Player Matchup

Ymir
Ymir
Platinum IV
Crimlin
Ymir
Platinum IV
Level 160
God Stats
1W - 0L
1,711 SR
Queue Stats
56W - 42L
1,941 MMR
Solo
Rama
Rama
Platinum III
DarkCheco
Rama
Platinum III
Level 158
God Stats
2W - 2L
1,365 SR
Queue Stats
90W - 92L
1,908 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
Meatslap
Ao Kuang
Platinum I
Level 158
God Stats
18W - 8L
1,888 SR
Queue Stats
108W - 99L
1,961 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
NotBrehend
Zhong Kui
Gold I
Level 78
God Stats
4W - 0L
1,500 SR
Queue Stats
74W - 55L
1,867 MMR
Party 3
King Arthur
King Arthur
Platinum III
RîasØppaiLσv3r
King Arthur
Platinum III
Level 63
God Stats
7W - 5L
1,966 SR
Queue Stats
95W - 80L
1,971 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,686 SR
1,930 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,550 SR
1,929 MMR
Sylvanus
Sylvanus
Diamond V
BaronFr0st
Sylvanus
Diamond V
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
2,056 MMR
Party 1
Nemesis
Nemesis
Diamond V
ELMORA6
Nemesis
Diamond V
Level 157
God Stats
5W - 6L
1,471 SR
Queue Stats
297W - 289L
2,033 MMR
Party 2
Guan Yu
Guan Yu
Gold II
Jebediah6
Guan Yu
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,867 MMR
Solo
Skadi
Skadi
Platinum I
Shërry
Skadi
Platinum I
Level 160
God Stats
0W - 1L
1,758 SR
Queue Stats
311W - 298L
1,870 MMR
Party 1
Vulcan
Vulcan
Platinum III
cristian9817
Vulcan
Platinum III
Level 160
God Stats
4W - 7L
1,521 SR
Queue Stats
171W - 166L
1,819 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Crimlin
Ymir
20
1 / 6 / 29
19,329
496
10,351
40,912
69,938
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
20
12 / 5 / 13
23,617
606
41,433
45,780
20,514
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
Meatslap
Ao Kuang
20
13 / 6 / 11
22,687
582
28,118
48,379
22,936
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Zhong Kui
NotBrehend
Zhong Kui
20
11 / 6 / 14
24,029
616
59,962
38,453
30,448
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
RîasØppaiLσv3r
King Arthur
20
6 / 4 / 14
22,753
583
36,375
45,137
66,991
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
CliodhnaKhepriThorHades

VS

Bans
CabrakanSusanoLancelotIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BaronFr0st
Sylvanus
20
2 / 7 / 18
18,438
473
16,653
51,487
106,969
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
ELMORA6
Nemesis
20
6 / 10 / 14
20,212
518
24,969
46,766
28,178
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Guan Yu
Jebediah6
Guan Yu
20
6 / 6 / 13
20,018
513
23,480
61,576
98,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Skadi
Shërry
Skadi
20
7 / 9 / 10
20,483
525
40,363
34,573
19,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
20
6 / 11 / 10
20,718
531
43,621
32,259
17,119
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
92
43
Kills
27
27
Deaths
43
81
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BaronFr0st
Sylvanus
2
7
18
1.57
W
Ymir
Crimlin
Ymir
1
6
29
2.58
W
Rama
12
5
13
3.7
L
Nemesis
ELMORA6
Nemesis
6
10
14
1.3
L
Guan Yu
Jebediah6
Guan Yu
6
6
13
2.08
W
Ao Kuang
Meatslap
Ao Kuang
13
6
11
3.08
W
Zhong Kui
NotBrehend
Zhong Kui
11
6
14
3
W
King Arthur
RîasØppaiLσv3r
King Arthur
6
4
14
3.25
L
Skadi
Shërry
Skadi
7
9
10
1.33
L
Vulcan
6
11
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

176,239
Damage
149,086
218,661
Taken
226,661
210,827
Mitigated
270,737
87,998
Healing
51,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BaronFr0st
Sylvanus
16,653
2,906
7,360
14,879
51,487
106,969
840
22,016
29,171
44,263
1,104
W
Ymir
Crimlin
Ymir
10,351
1,176
0
6,013
40,912
69,938
223
15,195
25,532
39,089
0
W
Rama
41,433
38,489
0
28,165
45,780
20,514
12,154
12,113
33,667
85
267,577
L
Nemesis
ELMORA6
Nemesis
24,969
9,236
0
5,359
46,766
28,178
1,617
20,407
26,359
0
216,864
L
Guan Yu
Jebediah6
Guan Yu
23,480
3,339
6,621
13,332
61,576
98,766
504
27,631
33,393
0
125,012
W
Ao Kuang
Meatslap
Ao Kuang
28,118
8,097
0
24,960
48,379
22,936
7,594
10,069
36,560
229,245
0
W
Zhong Kui
NotBrehend
Zhong Kui
59,962
3,117
0
18,428
38,453
30,448
3,716
14,205
23,214
271,127
0
W
King Arthur
RîasØppaiLσv3r
King Arthur
36,375
4,974
0
10,432
45,137
66,991
264
12,719
32,021
128
196,488
L
Skadi
Shërry
Skadi
40,363
15,757
0
401
34,573
19,705
5,064
14,154
20,419
0
256,016
L
Vulcan
43,621
10,993
580
3,110
32,259
17,119
2,343
20,889
11,370
219,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

112,415
Gold Earned
99,869
1,237
Minions Killed
1,060
0
Camps Cleared
0
3,800,843
Distance Traveled
3,468,072
52
Wards Purchased
62
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
18,438
473
50
1
0
642,729
18
W
Ymir
19,329
496
32
1
0
762,850
9
W
Rama
23,617
606
309
8
0
761,420
5
L
Nemesis
20,212
518
208
5
0
725,391
7
L
Guan Yu
20,018
513
206
5
0
759,997
13
W
Ao Kuang
22,687
582
224
6
0
818,447
12
W
Zhong Kui
24,029
616
379
10
0
706,240
13
W
King Arthur
22,753
583
293
8
0
751,886
13
L
Skadi
20,483
525
306
8
0
633,793
13
L
Vulcan
20,718
531
290
7
0
706,162
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role