Player Matchup

Thor
Thor
DiIIduFugins
Thor
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,437 Elo+
Party 2
Charybdis
Charybdis
KrunchyMayo
Charybdis
Level 25
God Stats
0W - 3L
1,338 SR
Queue Stats
3W - 12L
1,275 Elo+
Party 2
Janus
Janus
RayTarantino
Janus
Level 107
God Stats
14W - 14L
1,588 SR
Queue Stats
446W - 479L
1,493 Elo+
Party 1
Ra
Ra
RyZe_Liquid-_-
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 123L
1,416 Elo+
Party 1
Horus
Horus
SiickWiitEt
Horus
Level 103
God Stats
8W - 8L
1,409 SR
Queue Stats
420W - 468L
1,516 Elo+
Party 1
Team Averages
Level 82
1,467 SR
1,428 Elo+

VS

Team Averages
Level 78
1,550 SR
1,405 Elo+
Mercury
Mercury
AcruxShadowz
Mercury
Level 132
God Stats
5W - 6L
1,419 SR
Queue Stats
312W - 316L
1,455 Elo+
Party 3
Ares
Ares
Artanis_15
Ares
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 8L
1,161 Elo+
Solo
Shiva
Shiva
Juummyy
Shiva
Level 28
God Stats
10W - 7L
1,509 SR
Queue Stats
41W - 31L
1,489 Elo+
Party 3
Cernunnos
Cernunnos
MrHouseV
Cernunnos
Level 127
God Stats
7W - 3L
1,736 SR
Queue Stats
314W - 302L
1,448 Elo+
Party 3
Nu Wa
Nu Wa
kevins172003
Nu Wa
Level 69
God Stats
56W - 47L
1,588 SR
Queue Stats
135W - 145L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,127
513
3,045
9,655
3,069
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
KrunchyMayo
Charybdis
8
0 / 3 / 0
4,686
469
2,584
6,898
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 0 / 0
5,870
587
2,795
5,355
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 1
4,609
461
1,043
5,293
2,005
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 1
5,464
546
3,304
6,887
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AcruxShadowz
Mercury
11
1 / 0 / 3
6,019
602
2,845
7,252
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 0 / 2
5,339
534
937
4,820
2,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
Juummyy
Shiva
11
3 / 0 / 1
6,648
665
7,438
7,515
5,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
MrHouseV
Cernunnos
10
4 / 1 / 4
5,871
587
7,105
4,713
1,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 1
6,447
645
4,283
2,877
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
11
11
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
AcruxShadowz
Mercury
1
0
3
2.5
W
1
0
2
2
L
0
4
0
0
W
Shiva
Juummyy
Shiva
3
0
1
3.5
L
Charybdis
KrunchyMayo
Charybdis
0
3
0
0
W
Cernunnos
MrHouseV
Cernunnos
4
1
4
6
L
1
0
0
1
L
0
3
1
0.17
L
0
1
1
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,771
Damage
22,608
34,088
Taken
27,177
12,582
Mitigated
13,853
9,311
Healing
5,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AcruxShadowz
Mercury
2,845
530
0
987
7,252
2,522
0
626
6,626
0
44,630
W
937
0
0
788
4,820
2,761
503
211
4,609
16,291
0
L
3,045
469
0
1,969
9,655
3,069
0
258
8,674
0
30,551
W
Shiva
Juummyy
Shiva
7,438
1,180
0
1,891
7,515
5,621
0
0
7,515
0
42,098
L
Charybdis
KrunchyMayo
Charybdis
2,584
1,255
0
1,605
6,898
2,021
28
690
6,128
0
27,647
W
Cernunnos
MrHouseV
Cernunnos
7,105
2,655
0
1,520
4,713
1,929
1,081
1,200
3,513
0
37,592
L
2,795
537
0
2,059
5,355
1,855
335
1,329
3,892
50,836
0
L
1,043
119
103
178
5,293
2,005
96
1,296
3,889
17,332
0
L
3,304
1,781
394
3,003
6,887
3,632
0
1,153
5,561
0
38,369
W
4,283
652
0
250
2,877
1,020
71
1,801
1,076
42,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,756
Gold Earned
30,324
310
Minions Killed
329
0
Camps Cleared
0
983,240
Distance Traveled
1,008,944
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,019
602
91
9
0
237,215
6
W
Ares
5,339
534
19
2
0
199,320
0
L
Thor
5,127
513
58
6
0
178,679
0
W
Shiva
6,648
665
82
8
0
216,365
3
L
Charybdis
4,686
469
43
4
0
181,601
0
W
Cernunnos
5,871
587
58
6
0
160,295
3
L
Janus
5,870
587
98
10
0
195,223
2
L
Ra
4,609
461
38
4
0
180,557
0
L
Horus
5,464
546
73
7
0
247,180
0
W
Nu Wa
6,447
645
79
8
0
195,749
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role