Player Matchup

Horus
Horus
JCaron
Horus
Level 52
God Stats
3W - 3L
1,876 SR
Queue Stats
91W - 76L
1,504 Elo+
Party 1
Ymir
Ymir
QWERTY1097
Ymir
Level 70
God Stats
7W - 7L
1,419 SR
Queue Stats
139W - 134L
1,534 Elo+
Party 1
Cernunnos
Cernunnos
Six2Midnite
Cernunnos
Level 85
God Stats
14W - 14L
1,482 SR
Queue Stats
126W - 125L
1,457 Elo+
Party 1
Thor
Thor
TheKing1220
Thor
Level 124
God Stats
8W - 12L
1,495 SR
Queue Stats
152W - 143L
1,545 Elo+
Party 1
Sylvanus
Sylvanus
irshdevil
Sylvanus
Level 160
God Stats
11W - 5L
1,506 SR
Queue Stats
229W - 231L
1,538 Elo+
Solo
Team Averages
Level 98
1,556 SR
1,515 Elo+

VS

Team Averages
Level 107
1,597 SR
1,444 Elo+
Anubis
Anubis
MitchtheSnitch
Anubis
Level 89
God Stats
30W - 29L
1,515 SR
Queue Stats
107W - 162L
1,385 Elo+
Party 2
Izanami
Izanami
Zac08
Izanami
Level 128
God Stats
22W - 19L
1,563 SR
Queue Stats
159W - 152L
1,468 Elo+
Party 3
Guan Yu
Guan Yu
grubbyj17
Guan Yu
Level 107
God Stats
2W - 0L
1,759 SR
Queue Stats
6W - 6L
1,420 Elo+
Solo
Cerberus
Cerberus
iinfiniitii
Cerberus
Level 89
God Stats
4W - 1L
1,674 SR
Queue Stats
189W - 190L
1,492 Elo+
Party 3
Thanatos
Thanatos
prophet4747
Thanatos
Level 122
God Stats
6W - 8L
1,475 SR
Queue Stats
48W - 60L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JCaron
Horus
10
0 / 5 / 3
7,490
375
4,420
19,444
17,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 7 / 1
10,678
534
11,577
20,894
9,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Six2Midnite
Cernunnos
15
2 / 3 / 1
8,762
438
12,770
18,361
6,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 7 / 3
9,965
498
11,881
20,939
9,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
irshdevil
Sylvanus
16
3 / 6 / 4
10,064
503
18,913
25,095
15,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 7 / 4
11,382
569
15,915
18,606
10,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Zac08
Izanami
19
4 / 1 / 2
11,738
587
15,303
12,302
4,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
grubbyj17
Guan Yu
18
5 / 3 / 7
11,869
593
15,904
18,715
24,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
iinfiniitii
Cerberus
15
2 / 3 / 7
10,127
506
11,234
22,251
21,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
prophet4747
Thanatos
18
10 / 2 / 7
12,041
602
20,461
19,407
10,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
16
Kills
28
28
Deaths
16
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
JCaron
Horus
0
5
3
0.3
W
7
7
4
1.29
L
5
7
1
0.79
L
Cernunnos
Six2Midnite
Cernunnos
2
3
1
0.83
L
6
7
3
1.07
W
Izanami
Zac08
Izanami
4
1
2
5
W
Guan Yu
grubbyj17
Guan Yu
5
3
7
2.83
W
Cerberus
iinfiniitii
Cerberus
2
3
7
1.83
L
Sylvanus
irshdevil
Sylvanus
3
6
4
0.83
W
Thanatos
prophet4747
Thanatos
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,561
Damage
78,817
104,733
Taken
91,281
59,284
Mitigated
72,270
39,153
Healing
48,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
JCaron
Horus
4,420
2,091
1,829
6,902
19,444
17,733
100
5,433
12,387
295
10,817
W
15,915
2,245
0
7,794
18,606
10,110
867
8,007
10,557
78,058
0
L
11,577
4,064
0
4,393
20,894
9,832
571
2,457
17,102
74,156
0
L
Cernunnos
Six2Midnite
Cernunnos
12,770
5,848
0
8,378
18,361
6,881
693
4,634
13,623
0
81,492
L
11,881
3,224
0
5,529
20,939
9,474
845
3,791
17,039
0
65,707
W
Izanami
Zac08
Izanami
15,303
10,945
0
7,340
12,302
4,942
1,698
1,485
10,817
0
125,285
W
Guan Yu
grubbyj17
Guan Yu
15,904
3,820
767
4,878
18,715
24,652
566
8,251
10,052
0
74,005
W
Cerberus
iinfiniitii
Cerberus
11,234
1,092
316
7,455
22,251
21,694
132
6,808
13,561
36,436
4,527
L
Sylvanus
irshdevil
Sylvanus
18,913
5,175
2,634
9,488
25,095
15,364
0
10,038
14,705
74,347
15,390
W
Thanatos
prophet4747
Thanatos
20,461
7,850
0
19,486
19,407
10,872
324
4,060
15,249
0
111,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,959
Gold Earned
57,157
480
Minions Killed
664
0
Camps Cleared
0
1,606,164
Distance Traveled
1,840,959
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,490
375
13
1
0
352,037
4
W
Anubis
11,382
569
132
7
0
295,852
6
L
Ymir
10,678
534
137
7
0
283,495
4
L
Cernunnos
8,762
438
123
6
0
317,472
7
L
Thor
9,965
498
82
4
0
365,885
3
W
Izanami
11,738
587
196
10
0
346,791
7
W
Guan Yu
11,869
593
128
6
0
386,289
6
W
Cerberus
10,127
506
83
4
0
383,413
4
L
Sylvanus
10,064
503
125
6
0
287,275
4
W
Thanatos
12,041
602
125
6
0
428,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role