Player Matchup

Bacchus
Bacchus
Juaneras02
Bacchus
Level 21
God Stats
10W - 4L
1,721 SR
Queue Stats
20W - 13L
1,569 Elo+
Party 2
Merlin
Merlin
Loguix10
Merlin
Level 119
God Stats
0W - 4L
1,354 SR
Queue Stats
65W - 43L
1,581 Elo+
Party 2
Fenrir
Fenrir
Wulf69
Fenrir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,543 Elo+
Solo
Cernunnos
Cernunnos
dest26
Cernunnos
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 33L
1,505 Elo+
Party 2
Anubis
Anubis
mowbflod
Anubis
Level 47
God Stats
0W - 3L
1,248 SR
Queue Stats
47W - 69L
1,411 Elo+
Solo
Team Averages
Level 78
1,465 SR
1,522 Elo+

VS

Team Averages
Level 148
1,712 SR
1,647 Elo+
Maui
Maui
Anixyia
Maui
Level 146
God Stats
3W - 1L
1,701 SR
Queue Stats
260W - 103L
1,687 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Earthdigger
Morgan Le Fay
Level 131
God Stats
4W - 7L
1,451 SR
Queue Stats
165W - 182L
1,441 Elo+
Solo
Fenrir
Fenrir
Nyrei
Fenrir
Level 154
God Stats
18W - 7L
1,759 SR
Queue Stats
377W - 233L
1,664 Elo+
Party 1
Danzaburou
Danzaburou
Semí
Danzaburou
Level 154
God Stats
3W - 1L
1,886 SR
Queue Stats
110W - 60L
1,716 Elo+
Party 1
Mercury
Mercury
Trevyboy
Mercury
Level 153
God Stats
38W - 19L
1,763 SR
Queue Stats
310W - 197L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Juaneras02
Bacchus
6
0 / 2 / 1
4,592
459
1,241
7,149
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Loguix10
Merlin
9
0 / 3 / 0
5,141
514
1,634
5,008
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Wulf69
Fenrir
9
3 / 4 / 0
5,495
550
4,824
8,645
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
dest26
Cernunnos
10
1 / 3 / 0
5,350
535
3,821
8,121
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
mowbflod
Anubis
7
0 / 4 / 0
4,760
476
1,370
5,782
2,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Anixyia
Maui
9
0 / 0 / 6
5,613
561
2,951
5,762
3,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Earthdigger
Morgan Le Fay
10
1 / 1 / 3
5,743
574
2,680
3,991
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Nyrei
Fenrir
12
7 / 2 / 2
6,884
688
7,416
6,230
3,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Semí
Danzaburou
11
3 / 1 / 0
6,260
626
6,221
9,313
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Trevyboy
Mercury
11
4 / 0 / 2
6,459
646
2,623
5,940
1,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
4
Kills
15
16
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Maui
Anixyia
Maui
0
0
6
3
W
Morgan Le Fay
Earthdigger
Morgan Le Fay
1
1
3
2.5
L
Bacchus
Juaneras02
Bacchus
0
2
1
0.25
L
Merlin
Loguix10
Merlin
0
3
0
0
W
Fenrir
Nyrei
Fenrir
7
2
2
4
W
Danzaburou
Semí
Danzaburou
3
1
0
3
W
Mercury
Trevyboy
Mercury
4
0
2
5
L
Fenrir
Wulf69
Fenrir
3
4
0
0.75
L
Cernunnos
dest26
Cernunnos
1
3
0
0.33
L
Anubis
mowbflod
Anubis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,890
Damage
21,891
34,705
Taken
31,236
14,870
Mitigated
12,976
8,529
Healing
12,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Anixyia
Maui
2,951
906
1,736
1,836
5,762
3,196
0
913
4,242
11,936
0
W
Morgan Le Fay
Earthdigger
Morgan Le Fay
2,680
89
0
500
3,991
1,578
727
1,008
2,983
38,098
0
L
Bacchus
Juaneras02
Bacchus
1,241
244
0
1,659
7,149
4,387
0
1,459
5,646
7,482
0
L
Merlin
Loguix10
Merlin
1,634
0
0
560
5,008
1,967
104
2,147
2,816
31,669
0
W
Fenrir
Nyrei
Fenrir
7,416
2,861
0
3,007
6,230
3,124
0
578
5,652
0
35,578
W
Danzaburou
Semí
Danzaburou
6,221
3,162
0
5,054
9,313
3,202
0
539
8,774
0
52,044
W
Mercury
Trevyboy
Mercury
2,623
1,454
0
750
5,940
1,876
0
1,058
4,882
0
43,760
L
Fenrir
Wulf69
Fenrir
4,824
1,452
0
1,315
8,645
3,213
0
984
7,493
0
31,144
L
Cernunnos
dest26
Cernunnos
3,821
1,455
0
3,270
8,121
2,662
0
1,041
7,080
0
37,434
L
Anubis
mowbflod
Anubis
1,370
341
0
1,725
5,782
2,641
60
0
5,484
20,715
2,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,338
Gold Earned
30,959
240
Minions Killed
321
0
Camps Cleared
0
889,027
Distance Traveled
1,073,066
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
5,613
561
19
2
0
211,962
5
W
Morgan Le Fay
5,743
574
67
7
0
202,147
3
L
Bacchus
4,592
459
15
2
0
184,547
1
L
Merlin
5,141
514
60
6
0
185,392
2
W
Fenrir
6,884
688
74
7
0
205,841
3
W
Danzaburou
6,260
626
78
8
0
181,669
2
W
Mercury
6,459
646
83
8
0
271,447
0
L
Fenrir
5,495
550
52
5
0
203,548
3
L
Cernunnos
5,350
535
69
7
0
174,439
3
L
Anubis
4,760
476
44
4
0
141,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role