Player Matchup

Merlin
Merlin
 
Merlin
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Shirohima
Tyr
Level 104
God Stats
2W - 2L
1,477 SR
Queue Stats
83W - 63L
1,573 Elo+
Party 3
Olorun
Olorun
TToxiK
Olorun
Level 35
God Stats
13W - 3L
1,584 SR
Queue Stats
141W - 98L
1,540 Elo+
Party 3
Thanatos
Thanatos
rexarmy
Thanatos
Level 46
God Stats
5W - 3L
1,332 SR
Queue Stats
25W - 22L
1,400 Elo+
Party 2
Team Averages
Level 83
1,479 SR
1,503 Elo+

VS

Team Averages
Level 61
1,558 SR
1,308 Elo+
Ishtar
Ishtar
Doominion
Ishtar
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,161 Elo+
Party 1
Nike
Nike
MinimanC
Nike
Level 48
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 6L
1,079 Elo+
Party 1
Thoth
Thoth
NightShrike
Thoth
Level 46
God Stats
0W - 1L
1,798 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Horus
Horus
hcompton
Horus
Level 68
God Stats
0W - 1L
1,444 SR
Queue Stats
1W - 5L
1,293 Elo+
Party 1
Sol
Sol
madixo
Sol
Level 29
God Stats
0W - 1L
1,776 SR
Queue Stats
8W - 8L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 4
7,858
786
6,612
6,297
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
 
Athena
14
1 / 0 / 5
7,753
775
4,495
10,320
8,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
5 / 2 / 2
7,987
799
8,427
9,711
9,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
TToxiK
Olorun
14
0 / 3 / 4
7,397
740
7,033
10,463
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
rexarmy
Thanatos
14
3 / 2 / 4
7,892
789
7,235
11,119
4,762
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Doominion
Ishtar
11
0 / 0 / 2
6,306
631
1,620
1,226
437
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
13
0 / 2 / 4
6,892
689
5,981
12,160
8,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 4 / 4
6,853
685
6,543
8,296
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
hcompton
Horus
13
6 / 3 / 0
7,768
777
9,292
11,966
6,465
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
madixo
Sol
14
1 / 2 / 2
7,445
745
10,322
8,344
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
11
Kills
7
7
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
4
4
W
Athena
 
Athena
1
0
5
3.5
L
Ishtar
Doominion
Ishtar
0
0
2
1
L
Nike
0
2
4
1
L
0
4
4
0.5
W
5
2
2
3
W
Olorun
TToxiK
Olorun
0
3
4
0.67
L
Horus
hcompton
Horus
6
3
0
2
L
Sol
madixo
Sol
1
2
2
1
W
Thanatos
rexarmy
Thanatos
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,802
Damage
33,758
47,910
Taken
41,992
30,118
Mitigated
22,819
13,503
Healing
9,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,612
322
0
70
6,297
2,299
843
1,203
5,058
24,488
0
W
Athena
 
Athena
4,495
1,052
0
705
10,320
8,677
267
4,186
6,051
18,676
0
L
Ishtar
Doominion
Ishtar
1,620
1,397
0
625
1,226
437
0
414
812
0
8,718
L
Nike
5,981
539
0
4,462
12,160
8,401
0
3,745
8,309
0
20,057
L
6,543
409
0
244
8,296
3,542
0
4,465
3,667
20,046
0
W
8,427
709
0
2,245
9,711
9,328
0
4,295
5,325
0
17,947
W
Olorun
TToxiK
Olorun
7,033
2,906
640
4,598
10,463
5,052
655
2,929
7,381
25,997
3,792
L
Horus
hcompton
Horus
9,292
4,516
495
1,918
11,966
6,465
0
5,369
6,469
0
17,058
L
Sol
madixo
Sol
10,322
4,112
0
2,012
8,344
3,974
0
3,105
5,109
31,020
3,656
W
Thanatos
rexarmy
Thanatos
7,235
1,487
0
5,245
11,119
4,762
1,077
2,824
8,016
0
19,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,887
Gold Earned
35,264
167
Minions Killed
168
0
Camps Cleared
0
1,042,431
Distance Traveled
841,599
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,858
786
50
5
0
226,620
0
W
Athena
7,753
775
29
3
0
209,780
2
L
Ishtar
6,306
631
24
2
0
73,408
0
L
Nike
6,892
689
29
3
0
208,360
0
L
Thoth
6,853
685
32
3
0
198,743
0
W
Tyr
7,987
799
23
2
0
194,680
0
W
Olorun
7,397
740
45
5
0
193,045
2
L
Horus
7,768
777
21
2
0
181,503
0
L
Sol
7,445
745
62
6
0
179,585
3
W
Thanatos
7,892
789
20
2
0
218,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role