Player Matchup

Maui
Maui
 
Maui
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
ASadBoiiii
Rama
Level 160
God Stats
2W - 0L
1,872 SR
Queue Stats
340W - 285L
1,584 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Eyrico
Cu Chulainn
Level 158
God Stats
27W - 25L
1,601 SR
Queue Stats
370W - 336L
1,559 Elo+
Party 1
Fenrir
Fenrir
ImDxth
Fenrir
Level 147
God Stats
9W - 5L
1,715 SR
Queue Stats
222W - 203L
1,680 Elo+
Party 1
Hades
Hades
Vultorusleader
Hades
Level 110
God Stats
1W - 1L
1,826 SR
Queue Stats
151W - 177L
1,516 Elo+
Party 1
Team Averages
Level 124
1,703 SR
1,568 Elo+

VS

Team Averages
Level 61
1,418 SR
1,518 Elo+
Hel
Hel
Arquinos
Hel
Level 47
God Stats
1W - 5L
1,402 SR
Queue Stats
80W - 92L
1,513 Elo+
Solo
Nu Wa
Nu Wa
BrendumLives
Nu Wa
Level 44
God Stats
2W - 2L
1,708 SR
Queue Stats
128W - 143L
1,569 Elo+
Solo
Arachne
Arachne
ProbeeMcGee
Arachne
Level 46
God Stats
0W - 4L
1,008 SR
Queue Stats
45W - 45L
1,524 Elo+
Solo
Danzaburou
Danzaburou
danix21
Danzaburou
Level 123
God Stats
6W - 2L
1,709 SR
Queue Stats
13W - 14L
1,534 Elo+
Solo
Chang'e
Chang'e
hvacman
Chang'e
Level 46
God Stats
0W - 3L
1,264 SR
Queue Stats
82W - 103L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
1 / 1 / 5
8,793
489
3,825
14,862
15,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 2 / 1
10,944
608
8,478
15,518
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Eyrico
Cu Chulainn
18
4 / 0 / 1
11,625
646
10,861
12,518
11,646
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
ImDxth
Fenrir
17
9 / 3 / 2
10,796
600
12,404
19,732
9,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 0 / 8
10,631
591
13,303
12,803
7,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
8,781
488
3,847
12,907
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 2
7,570
421
8,766
12,267
7,559
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
ProbeeMcGee
Arachne
12
1 / 6 / 1
7,696
428
7,722
17,211
5,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
danix21
Danzaburou
16
4 / 2 / 0
10,370
576
12,604
14,684
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
hvacman
Chang'e
11
0 / 4 / 1
7,252
403
7,012
12,224
4,302
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
19
Kills
6
6
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
1
5
3.5
W
3
2
1
1.75
L
1
3
0
0.33
L
0
4
2
0.25
W
Cu Chulainn
Eyrico
Cu Chulainn
4
0
1
4.5
W
Fenrir
ImDxth
Fenrir
9
3
2
3.33
L
Arachne
ProbeeMcGee
Arachne
1
6
1
0.25
W
2
0
8
6
L
Danzaburou
danix21
Danzaburou
4
2
0
2
L
Chang'e
hvacman
Chang'e
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,871
Damage
39,951
75,433
Taken
69,293
49,626
Mitigated
28,425
27,770
Healing
17,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,825
1,330
0
3,990
14,862
15,112
584
5,996
8,866
39,849
0
W
8,478
7,420
0
8,746
15,518
6,404
1,105
927
14,591
0
97,887
L
3,847
456
0
4,627
12,907
5,208
651
0
12,907
66,847
0
L
8,766
3,705
730
2,075
12,267
7,559
0
3,826
8,441
48,314
0
W
Cu Chulainn
Eyrico
Cu Chulainn
10,861
836
0
2,924
12,518
11,646
1,298
3,357
9,161
0
99,454
W
Fenrir
ImDxth
Fenrir
12,404
4,086
0
2,997
19,732
9,235
1,106
4,903
14,829
0
101,333
L
Arachne
ProbeeMcGee
Arachne
7,722
5,246
0
2,875
17,211
5,988
0
5,207
12,004
0
54,766
W
13,303
1,713
1,528
7,585
12,803
7,229
702
5,100
7,703
90,516
0
L
Danzaburou
danix21
Danzaburou
12,604
7,388
0
4,795
14,684
5,368
0
4,195
10,489
0
97,200
L
Chang'e
hvacman
Chang'e
7,012
383
510
2,010
12,224
4,302
0
3,900
8,324
49,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,789
Gold Earned
41,669
732
Minions Killed
517
0
Camps Cleared
0
1,793,392
Distance Traveled
1,617,163
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,793
489
57
3
0
345,982
5
W
Rama
10,944
608
172
10
0
350,974
3
L
Hel
8,781
488
148
8
0
329,843
5
L
Nu Wa
7,570
421
54
3
0
323,288
1
W
Cu Chulainn
11,625
646
181
10
0
359,435
9
W
Fenrir
10,796
600
127
7
0
378,920
1
L
Arachne
7,696
428
77
4
0
365,598
10
W
Hades
10,631
591
195
11
0
358,081
5
L
Danzaburou
10,370
576
158
9
0
336,673
4
L
Chang'e
7,252
403
80
4
0
261,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role