Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AzteqkA
Hades
Level 68
God Stats
5W - 4L
1,410 SR
Queue Stats
17W - 20L
1,308 Elo+
Solo
Thor
Thor
GUROGTZ
Thor
Level 127
God Stats
14W - 16L
1,559 SR
Queue Stats
217W - 254L
1,402 Elo+
Solo
Danzaburou
Danzaburou
Mello8822
Danzaburou
Level 124
God Stats
55W - 44L
1,471 SR
Queue Stats
109W - 118L
1,381 Elo+
Solo
Ra
Ra
Onderil
Ra
Level 103
God Stats
1W - 0L
1,198 SR
Queue Stats
4W - 3L
1,380 Elo+
Solo
Team Averages
Level 103
1,427 SR
1,394 Elo+

VS

Team Averages
Level 53
1,356 SR
1,361 Elo+
Kukulkan
Kukulkan
FLECHY7
Kukulkan
Level 27
God Stats
1W - 3L
1,189 SR
Queue Stats
31W - 33L
1,345 Elo+
Party 1
King Arthur
King Arthur
Ferjpf
King Arthur
Level 45
God Stats
0W - 2L
1,199 SR
Queue Stats
72W - 84L
1,283 Elo+
Party 1
Heimdallr
Heimdallr
LoFiuMoRe
Heimdallr
Level 41
God Stats
2W - 7L
1,251 SR
Queue Stats
38W - 57L
1,207 Elo+
Party 1
Khepri
Khepri
RIPRULEJR
Khepri
Level 82
God Stats
1W - 2L
1,469 SR
Queue Stats
135W - 151L
1,331 Elo+
Solo
Loki
Loki
VibezVR
Loki
Level 69
God Stats
1W - 2L
1,672 SR
Queue Stats
1W - 4L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
5 / 0 / 5
9,225
486
6,860
16,858
18,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hades
AzteqkA
Hades
15
5 / 0 / 4
9,587
505
9,522
10,646
6,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
GUROGTZ
Thor
18
2 / 0 / 0
10,634
560
5,021
11,094
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Mello8822
Danzaburou
16
4 / 0 / 9
10,719
564
14,781
12,042
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 5
9,703
511
9,003
8,930
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FLECHY7
Kukulkan
12
0 / 6 / 0
7,890
415
6,599
12,370
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Ferjpf
King Arthur
12
0 / 3 / 0
7,401
390
4,289
17,150
12,528
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
LoFiuMoRe
Heimdallr
12
0 / 7 / 0
7,319
385
7,263
14,494
6,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Khepri
RIPRULEJR
Khepri
9
0 / 3 / 0
6,707
353
3,562
11,414
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
VibezVR
Loki
13
1 / 1 / 0
7,803
411
4,270
11,503
4,019
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
19
Kills
1
1
Deaths
20
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
0
5
7.5
W
Hades
AzteqkA
Hades
5
0
4
7
L
Kukulkan
FLECHY7
Kukulkan
0
6
0
0
L
King Arthur
Ferjpf
King Arthur
0
3
0
0
W
Thor
GUROGTZ
Thor
2
0
0
2
L
Heimdallr
LoFiuMoRe
Heimdallr
0
7
0
0
W
Danzaburou
Mello8822
Danzaburou
4
0
9
8.5
W
3
1
5
5.5
L
Khepri
RIPRULEJR
Khepri
0
3
0
0
L
Loki
VibezVR
Loki
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,187
Damage
25,983
59,570
Taken
66,931
39,730
Mitigated
35,137
32,808
Healing
8,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,860
476
144
4,821
16,858
18,008
117
3,517
13,341
24,616
0
W
Hades
AzteqkA
Hades
9,522
840
804
6,373
10,646
6,938
2,442
1,645
9,001
55,898
0
L
Kukulkan
FLECHY7
Kukulkan
6,599
1,412
0
0
12,370
5,040
251
5,585
6,785
60,122
0
L
King Arthur
Ferjpf
King Arthur
4,289
809
0
1,050
17,150
12,528
854
7,014
10,136
0
39,325
W
Thor
GUROGTZ
Thor
5,021
718
0
7,255
11,094
5,062
164
834
10,260
0
107,050
L
Heimdallr
LoFiuMoRe
Heimdallr
7,263
3,469
0
1,163
14,494
6,253
0
5,686
8,808
0
57,330
W
Danzaburou
Mello8822
Danzaburou
14,781
7,065
567
6,906
12,042
5,504
1,004
2,383
9,659
0
84,737
W
9,003
893
1,551
4,387
8,930
4,218
737
2,531
6,399
63,314
0
L
Khepri
RIPRULEJR
Khepri
3,562
691
0
1,288
11,414
7,297
0
4,125
7,289
14,346
0
L
Loki
VibezVR
Loki
4,270
861
0
4,550
11,503
4,019
147
2,975
8,528
0
45,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
37,120
517
Minions Killed
347
0
Camps Cleared
0
1,826,600
Distance Traveled
1,662,588
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,225
486
30
2
0
380,342
1
W
Hades
9,587
505
85
4
0
321,762
2
L
Kukulkan
7,890
415
101
5
0
329,128
0
L
King Arthur
7,401
390
54
3
0
363,046
0
W
Thor
10,634
560
173
9
0
363,310
2
L
Heimdallr
7,319
385
91
5
0
340,173
2
W
Danzaburou
10,719
564
114
6
0
392,493
0
W
Ra
9,703
511
115
6
0
368,693
0
L
Khepri
6,707
353
25
1
0
234,085
0
L
Loki
7,803
411
76
4
0
396,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role