Player Matchup

Kukulkan
Kukulkan
Averywjohnson
Kukulkan
Level 125
God Stats
7W - 4L
1,381 SR
Queue Stats
11W - 22L
1,375 Elo+
Solo
Chaac
Chaac
Dragon12298
Chaac
Level 103
God Stats
2W - 1L
1,871 SR
Queue Stats
40W - 43L
1,492 Elo+
Solo
Chronos
Chronos
Jimmylee456
Chronos
Level 155
God Stats
24W - 21L
1,529 SR
Queue Stats
574W - 437L
1,504 Elo+
Solo
Set
Set
W4ffl3s101701
Set
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 25L
1,410 Elo+
Solo
Freya
Freya
deathspell777
Freya
Level 128
God Stats
3W - 5L
1,464 SR
Queue Stats
319W - 325L
1,393 Elo+
Solo
Team Averages
Level 117
1,549 SR
1,435 Elo+

VS

Team Averages
Level 123
1,686 SR
1,489 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Forsakened Omen
Achilles
Level 124
God Stats
3W - 0L
1,542 SR
Queue Stats
87W - 77L
1,458 Elo+
Party 1
Vamana
Vamana
The great KAYO
Vamana
Level 147
God Stats
4W - 0L
1,983 SR
Queue Stats
42W - 20L
1,573 Elo+
Party 1
Cabrakan
Cabrakan
ZoraAzuma
Cabrakan
Level 117
God Stats
2W - 3L
1,589 SR
Queue Stats
49W - 65L
1,425 Elo+
Party 1
Hou Yi
Hou Yi
divinefails2
Hou Yi
Level 128
God Stats
4W - 1L
1,818 SR
Queue Stats
52W - 54L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Averywjohnson
Kukulkan
19
1 / 3 / 3
13,402
957
25,289
12,986
5,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 7 / 2
11,605
829
7,171
14,557
10,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos
Jimmylee456
Chronos
17
2 / 15 / 2
12,669
905
5,071
35,406
12,946
18
0 / 9 / 3
12,237
874
9,269
23,863
13,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 5 / 2
12,746
910
21,980
27,056
11,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
20
8 / 1 / 16
14,541
1,039
14,841
15,769
8,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
20
14 / 0 / 18
16,236
1,160
30,952
17,639
14,019
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
1 / 0 / 19
14,633
1,045
15,612
16,182
17,561
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
ZoraAzuma
Cabrakan
20
2 / 3 / 19
13,965
998
11,875
17,049
21,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
20
13 / 1 / 12
15,363
1,097
28,965
13,902
6,704
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
122
5
Kills
38
39
Deaths
5
12
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
1
16
16
L
Kukulkan
Averywjohnson
Kukulkan
1
3
3
0.83
L
0
7
2
0.14
W
Achilles
14
0
18
23
L
Chronos
Jimmylee456
Chronos
2
15
2
0.2
W
1
0
19
10.5
L
0
9
3
0.17
W
Cabrakan
ZoraAzuma
Cabrakan
2
3
19
3.83
L
2
5
2
0.6
W
Hou Yi
13
1
12
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,780
Damage
102,245
113,868
Taken
80,541
53,962
Mitigated
68,227
7,331
Healing
17,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
14,841
3,821
0
4,082
15,769
8,402
0
12,065
3,382
20,573
0
L
Kukulkan
Averywjohnson
Kukulkan
25,289
345
0
913
12,986
5,809
0
3,827
9,047
73,426
0
L
7,171
1,760
0
1,984
14,557
10,713
0
2,089
12,451
0
14,796
W
Achilles
30,952
9,144
0
3,078
17,639
14,019
0
10,320
6,953
0
45,169
L
Chronos
Jimmylee456
Chronos
5,071
1,382
0
390
35,406
12,946
0
9,897
23,243
18,089
0
W
15,612
6,069
1,605
4,451
16,182
17,561
0
10,422
5,386
4,189
45,425
L
9,269
2,398
0
354
23,863
13,228
0
5,860
17,874
0
31,221
W
Cabrakan
ZoraAzuma
Cabrakan
11,875
1,510
0
0
17,049
21,541
0
10,133
6,262
38,393
0
L
21,980
7,752
0
3,690
27,056
11,266
0
6,710
20,222
33,919
0
W
Hou Yi
28,965
21,632
0
4,768
13,902
6,704
0
8,205
5,570
0
62,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,659
Gold Earned
74,738
253
Minions Killed
273
4
Camps Cleared
16
1,026,376
Distance Traveled
1,334,143
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
14,541
1,039
12
1
2
275,543
1
L
Kukulkan
13,402
957
125
9
1
258,862
0
L
Chaac
11,605
829
17
1
2
116,830
0
W
Achilles
16,236
1,160
31
2
1
316,593
1
L
Chronos
12,669
905
33
2
0
185,477
6
W
Vamana
14,633
1,045
81
6
1
280,935
0
L
Set
12,237
874
50
4
0
223,944
0
W
Cabrakan
13,965
998
75
5
1
215,215
0
L
Freya
12,746
910
28
2
1
241,263
0
W
Hou Yi
15,363
1,097
74
5
11
245,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role