Player Matchup

Neith
Neith
Pumped_byIvo
Neith
Level 69
God Stats
8W - 6L
1,625 SR
Queue Stats
330W - 342L
1,527 Elo+
Solo
Hun Batz
Hun Batz
XXguietooXX
Hun Batz
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
131W - 173L
942 Elo+
Party 2
Jormungandr
Jormungandr
Yvinixz
Jormungandr
Level 34
God Stats
0W - 1L
1,694 SR
Queue Stats
36W - 55L
1,047 Elo+
Party 2
Vamana
Vamana
rnt_2007
Vamana
Level 87
God Stats
160W - 164L
1,426 SR
Queue Stats
184W - 217L
1,355 Elo+
Party 3
Nu Wa
Nu Wa
venonmatheus
Nu Wa
Level 68
God Stats
19W - 21L
1,452 SR
Queue Stats
84W - 125L
1,334 Elo+
Party 3
Team Averages
Level 57
1,540 SR
1,241 Elo+

VS

Team Averages
Level 61
1,615 SR
1,779 Elo+
He Bo
He Bo
 
He Bo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AdultooNey
Anubis
Level 18
God Stats
5W - 0L
1,749 SR
Queue Stats
247W - 14L
2,041 Elo+
Party 1
Hachiman
Hachiman
GoleiroCássio
Hachiman
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
128W - 20L
1,863 Elo+
Party 1
Lancelot
Lancelot
MeniinoNey
Lancelot
Level 17
God Stats
10W - 2L
1,823 SR
Queue Stats
103W - 10L
1,990 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,907
531
7,619
9,916
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Hun Batz
XXguietooXX
Hun Batz
11
2 / 6 / 0
6,971
536
4,906
11,998
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Yvinixz
Jormungandr
9
0 / 3 / 5
6,373
490
5,413
11,306
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
rnt_2007
Vamana
11
0 / 2 / 0
6,764
520
4,360
12,745
9,483
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
3 / 6 / 3
6,718
517
8,491
11,842
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 4 / 3
7,038
541
7,756
8,914
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nox
 
Nox
12
1 / 0 / 2
7,009
539
8,820
4,820
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
AdultooNey
Anubis
12
8 / 2 / 3
8,168
628
12,290
12,239
6,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
14
4 / 1 / 1
8,382
645
8,431
10,460
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
MeniinoNey
Lancelot
14
5 / 1 / 4
8,204
631
8,204
10,399
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
20
20
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
4
3
0.88
W
Nox
 
Nox
1
0
2
2
W
Anubis
AdultooNey
Anubis
8
2
3
4.75
W
Hachiman
4
1
1
4.5
W
Lancelot
MeniinoNey
Lancelot
5
1
4
7
L
2
3
0
0.67
L
Hun Batz
XXguietooXX
Hun Batz
2
6
0
0.33
L
Jormungandr
Yvinixz
Jormungandr
0
3
5
0.83
L
Vamana
rnt_2007
Vamana
0
2
0
0
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,789
Damage
45,501
57,807
Taken
46,832
27,487
Mitigated
20,492
7,843
Healing
19,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,756
304
0
820
8,914
3,082
845
5,195
3,719
38,153
0
W
Nox
 
Nox
8,820
1,074
0
750
4,820
2,135
648
839
3,981
44,584
0
W
Anubis
AdultooNey
Anubis
12,290
1,237
0
6,627
12,239
6,986
0
4,856
7,383
49,028
0
W
Hachiman
8,431
4,184
0
6,828
10,460
3,604
1,536
821
9,639
0
63,352
W
Lancelot
MeniinoNey
Lancelot
8,204
3,042
0
4,843
10,399
4,685
0
2,193
8,206
0
60,008
L
7,619
3,154
0
2,391
9,916
4,038
0
1,339
8,533
0
50,266
L
Hun Batz
XXguietooXX
Hun Batz
4,906
1,240
0
625
11,998
3,623
0
4,833
7,119
0
42,206
L
Jormungandr
Yvinixz
Jormungandr
5,413
2,061
147
1,097
11,306
6,684
153
5,283
5,840
20,918
0
L
Vamana
rnt_2007
Vamana
4,360
2,690
0
2,917
12,745
9,483
1,144
7,658
5,087
0
50,044
L
8,491
1,611
0
666
11,842
3,659
1,059
9,076
2,362
35,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,733
Gold Earned
38,801
314
Minions Killed
409
0
Camps Cleared
0
1,165,985
Distance Traveled
1,279,735
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,038
541
68
5
0
240,116
3
W
Nox
7,009
539
65
5
0
255,446
6
W
Anubis
8,168
628
67
5
0
236,282
3
W
Hachiman
8,382
645
116
9
0
229,004
2
W
Lancelot
8,204
631
93
7
0
318,887
1
L
Neith
6,907
531
83
6
0
228,552
4
L
Hun Batz
6,971
536
70
5
0
267,241
1
L
Jormungandr
6,373
490
27
2
0
248,231
0
L
Vamana
6,764
520
86
7
0
212,695
5
L
Nu Wa
6,718
517
48
4
0
209,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role