Player Matchup

Cerberus
Cerberus
AisuMugen
Cerberus
Level 149
God Stats
1W - 1L
1,732 SR
Queue Stats
137W - 148L
1,515 Elo+
Party 2
Izanami
Izanami
BaNnEdBaDaSsDoG
Izanami
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,291 Elo+
Solo
Baba Yaga
Baba Yaga
DemonMarkZeldris
Baba Yaga
Level 127
God Stats
9W - 8L
1,685 SR
Queue Stats
411W - 388L
1,485 Elo+
Party 2
Thanatos
Thanatos
Itzkev9174
Thanatos
Level 47
God Stats
10W - 12L
1,813 SR
Queue Stats
71W - 87L
1,560 Elo+
Solo
Vamana
Vamana
Roshichanman
Vamana
Level 68
God Stats
5W - 5L
1,779 SR
Queue Stats
231W - 235L
1,492 Elo+
Party 2
Team Averages
Level 84
1,702 SR
1,468 Elo+

VS

Team Averages
Level 93
1,563 SR
1,603 Elo+
Tyr
Tyr
 
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
AuriSnowFox
Cupid
Level 160
God Stats
17W - 16L
1,535 SR
Queue Stats
691W - 674L
1,583 Elo+
Party 1
Scylla
Scylla
OnlyBluntz1
Scylla
Level 125
God Stats
2W - 1L
1,778 SR
Queue Stats
28W - 19L
1,572 Elo+
Solo
Achilles
Achilles
vJayy
Achilles
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 37L
1,859 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AisuMugen
Cerberus
14
0 / 4 / 2
8,893
468
6,716
20,526
16,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 5 / 1
9,519
501
11,321
12,947
5,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
15
1 / 3 / 0
9,405
495
7,101
12,352
5,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Itzkev9174
Thanatos
14
2 / 9 / 0
8,609
453
5,570
19,208
9,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vamana
15
0 / 5 / 1
9,258
487
8,989
19,607
12,758
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
3 / 1 / 4
10,279
541
9,711
14,373
14,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
 
Bacchus
14
1 / 1 / 10
9,326
491
7,783
11,674
12,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
4 / 1 / 4
9,210
485
11,034
13,736
4,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
18
3 / 1 / 4
10,870
572
14,886
9,144
3,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
vJayy
Achilles
19
15 / 1 / 2
11,862
624
20,988
21,185
10,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
5
Kills
26
26
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
1
4
5
W
Bacchus
 
Bacchus
1
1
10
6
L
Cerberus
AisuMugen
Cerberus
0
4
2
0.25
W
4
1
4
6
L
2
5
1
0.5
L
Baba Yaga
1
3
0
0.33
L
Thanatos
Itzkev9174
Thanatos
2
9
0
0.22
W
Scylla
3
1
4
5
L
Vamana
0
5
1
0.1
W
Achilles
vJayy
Achilles
15
1
2
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,697
Damage
64,402
84,640
Taken
70,112
50,259
Mitigated
46,105
25,100
Healing
25,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,711
521
0
6,991
14,373
14,218
126
284
14,089
98
74,852
W
Bacchus
 
Bacchus
7,783
1,153
0
2,348
11,674
12,224
132
2,207
9,467
27,257
4,041
L
Cerberus
AisuMugen
Cerberus
6,716
307
368
5,444
20,526
16,839
20
5,074
15,123
47,605
5,515
W
11,034
7,008
714
8,098
13,736
4,764
0
2,994
10,742
0
68,961
L
11,321
8,380
0
934
12,947
5,063
1,188
4,122
8,825
0
76,340
L
Baba Yaga
7,101
91
0
2,564
12,352
5,689
0
7,057
5,295
74,040
0
L
Thanatos
Itzkev9174
Thanatos
5,570
1,463
0
11,613
19,208
9,910
0
1,321
17,887
0
69,038
W
Scylla
14,886
647
0
372
9,144
3,932
0
4,478
4,666
103,998
0
L
Vamana
8,989
2,697
0
4,177
19,607
12,758
0
4,726
14,881
0
69,763
W
Achilles
vJayy
Achilles
20,988
10,077
0
6,820
21,185
10,967
57
3,418
17,767
0
116,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,684
Gold Earned
51,547
653
Minions Killed
622
0
Camps Cleared
0
1,719,086
Distance Traveled
1,961,908
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,279
541
133
7
0
378,521
0
W
Bacchus
9,326
491
39
2
0
395,312
3
L
Cerberus
8,893
468
132
7
0
349,763
9
W
Cupid
9,210
485
112
6
0
344,476
6
L
Izanami
9,519
501
142
7
0
325,532
2
L
Baba Yaga
9,405
495
137
7
0
350,939
3
L
Thanatos
8,609
453
98
5
0
359,119
0
W
Scylla
10,870
572
179
9
0
379,907
0
L
Vamana
9,258
487
144
8
0
333,733
8
W
Achilles
11,862
624
159
8
0
463,692
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role