Player Matchup

Cthulhu
Cthulhu
LanaDelKaren
Cthulhu
Level 39
God Stats
2W - 4L
1,556 SR
Queue Stats
50W - 29L
1,554 Elo+
Solo
Anubis
Anubis
RyanThePorter
Anubis
Level 64
God Stats
2W - 4L
1,336 SR
Queue Stats
167W - 105L
1,566 Elo+
Party 1
Ra
Ra
Tagany
Ra
Level 82
God Stats
3W - 3L
1,671 SR
Queue Stats
47W - 33L
1,562 Elo+
Party 1
Jing Wei
Jing Wei
Tzefa
Jing Wei
Level 69
God Stats
6W - 4L
1,602 SR
Queue Stats
133W - 93L
1,563 Elo+
Party 1
Vamana
Vamana
Vayae
Vamana
Level 28
God Stats
0W - 3L
1,094 SR
Queue Stats
24W - 20L
1,393 Elo+
Party 1
Team Averages
Level 56
1,452 SR
1,528 Elo+

VS

Team Averages
Level 92
1,491 SR
1,536 Elo+
Raijin
Raijin
DryIce0
Raijin
Level 31
God Stats
13W - 18L
1,549 SR
Queue Stats
75W - 83L
1,550 Elo+
Party 3
Charybdis
Charybdis
GoodAmnesia
Charybdis
Level 88
God Stats
15W - 17L
1,509 SR
Queue Stats
923W - 1,002L
1,484 Elo+
Party 2
Awilix
Awilix
PriincessAlena
Awilix
Level 160
God Stats
118W - 134L
1,531 SR
Queue Stats
1,298W - 1,282L
1,536 Elo+
Party 2
Athena
Athena
badplayer998
Athena
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 90L
1,540 Elo+
Solo
Anubis
Anubis
snapersbaby
Anubis
Level 85
God Stats
8W - 5L
1,366 SR
Queue Stats
143W - 142L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LanaDelKaren
Cthulhu
16
2 / 1 / 7
10,206
1,021
15,305
14,004
15,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 5 / 5
10,099
1,010
11,320
9,560
5,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
15
4 / 2 / 3
10,776
1,078
5,585
5,343
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Tzefa
Jing Wei
16
2 / 2 / 7
10,397
1,040
16,742
11,905
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
Vayae
Vamana
15
0 / 3 / 6
10,219
1,022
6,022
18,610
16,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

221

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DryIce0
Raijin
16
1 / 3 / 9
10,342
1,034
10,656
11,056
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
GoodAmnesia
Charybdis
16
3 / 1 / 7
10,943
1,094
12,274
11,806
5,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 2 / 9
10,180
1,018
7,629
12,196
5,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
16
3 / 1 / 4
10,169
1,017
6,448
14,548
18,118
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
16
5 / 3 / 5
11,019
1,102
19,945
11,263
6,482
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
47
10
Kills
13
13
Deaths
10
28
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Raijin
DryIce0
Raijin
1
3
9
1.83
W
Charybdis
GoodAmnesia
Charybdis
3
1
7
6.5
L
Cthulhu
LanaDelKaren
Cthulhu
2
1
7
5.5
W
1
2
9
2.75
L
2
5
5
0.9
L
Ra
4
2
3
2.75
L
Jing Wei
Tzefa
Jing Wei
2
2
7
2.75
L
Vamana
Vayae
Vamana
0
3
6
1
W
Athena
3
1
4
5
W
Anubis
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,974
Damage
56,952
59,422
Taken
60,869
43,340
Mitigated
40,186
16,252
Healing
5,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
DryIce0
Raijin
10,656
814
114
377
11,056
5,206
0
5,833
4,982
28,522
0
W
Charybdis
GoodAmnesia
Charybdis
12,274
4,151
0
0
11,806
5,091
0
5,887
5,702
33
33,020
L
Cthulhu
LanaDelKaren
Cthulhu
15,305
395
1,264
1,564
14,004
15,410
0
9,596
4,408
25,035
0
W
7,629
2,152
0
0
12,196
5,289
0
7,032
4,929
0
23,017
L
11,320
112
265
1,879
9,560
5,489
0
4,850
4,710
31,491
0
L
Ra
5,585
994
1,815
829
5,343
2,111
0
3,530
1,813
38,371
0
L
Jing Wei
Tzefa
Jing Wei
16,742
9,142
0
1,151
11,905
4,162
0
9,078
2,827
0
36,239
L
Vamana
Vayae
Vamana
6,022
2,898
2,051
5,434
18,610
16,168
0
10,028
8,582
0
10,694
W
Athena
6,448
1,548
554
1,407
14,548
18,118
0
6,852
7,233
18,171
0
W
Anubis
19,945
763
0
3,453
11,263
6,482
0
5,284
5,813
40,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,697
Gold Earned
52,653
204
Minions Killed
213
7
Camps Cleared
10
1,005,216
Distance Traveled
956,328
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,342
1,034
54
5
1
185,755
0
W
Charybdis
10,943
1,094
62
6
1
186,890
0
L
Cthulhu
10,206
1,021
15
2
1
205,467
0
W
Awilix
10,180
1,018
27
3
7
209,107
0
L
Anubis
10,099
1,010
52
5
0
179,109
1
L
Ra
10,776
1,078
93
9
5
193,243
1
L
Jing Wei
10,397
1,040
36
4
0
210,514
0
L
Vamana
10,219
1,022
8
1
1
216,883
0
W
Athena
10,169
1,017
19
2
0
197,907
2
W
Anubis
11,019
1,102
51
5
1
176,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role