Player Matchup

Tiamat
Tiamat
Cauze2499
Tiamat
Level 28
God Stats
0W - 2L
1,258 SR
Queue Stats
39W - 99L
1,316 Elo+
Party 1
Neith
Neith
LokiKindaMIdTBH
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,327 Elo+
Party 1
Nemesis
Nemesis
NiceGuyJers
Nemesis
Level 51
God Stats
6W - 13L
1,333 SR
Queue Stats
108W - 164L
1,398 Elo+
Party 1
Xbalanque
Xbalanque
THE_JAKE_123
Xbalanque
Level 28
God Stats
20W - 30L
1,434 SR
Queue Stats
61W - 117L
1,340 Elo+
Party 1
Bellona
Bellona
potato_fox_997
Bellona
Level 58
God Stats
20W - 30L
1,403 SR
Queue Stats
185W - 238L
1,401 Elo+
Party 1
Team Averages
Level 38
1,386 SR
1,356 Elo+

VS

Team Averages
Level 98
1,710 SR
1,411 Elo+
Fafnir
Fafnir
Beldsboy1
Fafnir
Level 29
God Stats
1W - 0L
1,814 SR
Queue Stats
6W - 4L
1,164 Elo+
Party 2
Horus
Horus
CentricSpinx
Horus
Level 117
God Stats
5W - 2L
1,744 SR
Queue Stats
33W - 25L
1,554 Elo+
Party 2
Medusa
Medusa
Chrisidzzle
Medusa
Level 148
God Stats
1W - 0L
1,853 SR
Queue Stats
46W - 46L
1,493 Elo+
Party 2
Scylla
Scylla
CriticalLotus
Scylla
Level 44
God Stats
4W - 1L
1,637 SR
Queue Stats
7W - 10L
1,384 Elo+
Solo
Fenrir
Fenrir
Elmore5887
Fenrir
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cauze2499
Tiamat
17
0 / 9 / 8
11,071
1,006
13,153
20,383
9,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 4 / 5
10,504
955
13,630
16,484
6,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
NiceGuyJers
Nemesis
17
4 / 8 / 5
12,114
1,101
17,398
37,098
13,839
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Xbalanque
THE_JAKE_123
Xbalanque
16
2 / 13 / 6
11,257
1,023
25,958
33,061
12,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 6 / 5
11,086
1,008
9,628
29,844
43,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Beldsboy1
Fafnir
19
2 / 0 / 31
13,862
1,260
9,860
16,413
34,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
10 / 1 / 21
14,247
1,295
20,142
24,316
37,298
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
20
17 / 4 / 17
14,649
1,332
50,916
21,138
14,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 0 / 23
13,097
1,191
26,881
5,936
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Elmore5887
Fenrir
19
6 / 4 / 18
12,290
1,117
22,674
21,462
17,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
150
9
Kills
40
40
Deaths
9
29
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Beldsboy1
Fafnir
2
0
31
17.5
L
Tiamat
Cauze2499
Tiamat
0
9
8
0.44
W
10
1
21
20.5
W
Medusa
17
4
17
6.38
W
5
0
23
16.5
W
Fenrir
Elmore5887
Fenrir
6
4
18
3.75
L
1
4
5
0.88
L
Nemesis
NiceGuyJers
Nemesis
4
8
5
0.81
L
Xbalanque
THE_JAKE_123
Xbalanque
2
13
6
0.38
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,767
Damage
130,473
136,870
Taken
89,265
85,861
Mitigated
107,510
8,205
Healing
26,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Beldsboy1
Fafnir
9,860
2,620
0
3,474
16,413
34,847
0
2,744
13,361
12,813
0
L
Tiamat
Cauze2499
Tiamat
13,153
1,500
0
785
20,383
9,980
0
5,026
15,357
26,483
0
W
20,142
7,301
5,042
6,825
24,316
37,298
0
2,667
21,317
528
27,044
W
Medusa
50,916
35,760
0
8,023
21,138
14,324
0
2,415
18,565
85
73,516
W
26,881
604
0
0
5,936
3,186
0
891
4,965
60,200
0
W
Fenrir
Elmore5887
Fenrir
22,674
7,523
0
2,696
21,462
17,855
0
3,248
17,904
149
35,051
L
13,630
7,725
0
1,477
16,484
6,238
0
5,530
10,954
0
19,225
L
Nemesis
NiceGuyJers
Nemesis
17,398
10,466
0
2,830
37,098
13,839
0
9,752
27,346
0
31,319
L
Xbalanque
THE_JAKE_123
Xbalanque
25,958
15,024
0
664
33,061
12,588
0
8,819
24,242
0
41,291
L
9,628
2,313
0
2,449
29,844
43,216
0
8,362
21,482
0
22,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,032
Gold Earned
68,145
147
Minions Killed
205
4
Camps Cleared
8
935,843
Distance Traveled
1,135,843
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,862
1,260
4
0
0
219,723
0
L
Tiamat
11,071
1,006
40
4
0
174,372
0
W
Horus
14,247
1,295
11
1
2
247,763
0
W
Medusa
14,649
1,332
54
5
1
196,333
1
W
Scylla
13,097
1,191
97
9
3
226,177
0
W
Fenrir
12,290
1,117
39
4
2
245,847
1
L
Neith
10,504
955
17
2
0
160,196
0
L
Nemesis
12,114
1,101
25
2
3
226,225
0
L
Xbalanque
11,257
1,023
35
3
1
169,733
0
L
Bellona
11,086
1,008
30
3
0
205,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role