Player Matchup

Hercules
Hercules
BillYBillY Jo
Hercules
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 215L
1,461 Elo+
Solo
Sylvanus
Sylvanus
GoldMaste
Sylvanus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,454 Elo+
Solo
Ishtar
Ishtar
JNKinter
Ishtar
Level 108
God Stats
201W - 192L
1,501 SR
Queue Stats
870W - 923L
1,451 Elo+
Solo
Pele
Pele
JasperJolt
Pele
Level 82
God Stats
4W - 4L
1,337 SR
Queue Stats
44W - 64L
1,384 Elo+
Solo
Nu Wa
Nu Wa
Yoldez
Nu Wa
Level 157
God Stats
21W - 11L
1,641 SR
Queue Stats
247W - 271L
1,458 Elo+
Solo
Team Averages
Level 129
1,496 SR
1,442 Elo+

VS

Team Averages
Level 111
1,453 SR
1,414 Elo+
Ishtar
Ishtar
ARKANGELxRANKxS
Ishtar
Level 158
God Stats
22W - 32L
1,414 SR
Queue Stats
216W - 234L
1,432 Elo+
Party 1
Chang'e
Chang'e
BringingTheStorm
Chang'e
Level 88
God Stats
12W - 15L
1,491 SR
Queue Stats
314W - 368L
1,451 Elo+
Solo
Da Ji
Da Ji
Maggot 43V3R
Da Ji
Level 154
God Stats
3W - 3L
1,458 SR
Queue Stats
184W - 196L
1,441 Elo+
Party 1
Kukulkan
Kukulkan
SHaDoWKiLlyou1
Kukulkan
Level 99
God Stats
13W - 8L
1,446 SR
Queue Stats
131W - 127L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
iPlayForWeed
Baron Samedi
Level 55
God Stats
0W - 1L
1,455 SR
Queue Stats
1W - 4L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BillYBillY Jo
Hercules
18
3 / 1 / 10
12,004
1,000
16,424
15,548
15,918
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
GoldMaste
Sylvanus
19
3 / 2 / 11
12,626
1,052
8,734
13,853
16,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
JNKinter
Ishtar
18
7 / 2 / 9
13,150
1,096
16,356
11,439
5,773
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 2 / 8
12,155
1,013
13,767
17,110
8,078
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Yoldez
Nu Wa
19
5 / 3 / 13
12,996
1,083
27,664
10,722
5,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

194

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 5
11,542
962
5,234
7,383
3,339
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 5 / 6
12,557
1,046
15,492
20,878
7,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 1 / 4
13,098
1,092
13,554
20,061
9,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
18
1 / 0 / 6
12,342
1,029
11,861
9,288
4,799
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
iPlayForWeed
Baron Samedi
17
1 / 13 / 7
11,680
973
16,122
31,250
15,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
38
19
Kills
10
10
Deaths
19
51
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
0
5
2.5
W
Hercules
BillYBillY Jo
Hercules
3
1
10
8
L
2
5
6
1
W
Sylvanus
GoldMaste
Sylvanus
3
2
11
4.25
W
Ishtar
JNKinter
Ishtar
7
2
9
5.75
W
1
2
8
2.5
L
6
1
4
8
L
Kukulkan
1
0
6
4
W
Nu Wa
Yoldez
Nu Wa
5
3
13
3.83
L
Baron Samedi
iPlayForWeed
Baron Samedi
1
13
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,945
Damage
62,263
68,672
Taken
88,860
51,350
Mitigated
41,283
19,573
Healing
17,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,234
2,687
0
766
7,383
3,339
0
1,718
5,665
0
33,625
W
Hercules
BillYBillY Jo
Hercules
16,424
3,059
891
3,607
15,548
15,918
0
12,290
3,258
609
26,145
L
15,492
764
3,596
4,703
20,878
7,785
0
8,922
11,956
53,281
0
W
Sylvanus
GoldMaste
Sylvanus
8,734
3,475
3,799
2,788
13,853
16,285
0
10,417
3,436
23,885
4,850
W
Ishtar
JNKinter
Ishtar
16,356
11,756
0
2,186
11,439
5,773
0
7,536
3,903
0
35,445
W
13,767
923
0
6,302
17,110
8,078
0
7,712
9,398
0
40,700
L
13,554
4,813
0
550
20,061
9,724
0
7,369
12,692
0
20,869
L
Kukulkan
11,861
1,300
425
382
9,288
4,799
0
4,767
4,521
47,820
0
W
Nu Wa
Yoldez
Nu Wa
27,664
5,379
0
0
10,722
5,296
0
5,520
5,202
56,478
1,605
L
Baron Samedi
iPlayForWeed
Baron Samedi
16,122
1,061
1,973
5,486
31,250
15,636
0
12,302
18,948
27,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,931
Gold Earned
61,219
249
Minions Killed
280
10
Camps Cleared
8
1,162,553
Distance Traveled
1,196,861
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,542
962
69
6
1
243,103
1
W
Hercules
12,004
1,000
26
2
0
246,541
3
L
Chang'e
12,557
1,046
89
7
0
229,433
0
W
Sylvanus
12,626
1,052
49
4
3
189,675
0
W
Ishtar
13,150
1,096
50
4
2
231,061
0
W
Pele
12,155
1,013
63
5
4
257,479
0
L
Da Ji
13,098
1,092
8
1
4
257,054
0
L
Kukulkan
12,342
1,029
87
7
1
264,991
0
W
Nu Wa
12,996
1,083
61
5
1
237,797
0
L
Baron Samedi
11,680
973
27
2
2
202,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role