
2,544
234
6,287
13,526
8,614
2,270
374
13,152
0
65,484
W
6,718
1,616
0
2,044
10,386
4,716
678
732
9,654
0
58,749
L
Nemesis
Exsotic_-
Nemesis
7,382
2,312
0
1,056
13,888
4,888
0
3,822
10,066
0
48,798
L
6,390
3,166
0
798
9,046
3,768
0
6,697
2,349
38,862
0
L
Artio
O-v-O-K
Artio
2,328
187
232
1,770
13,877
4,641
0
6,269
7,608
18,682
0
W
Horus
3,549
1,380
1,314
5,580
12,503
9,327
252
1,241
11,262
0
12,497
W
Zhong Kui
bulkiestfat797
Zhong Kui
9,374
161
405
3,466
11,010
8,077
0
4,415
6,595
61,057
0
W
16,961
7,883
0
9,312
12,821
5,989
2,420
1,956
10,865
79,458
18,405
L
Chaac
zqcmx
Chaac
7,658
2,100
0
3,849
14,863
8,612
0
148
14,715
0
49,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,837
Gold Earned
44,191
327
Minions Killed
466
0
Camps Cleared
0
1,482,955
Distance Traveled
1,469,589
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,754
422
87
5
0
310,070
1
W
Cu Chulainn
9,279
580
100
6
0
303,660
0
W
Loki
8,252
516
99
6
0
329,939
2
L
Nemesis
7,150
447
75
5
0
335,705
3
L
Nu Wa
6,798
425
67
4
0
222,675
2
L
Artio
5,949
372
31
2
0
309,120
4
W
Horus
7,810
488
15
1
0
259,875
6
W
Zhong Kui
8,516
532
103
6
0
302,793
3
W
Sol
10,334
646
149
9
0
273,322
3
L
Chaac
7,186
449
67
4
0
305,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role