Player Matchup

Guan Yu
Guan Yu
DGTexe
Guan Yu
Level 29
God Stats
2W - 3L
1,571 SR
Queue Stats
6W - 17L
1,239 Elo+
Party 2
Anhur
Anhur
DumpyDeity
Anhur
Level 49
God Stats
2W - 5L
1,194 SR
Queue Stats
70W - 80L
1,426 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Etsio11
Ah Muzen Cab
Level 83
God Stats
5W - 3L
1,613 SR
Queue Stats
56W - 55L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
HolyBopis
Cthulhu
Level 24
God Stats
12W - 14L
1,423 SR
Queue Stats
17W - 28L
1,349 Elo+
Party 2
Poseidon
Poseidon
SmikelNorton
Poseidon
Level 89
God Stats
1W - 6L
1,359 SR
Queue Stats
151W - 161L
1,503 Elo+
Party 2
Team Averages
Level 55
1,432 SR
1,399 Elo+

VS

Team Averages
Level 54
1,286 SR
1,287 Elo+
Susano
Susano
Byerly94
Susano
Level 103
God Stats
7W - 12L
1,046 SR
Queue Stats
55W - 58L
1,327 Elo+
Solo
King Arthur
King Arthur
EntwinedHalo
King Arthur
Level 66
God Stats
3W - 12L
1,201 SR
Queue Stats
49W - 64L
1,402 Elo+
Party 3
Bacchus
Bacchus
PepperBoi
Bacchus
Level 44
God Stats
6W - 10L
1,440 SR
Queue Stats
10W - 13L
1,426 Elo+
Party 3
Neith
Neith
sopro_soturno3
Neith
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,140 Elo+
Party 1
Danzaburou
Danzaburou
teobaldoxd
Danzaburou
Level 28
God Stats
0W - 2L
1,241 SR
Queue Stats
0W - 4L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DGTexe
Guan Yu
19
2 / 0 / 7
11,766
490
7,751
14,127
20,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anhur
19
6 / 0 / 6
12,301
513
14,200
16,148
7,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
Etsio11
Ah Muzen Cab
20
3 / 0 / 4
12,965
540
11,853
11,218
5,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
HolyBopis
Cthulhu
18
1 / 0 / 5
11,806
492
7,071
16,701
16,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Poseidon
SmikelNorton
Poseidon
20
18 / 1 / 3
16,470
686
34,049
20,930
9,713
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Byerly94
Susano
15
1 / 6 / 0
10,252
427
5,030
21,516
9,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
EntwinedHalo
King Arthur
16
0 / 7 / 1
10,562
440
10,785
25,121
23,685
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
PepperBoi
Bacchus
14
0 / 4 / 1
9,690
404
5,341
19,229
23,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 8 / 0
8,746
364
6,040
18,114
8,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
teobaldoxd
Danzaburou
16
0 / 5 / 0
10,554
440
10,112
20,753
9,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
30
Kills
1
1
Deaths
30
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Susano
Byerly94
Susano
1
6
0
0.17
W
Guan Yu
DGTexe
Guan Yu
2
0
7
5.5
W
Anhur
6
0
6
9
L
King Arthur
EntwinedHalo
King Arthur
0
7
1
0.07
W
Ah Muzen Cab
Etsio11
Ah Muzen Cab
3
0
4
5
W
Cthulhu
HolyBopis
Cthulhu
1
0
5
3.5
L
Bacchus
PepperBoi
Bacchus
0
4
1
0.13
W
Poseidon
SmikelNorton
Poseidon
18
1
3
19.5
L
0
8
0
0
L
Danzaburou
teobaldoxd
Danzaburou
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,924
Damage
37,308
79,124
Taken
104,733
60,310
Mitigated
75,125
36,330
Healing
23,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Byerly94
Susano
5,030
1,542
0
6,113
21,516
9,846
662
6,961
14,506
0
71,556
W
Guan Yu
DGTexe
Guan Yu
7,751
1,451
404
8,077
14,127
20,679
612
300
13,827
0
59,152
W
Anhur
14,200
6,475
0
8,833
16,148
7,510
935
1,943
14,205
0
109,918
L
King Arthur
EntwinedHalo
King Arthur
10,785
1,210
195
3,633
25,121
23,685
210
9,712
14,504
0
79,360
W
Ah Muzen Cab
Etsio11
Ah Muzen Cab
11,853
3,369
0
2,531
11,218
5,525
1,910
231
10,987
0
133,964
W
Cthulhu
HolyBopis
Cthulhu
7,071
682
3,343
5,573
16,701
16,883
420
3,577
13,124
44,421
7,511
L
Bacchus
PepperBoi
Bacchus
5,341
316
67
2,720
19,229
23,909
0
8,961
10,178
51,018
0
W
Poseidon
SmikelNorton
Poseidon
34,049
8,620
0
7,569
20,930
9,713
391
887
20,043
205,189
0
L
6,040
2,787
0
4,393
18,114
8,052
0
7,327
10,787
0
61,420
L
Danzaburou
teobaldoxd
Danzaburou
10,112
4,834
0
5,911
20,753
9,633
1,230
7,196
13,508
0
87,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,308
Gold Earned
49,804
743
Minions Killed
577
0
Camps Cleared
0
2,410,206
Distance Traveled
2,014,141
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,252
427
127
5
0
469,587
1
W
Guan Yu
11,766
490
90
4
0
489,564
2
W
Anhur
12,301
513
137
6
0
437,293
6
L
King Arthur
10,562
440
134
6
0
344,852
5
W
Ah Muzen Cab
12,965
540
196
8
0
468,770
6
W
Cthulhu
11,806
492
65
3
0
463,799
2
L
Bacchus
9,690
404
64
3
0
443,800
6
W
Poseidon
16,470
686
255
11
0
550,780
3
L
Neith
8,746
364
95
4
0
352,852
1
L
Danzaburou
10,554
440
157
7
0
403,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role