Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
LesuCalvariae
Cliodhna
Level 106
God Stats
8W - 4L
1,666 SR
Queue Stats
101W - 82L
1,578 Elo+
Party 2
Tiamat
Tiamat
TeddyBear628
Tiamat
Level 115
God Stats
5W - 4L
1,514 SR
Queue Stats
76W - 63L
1,581 Elo+
Party 2
Neith
Neith
evanEVAN0
Neith
Level 72
God Stats
26W - 21L
1,529 SR
Queue Stats
117W - 101L
1,604 Elo+
Party 2
Fafnir
Fafnir
xKyohi
Fafnir
Level 85
God Stats
3W - 5L
1,427 SR
Queue Stats
116W - 107L
1,532 Elo+
Party 2
Team Averages
Level 101
1,527 SR
1,559 Elo+

VS

Team Averages
Level 75
1,504 SR
1,429 Elo+
Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
ChynaNumbaWon
Cernunnos
Level 64
God Stats
1W - 1L
1,493 SR
Queue Stats
2W - 6L
1,407 Elo+
Party 1
King Arthur
King Arthur
SovietLoki
King Arthur
Level 85
God Stats
10W - 6L
1,708 SR
Queue Stats
152W - 145L
1,469 Elo+
Solo
Kumbhakarna
Kumbhakarna
drizzz12
Kumbhakarna
Level 58
God Stats
0W - 3L
1,292 SR
Queue Stats
2W - 8L
1,367 Elo+
Party 1
Thanatos
Thanatos
shootingsaint
Thanatos
Level 83
God Stats
8W - 10L
1,526 SR
Queue Stats
14W - 19L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
2 / 2 / 5
12,947
539
16,498
28,080
39,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cliodhna
LesuCalvariae
Cliodhna
20
9 / 0 / 7
13,307
554
23,244
20,774
9,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
20
6 / 0 / 8
13,842
577
21,829
16,927
15,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
evanEVAN0
Neith
17
3 / 3 / 7
11,889
495
16,553
13,639
6,409
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
xKyohi
Fafnir
16
2 / 2 / 7
12,247
510
7,743
19,826
27,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 4 / 0
10,413
434
8,464
19,769
10,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
ChynaNumbaWon
Cernunnos
16
1 / 5 / 0
9,903
413
10,368
19,241
8,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
SovietLoki
King Arthur
18
1 / 5 / 2
11,442
477
22,325
27,662
40,337
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kumbhakarna
drizzz12
Kumbhakarna
14
0 / 4 / 2
9,644
402
6,225
25,514
25,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
shootingsaint
Thanatos
15
4 / 4 / 0
10,307
429
10,936
25,567
11,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
22
Kills
7
7
Deaths
22
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
2
5
2.25
L
Sol
 
Sol
1
4
0
0.25
L
Cernunnos
ChynaNumbaWon
Cernunnos
1
5
0
0.2
W
Cliodhna
LesuCalvariae
Cliodhna
9
0
7
12.5
L
King Arthur
SovietLoki
King Arthur
1
5
2
0.4
W
Tiamat
6
0
8
10
L
Kumbhakarna
drizzz12
Kumbhakarna
0
4
2
0.25
W
Neith
evanEVAN0
Neith
3
3
7
2.17
L
Thanatos
shootingsaint
Thanatos
4
4
0
1
W
Fafnir
xKyohi
Fafnir
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,867
Damage
58,318
99,246
Taken
117,753
99,064
Mitigated
96,237
45,175
Healing
34,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,498
6,975
0
9,520
28,080
39,586
2,037
838
27,242
564
87,132
L
Sol
 
Sol
8,464
1,412
0
4,071
19,769
10,146
1,351
6,604
13,165
79,726
7,678
L
Cernunnos
ChynaNumbaWon
Cernunnos
10,368
4,755
0
5,712
19,241
8,240
11
3,949
15,292
0
80,878
W
Cliodhna
LesuCalvariae
Cliodhna
23,244
3,277
0
14,539
20,774
9,841
3,183
4,390
16,384
0
117,045
L
King Arthur
SovietLoki
King Arthur
22,325
2,091
0
2,512
27,662
40,337
0
5,402
22,260
78
96,703
W
Tiamat
21,829
1,495
522
9,141
16,927
15,635
4,989
3,473
13,454
119,068
0
L
Kumbhakarna
drizzz12
Kumbhakarna
6,225
274
0
5,429
25,514
25,752
0
8,963
16,551
34,159
0
W
Neith
evanEVAN0
Neith
16,553
8,036
0
4,277
13,639
6,409
5,915
4,588
9,051
0
92,227
L
Thanatos
shootingsaint
Thanatos
10,936
1,498
0
17,153
25,567
11,762
0
5,413
20,154
0
78,022
W
Fafnir
xKyohi
Fafnir
7,743
2,527
746
6,430
19,826
27,593
1,941
3,273
16,351
34,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,232
Gold Earned
51,709
652
Minions Killed
618
0
Camps Cleared
0
2,345,741
Distance Traveled
2,142,683
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,947
539
147
6
0
464,350
2
L
Sol
10,413
434
169
7
0
416,803
1
L
Cernunnos
9,903
413
132
6
0
403,667
2
W
Cliodhna
13,307
554
149
6
0
510,347
6
L
King Arthur
11,442
477
164
7
0
405,428
2
W
Tiamat
13,842
577
184
8
0
483,161
3
L
Kumbhakarna
9,644
402
44
2
0
464,153
1
W
Neith
11,889
495
134
6
0
450,784
5
L
Thanatos
10,307
429
109
5
0
452,632
1
W
Fafnir
12,247
510
38
2
0
437,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role