Player Matchup

Cupid
Cupid
ByKansGamer
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
833 Elo+
Party 2
Discordia
Discordia
Gruxx8
Discordia
Level 7
God Stats
0W - 8L
1,062 SR
Queue Stats
2W - 20L
833 Elo+
Party 2
Bastet
Bastet
diegotebigote70
Bastet
Level 46
God Stats
3W - 11L
1,139 SR
Queue Stats
4W - 26L
892 Elo+
Party 2
Team Averages
Level 19
1,234 SR
852 Elo+

VS

Team Averages
Level 106
1,389 SR
1,450 Elo+
Hera
Hera
CupONoodles21
Hera
Level 148
God Stats
12W - 13L
1,050 SR
Queue Stats
831W - 975L
1,436 Elo+
Party 1
Medusa
Medusa
Hyderz
Medusa
Level 96
God Stats
6W - 6L
1,616 SR
Queue Stats
14W - 14L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
thirssst
Kuzenbo
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 136L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
7,412
618
1,438
9,832
3,904
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Gruxx8
Discordia
12
1 / 5 / 2
7,537
628
3,861
8,675
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 2
8,094
675
8,054
10,775
4,594
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 8
9,256
771
5,756
6,324
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Hyderz
Medusa
15
10 / 2 / 4
10,810
901
15,663
9,535
4,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
thirssst
Kuzenbo
14
3 / 1 / 8
9,663
805
3,766
10,419
13,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
3
Kills
16
16
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
3
1
8
7
L
Discordia
Gruxx8
Discordia
1
5
2
0.4
W
Medusa
Hyderz
Medusa
10
2
4
6
L
2
5
2
0.6
W
Kuzenbo
thirssst
Kuzenbo
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,353
Damage
25,185
29,282
Taken
26,278
11,664
Mitigated
20,238
2,951
Healing
4,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,438
728
32
435
9,832
3,904
0
2,883
6,949
0
16,829
W
5,756
795
0
1,424
6,324
2,723
998
959
5,365
30,499
0
L
Discordia
Gruxx8
Discordia
3,861
922
55
1,484
8,675
3,166
0
2,485
6,190
21,024
0
W
Medusa
Hyderz
Medusa
15,663
5,741
0
539
9,535
4,230
1,236
1,922
7,613
0
62,216
L
8,054
2,123
0
945
10,775
4,594
0
4,205
6,570
0
30,924
W
Kuzenbo
thirssst
Kuzenbo
3,766
1,375
0
2,442
10,419
13,285
154
1,038
9,381
11,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,043
Gold Earned
29,729
108
Minions Killed
178
0
Camps Cleared
0
650,294
Distance Traveled
699,590
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,412
618
38
3
0
214,378
0
W
Hera
9,256
771
65
5
0
230,682
1
L
Discordia
7,537
628
32
3
0
191,984
0
W
Medusa
10,810
901
94
8
0
227,106
4
L
Bastet
8,094
675
38
3
0
243,932
1
W
Kuzenbo
9,663
805
19
2
0
241,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role