Player Matchup

Terra
Terra
DANRT
Terra
Level 86
God Stats
5W - 3L
1,626 SR
Queue Stats
25W - 33L
1,404 Elo+
Party 1
Baron Samedi
Baron Samedi
JonahanRV
Baron Samedi
Level 65
God Stats
4W - 5L
1,457 SR
Queue Stats
74W - 62L
1,453 Elo+
Party 1
Thanatos
Thanatos
ValentinRV
Thanatos
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,449 Elo+
Party 1
Team Averages
Level 64
1,528 SR
1,435 Elo+

VS

Team Averages
Level 94
1,556 SR
1,479 Elo+
King Arthur
King Arthur
Clxvo2Slimey
King Arthur
Level 69
God Stats
3W - 1L
1,364 SR
Queue Stats
143W - 127L
1,474 Elo+
Party 2
Vulcan
Vulcan
DTBMike-_-
Vulcan
Level 104
God Stats
102W - 56L
1,685 SR
Queue Stats
187W - 156L
1,487 Elo+
Party 2
Awilix
Awilix
Depraved-Rex
Awilix
Level 108
God Stats
12W - 8L
1,618 SR
Queue Stats
190W - 157L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DANRT
Terra
16
4 / 3 / 2
10,917
728
5,127
23,448
26,100
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
JonahanRV
Baron Samedi
15
1 / 8 / 3
9,370
625
6,046
15,737
7,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
ValentinRV
Thanatos
13
1 / 8 / 4
9,368
625
3,816
14,533
7,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Clxvo2Slimey
King Arthur
15
1 / 4 / 11
10,049
670
4,261
13,558
10,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Vulcan
DTBMike-_-
Vulcan
20
4 / 0 / 15
12,684
846
28,517
5,315
2,509
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
17
14 / 2 / 4
12,832
855
15,263
10,694
5,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
6
Kills
19
19
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Clxvo2Slimey
King Arthur
1
4
11
1.63
L
Terra
DANRT
Terra
4
3
2
1.67
W
Vulcan
DTBMike-_-
Vulcan
4
0
15
11.5
W
Awilix
14
2
4
8
L
Baron Samedi
JonahanRV
Baron Samedi
1
8
3
0.31
L
Thanatos
ValentinRV
Thanatos
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,989
Damage
48,041
53,718
Taken
29,567
40,766
Mitigated
17,815
11,328
Healing
2,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Clxvo2Slimey
King Arthur
4,261
590
161
477
13,558
10,037
159
5,861
7,497
0
17,014
L
Terra
DANRT
Terra
5,127
543
1,126
4,020
23,448
26,100
0
12,883
10,565
35,820
0
W
Vulcan
DTBMike-_-
Vulcan
28,517
16,600
49
108
5,315
2,509
1,470
2,858
2,370
90,435
0
W
Awilix
15,263
5,627
0
1,609
10,694
5,269
203
2,601
7,927
0
52,184
L
Baron Samedi
JonahanRV
Baron Samedi
6,046
91
1,185
1,375
15,737
7,426
0
8,973
6,764
40,109
0
L
Thanatos
ValentinRV
Thanatos
3,816
568
0
3,622
14,533
7,240
0
6,700
7,833
0
20,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,655
Gold Earned
35,565
161
Minions Killed
210
0
Camps Cleared
0
838,273
Distance Traveled
904,391
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,049
670
29
2
0
260,025
2
L
Terra
10,917
728
62
4
0
306,951
1
W
Vulcan
12,684
846
125
8
0
294,107
2
W
Awilix
12,832
855
56
4
0
350,259
0
L
Baron Samedi
9,370
625
70
5
0
269,643
6
L
Thanatos
9,368
625
29
2
0
261,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role