Player Matchup

Neith
Neith
Krispielicious
Neith
Level 61
God Stats
5W - 10L
1,315 SR
Queue Stats
23W - 41L
1,325 Elo+
Solo
Tyr
Tyr
RUBnTUG
Tyr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,380 Elo+
Party 1
He Bo
He Bo
Zenithyl
He Bo
Level 66
God Stats
7W - 4L
1,548 SR
Queue Stats
15W - 10L
1,380 Elo+
Party 1
Team Averages
Level 62
1,454 SR
1,362 Elo+

VS

Team Averages
Level 120
1,454 SR
1,318 Elo+
Rama
Rama
SIRKYLE51
Rama
Level 146
God Stats
6W - 5L
1,380 SR
Queue Stats
58W - 58L
1,494 Elo+
Solo
King Arthur
King Arthur
Skrimguy
King Arthur
Level 109
God Stats
7W - 7L
1,543 SR
Queue Stats
26W - 60L
1,233 Elo+
Party 2
Nu Wa
Nu Wa
xXPyr0CatXx
Nu Wa
Level 106
God Stats
5W - 7L
1,438 SR
Queue Stats
25W - 58L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 2
12,034
633
10,917
11,648
6,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
18
3 / 1 / 3
11,893
626
13,258
22,172
25,823
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
Zenithyl
He Bo
17
2 / 5 / 3
11,797
621
16,531
15,656
6,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
3 / 1 / 3
13,334
702
13,799
14,069
7,373
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Skrimguy
King Arthur
18
2 / 0 / 3
12,251
645
13,994
21,100
28,799
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 5 / 5
12,626
665
14,064
13,183
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
6
Kills
7
7
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Tyr
3
1
3
4.5
W
Rama
3
1
3
4.5
W
King Arthur
Skrimguy
King Arthur
2
0
3
3.5
L
He Bo
Zenithyl
He Bo
2
5
3
0.7
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,706
Damage
41,857
49,476
Taken
48,352
38,265
Mitigated
41,662
12,462
Healing
14,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,917
4,037
0
5,538
11,648
6,283
0
4,230
7,418
0
86,867
L
Tyr
13,258
2,925
0
3,792
22,172
25,823
0
5,905
16,267
48
29,571
W
Rama
13,799
8,717
0
5,326
14,069
7,373
198
4,602
9,467
0
80,096
W
King Arthur
Skrimguy
King Arthur
13,994
1,351
337
4,688
21,100
28,799
0
7,189
13,911
0
44,378
L
He Bo
Zenithyl
He Bo
16,531
639
368
2,764
15,656
6,159
0
3,941
11,715
82,485
0
W
14,064
6,613
918
3,442
13,183
5,490
1,735
4,892
8,291
52,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,724
Gold Earned
38,211
311
Minions Killed
242
0
Camps Cleared
0
1,051,887
Distance Traveled
1,012,060
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,034
633
159
8
0
349,784
0
L
Tyr
11,893
626
37
2
0
392,227
3
W
Rama
13,334
702
145
8
0
310,955
3
W
King Arthur
12,251
645
51
3
0
408,391
1
L
He Bo
11,797
621
115
6
0
309,876
3
W
Nu Wa
12,626
665
46
2
0
292,714
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role