Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
SkipSnow
Tyr
Level 146
God Stats
0W - 2L
1,378 SR
Queue Stats
135W - 135L
1,443 Elo+
Party 2
Baron Samedi
Baron Samedi
Steezy Donkey
Baron Samedi
Level 149
God Stats
0W - 3L
1,121 SR
Queue Stats
97W - 96L
1,495 Elo+
Party 2
Team Averages
Level 128
1,333 SR
1,479 Elo+

VS

Team Averages
Level 83
1,499 SR
1,516 Elo+
Persephone
Persephone
ClutchBW
Persephone
Level 67
God Stats
4W - 9L
1,463 SR
Queue Stats
87W - 71L
1,616 Elo+
Party 1
Atlas
Atlas
JoeyJett
Atlas
Level 141
God Stats
12W - 14L
1,483 SR
Queue Stats
245W - 257L
1,537 Elo+
Solo
Cupid
Cupid
redxcodbo
Cupid
Level 42
God Stats
7W - 8L
1,552 SR
Queue Stats
10W - 19L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 3 / 0
7,560
756
4,168
7,161
4,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 2
6,423
642
3,864
8,550
7,261
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Steezy Donkey
Baron Samedi
13
0 / 1 / 4
6,920
692
5,174
6,370
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ClutchBW
Persephone
13
2 / 0 / 4
7,824
782
7,879
4,033
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
JoeyJett
Atlas
12
2 / 1 / 5
7,916
792
5,705
9,929
8,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cupid
redxcodbo
Cupid
12
3 / 2 / 4
7,426
743
3,871
3,772
1,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
4
Kills
7
7
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
0
1.33
W
Persephone
ClutchBW
Persephone
2
0
4
4
W
Atlas
JoeyJett
Atlas
2
1
5
4.5
L
0
3
2
0.33
L
Baron Samedi
Steezy Donkey
Baron Samedi
0
1
4
2
W
Cupid
redxcodbo
Cupid
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,206
Damage
17,455
22,081
Taken
17,734
15,112
Mitigated
12,306
4,844
Healing
3,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,168
1,134
0
757
7,161
4,656
0
3,737
3,344
0
21,285
W
Persephone
ClutchBW
Persephone
7,879
280
0
234
4,033
1,654
0
1,166
2,867
38,037
0
W
Atlas
JoeyJett
Atlas
5,705
1,874
192
2,721
9,929
8,653
129
3,112
6,817
13,098
0
L
3,864
257
0
308
8,550
7,261
0
4,820
3,536
0
14,875
L
Baron Samedi
Steezy Donkey
Baron Samedi
5,174
536
898
2,881
6,370
3,195
0
4,671
1,539
26,880
0
W
Cupid
redxcodbo
Cupid
3,871
1,492
61
162
3,772
1,999
968
910
2,862
0
16,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,903
Gold Earned
23,166
110
Minions Killed
123
0
Camps Cleared
0
523,777
Distance Traveled
590,182
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,560
756
29
3
0
183,274
0
W
Persephone
7,824
782
76
8
0
203,436
4
W
Atlas
7,916
792
15
2
0
202,210
4
L
Tyr
6,423
642
33
3
0
169,335
0
L
Baron Samedi
6,920
692
48
5
0
171,168
1
W
Cupid
7,426
743
32
3
0
184,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role