Player Matchup

Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
ChefHumphrey
Danzaburou
Bronze IV
Level 79
God Stats
0W - 2L
1,283 SR
Queue Stats
3W - 7L
1,377 MMR
Solo
Thanatos
Thanatos
Bronze IV
Dire Ahamkara
Thanatos
Bronze IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,352 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,428 SR
1,410 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,549 SR
1,183 MMR
King Arthur
King Arthur
Silver II
BlinkingTrout
King Arthur
Silver II
Level 114
God Stats
4W - 3L
1,739 SR
Queue Stats
163W - 163L
1,069 MMR
Party 1
Janus
Janus
Silver II
Jonnyboy361
Janus
Silver II
Level 86
God Stats
16W - 27L
1,372 SR
Queue Stats
133W - 139L
1,015 MMR
Party 1
Chiron
Chiron
Gold III
ProtoNebuIa
Chiron
Gold III
Level 96
God Stats
12W - 12L
1,538 SR
Queue Stats
127W - 123L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
1 / 3 / 4
10,548
753
9,683
18,391
18,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ChefHumphrey
Danzaburou
14
3 / 6 / 1
10,275
734
8,936
15,951
6,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
Dire Ahamkara
Thanatos
13
1 / 7 / 2
8,691
621
7,672
14,513
7,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
MedusaBaron SamediHerculesBaba YagaOdin

VS

Bans
AtlasHadesKukulkanVulcanChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlinkingTrout
King Arthur
14
1 / 3 / 12
9,584
685
9,698
12,792
6,897
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 1 / 6
10,555
754
11,095
5,914
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
17
10 / 1 / 6
11,686
835
20,712
14,498
5,999
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
16
16
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
3
4
1
W
King Arthur
BlinkingTrout
King Arthur
1
3
12
2.33
L
Danzaburou
ChefHumphrey
Danzaburou
3
6
1
0.58
L
Thanatos
Dire Ahamkara
Thanatos
1
7
2
0.29
W
5
1
6
8
W
Chiron
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,291
Damage
41,505
48,855
Taken
33,204
32,111
Mitigated
15,328
15,582
Healing
7,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
9,683
489
0
4,004
18,391
18,409
0
5,393
12,850
37,441
0
W
King Arthur
BlinkingTrout
King Arthur
9,698
714
121
1,606
12,792
6,897
80
3,107
9,378
0
30,539
L
Danzaburou
ChefHumphrey
Danzaburou
8,936
3,353
249
4,372
15,951
6,566
0
3,295
12,656
0
42,923
L
Thanatos
Dire Ahamkara
Thanatos
7,672
1,462
106
6,851
14,513
7,136
0
2,445
12,068
0
19,649
W
11,095
804
0
574
5,914
2,432
792
2,002
3,788
43,199
0
W
Chiron
20,712
7,019
228
5,003
14,498
5,999
1,433
4,642
9,534
0
54,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,514
Gold Earned
31,825
151
Minions Killed
188
0
Camps Cleared
0
770,951
Distance Traveled
782,408
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,548
753
21
2
0
253,192
3
W
King Arthur
9,584
685
31
2
0
264,140
4
L
Danzaburou
10,275
734
85
6
0
251,039
0
L
Thanatos
8,691
621
45
3
0
266,720
1
W
Janus
10,555
754
88
6
0
255,194
3
W
Chiron
11,686
835
69
5
0
263,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role