Player Matchup

Bacchus
Bacchus
LadyAntiqua
Bacchus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,492 Elo+
Solo
Da Ji
Da Ji
Neogreg
Da Ji
Level 110
God Stats
2W - 7L
1,407 SR
Queue Stats
126W - 127L
1,426 Elo+
Party 2
Artio
Artio
Rodrigoestradah
Artio
Level 116
God Stats
1W - 2L
1,480 SR
Queue Stats
278W - 297L
1,472 Elo+
Solo
Yemoja
Yemoja
TTVuhhitsjon
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 95L
1,431 Elo+
Party 2
Tiamat
Tiamat
YvngRell666
Tiamat
Level 120
God Stats
0W - 3L
1,482 SR
Queue Stats
69W - 55L
1,467 Elo+
Solo
Team Averages
Level 98
1,474 SR
1,458 Elo+

VS

Team Averages
Level 128
1,576 SR
1,430 Elo+
Khepri
Khepri
Evo Twists
Khepri
Level 102
God Stats
1W - 0L
1,748 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
ExceedingPaper6
Bakasura
Level 129
God Stats
1W - 0L
1,276 SR
Queue Stats
2W - 1L
1,303 Elo+
Party 1
Hel
Hel
Fieryscope21
Hel
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,303 Elo+
Party 1
Vulcan
Vulcan
P0T PATR0L
Vulcan
Level 159
God Stats
16W - 1L
1,858 SR
Queue Stats
639W - 592L
1,547 Elo+
Party 1
Skadi
Skadi
WiryAsp932837
Skadi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LadyAntiqua
Bacchus
12
0 / 2 / 1
6,914
691
4,436
12,760
16,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
Neogreg
Da Ji
12
1 / 3 / 0
6,327
633
5,921
8,819
4,495
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 1 / 1
6,932
693
2,377
13,278
13,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
13
0 / 0 / 1
6,981
698
3,009
7,117
6,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tiamat
13
0 / 2 / 0
6,866
687
6,515
7,266
6,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Evo Twists
Khepri
14
1 / 0 / 7
8,161
816
6,176
6,074
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
11
1 / 1 / 7
7,319
732
8,737
10,622
7,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 0 / 6
7,226
723
8,112
5,392
4,833
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
P0T PATR0L
Vulcan
14
2 / 0 / 5
7,519
752
12,291
1,448
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 6
7,136
714
8,760
5,290
2,885
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
1
Kills
8
8
Deaths
1
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Khepri
Evo Twists
Khepri
1
0
7
4.5
W
Bakasura
1
1
7
4.5
W
2
0
6
5
L
Bacchus
LadyAntiqua
Bacchus
0
2
1
0.25
L
Da Ji
Neogreg
Da Ji
1
3
0
0.33
W
Vulcan
P0T PATR0L
Vulcan
2
0
5
4.5
L
0
1
1
0.5
L
Yemoja
0
0
1
0.5
W
2
0
6
5
L
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,258
Damage
44,076
49,240
Taken
28,826
48,568
Mitigated
22,862
25,997
Healing
22,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Evo Twists
Khepri
6,176
274
0
1,199
6,074
6,751
0
3,458
2,616
13,136
0
W
Bakasura
8,737
5,869
1,815
3,334
10,622
7,518
188
5,900
4,722
0
7,764
W
8,112
554
9,354
4,163
5,392
4,833
0
2,208
3,184
16,315
0
L
Bacchus
LadyAntiqua
Bacchus
4,436
531
461
3,012
12,760
16,547
0
6,541
5,671
11,368
0
L
Da Ji
Neogreg
Da Ji
5,921
1,349
667
375
8,819
4,495
0
4,234
4,094
0
7,977
W
Vulcan
P0T PATR0L
Vulcan
12,291
7,682
489
167
1,448
875
0
1,305
143
28,243
0
L
2,377
109
2,036
6,266
13,278
13,924
0
5,874
6,291
9,405
0
L
Yemoja
3,009
828
8,055
2,743
7,117
6,978
0
4,377
2,189
11,822
0
W
8,760
3,768
583
903
5,290
2,885
0
3,466
1,824
0
12,679
L
Tiamat
6,515
390
462
1,920
7,266
6,624
0
4,883
1,914
28,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,020
Gold Earned
37,361
92
Minions Killed
113
0
Camps Cleared
0
988,788
Distance Traveled
1,034,436
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,161
816
14
1
0
200,463
2
W
Bakasura
7,319
732
18
2
0
177,573
0
W
Hel
7,226
723
27
3
0
219,726
1
L
Bacchus
6,914
691
11
1
0
209,942
1
L
Da Ji
6,327
633
2
0
0
192,470
2
W
Vulcan
7,519
752
47
5
0
237,710
5
L
Artio
6,932
693
6
1
0
238,575
1
L
Yemoja
6,981
698
13
1
0
176,933
1
W
Skadi
7,136
714
7
1
0
198,964
3
L
Tiamat
6,866
687
60
6
0
170,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role