Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Articunotail
Yemoja
Level 82
God Stats
3W - 2L
1,363 SR
Queue Stats
37W - 92L
1,270 Elo+
Party 2
Ra
Ra
GuillePereira
Ra
Level 46
God Stats
3W - 2L
1,447 SR
Queue Stats
56W - 58L
1,435 Elo+
Solo
Tyr
Tyr
Pharika
Tyr
Level 115
God Stats
11W - 13L
1,515 SR
Queue Stats
97W - 146L
1,324 Elo+
Party 2
Team Averages
Level 89
1,465 SR
1,406 Elo+

VS

Team Averages
Level 55
1,452 SR
1,540 Elo+
Medusa
Medusa
Dr blowski
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,741 Elo+
Party 3
Danzaburou
Danzaburou
Smashed Rabbits
Danzaburou
Level 23
God Stats
1W - 6L
1,326 SR
Queue Stats
6W - 12L
1,346 Elo+
Party 1
Vamana
Vamana
Unsonsy
Vamana
Level 110
God Stats
1W - 3L
1,369 SR
Queue Stats
332W - 350L
1,511 Elo+
Party 1
Tyr
Tyr
WhyWinBro
Tyr
Level 82
God Stats
30W - 32L
1,564 SR
Queue Stats
281W - 319L
1,507 Elo+
Party 1
Fafnir
Fafnir
coolcarl2211
Fafnir
Level 33
God Stats
1W - 4L
1,500 SR
Queue Stats
27W - 36L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
6 / 0 / 1
7,222
602
8,124
8,013
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Da Ji
 
Da Ji
11
5 / 1 / 1
7,107
592
2,942
7,430
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
11
0 / 0 / 7
6,823
569
4,012
4,339
2,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
4 / 0 / 1
7,471
623
7,022
6,198
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tyr
11
0 / 1 / 3
6,997
583
6,988
8,435
4,915
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dr blowski
Medusa
8
0 / 6 / 0
4,835
403
3,994
10,122
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Smashed Rabbits
Danzaburou
9
1 / 4 / 0
5,464
455
3,622
9,948
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vamana
Unsonsy
Vamana
10
0 / 1 / 0
5,856
488
1,974
8,644
4,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 3 / 0
6,413
534
4,572
10,966
8,773
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fafnir
9
0 / 1 / 0
5,847
487
2,320
8,352
6,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
15
Kills
2
2
Deaths
15
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
0
1
6.5
W
Da Ji
 
Da Ji
5
1
1
5.5
W
Yemoja
0
0
7
3.5
L
Medusa
Dr blowski
Medusa
0
6
0
0
W
4
0
1
4.5
W
Tyr
0
1
3
1.5
L
Danzaburou
Smashed Rabbits
Danzaburou
1
4
0
0.25
L
Vamana
Unsonsy
Vamana
0
1
0
0
L
1
3
0
0.33
L
Fafnir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,088
Damage
16,482
34,415
Taken
48,032
15,929
Mitigated
25,947
17,044
Healing
13,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,124
4,894
0
2,654
8,013
2,601
0
1,191
6,822
0
51,951
W
Da Ji
 
Da Ji
2,942
439
0
3,172
7,430
2,991
54
0
7,430
0
40,748
W
Yemoja
4,012
882
4,065
1,689
4,339
2,678
234
1,129
3,210
18,217
0
L
Medusa
Dr blowski
Medusa
3,994
1,727
0
1,956
10,122
2,765
0
2,547
7,575
0
26,708
W
7,022
1,235
280
2,065
6,198
2,744
0
0
6,198
50,877
0
W
Tyr
6,988
1,752
0
3,119
8,435
4,915
972
0
8,435
0
40,536
L
Danzaburou
Smashed Rabbits
Danzaburou
3,622
1,280
0
2,317
9,948
4,102
266
4,799
5,149
0
34,013
L
Vamana
Unsonsy
Vamana
1,974
951
0
1,602
8,644
4,005
0
1,170
7,474
0
44,111
L
4,572
1,036
0
2,983
10,966
8,773
0
266
10,700
0
41,147
L
Fafnir
2,320
371
0
4,272
8,352
6,302
0
2,252
6,100
26,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,620
Gold Earned
28,415
369
Minions Killed
298
0
Camps Cleared
0
1,196,855
Distance Traveled
1,148,513
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,222
602
100
8
0
210,133
2
W
Da Ji
7,107
592
68
6
0
266,853
2
W
Yemoja
6,823
569
21
2
0
212,843
4
L
Medusa
4,835
403
50
4
0
191,950
1
W
Ra
7,471
623
103
9
0
257,057
2
W
Tyr
6,997
583
77
6
0
249,969
3
L
Danzaburou
5,464
455
51
4
0
212,229
3
L
Vamana
5,856
488
92
8
0
284,060
3
L
Tyr
6,413
534
74
6
0
234,521
3
L
Fafnir
5,847
487
31
3
0
225,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role