Player Matchup

Fenrir
Fenrir
Dixby01
Fenrir
Level 35
God Stats
29W - 26L
1,498 SR
Queue Stats
147W - 158L
1,371 Elo+
Party 1
Hera
Hera
NekomagesUwU
Hera
Level 126
God Stats
16W - 11L
1,616 SR
Queue Stats
216W - 246L
1,412 Elo+
Party 2
Bellona
Bellona
ReDhOodFlInT
Bellona
Level 105
God Stats
5W - 5L
1,705 SR
Queue Stats
213W - 198L
1,373 Elo+
Party 1
Sobek
Sobek
TheGears2707
Sobek
Level 124
God Stats
6W - 8L
1,555 SR
Queue Stats
465W - 518L
1,386 Elo+
Solo
Izanami
Izanami
esshatesyou
Izanami
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 34L
1,363 Elo+
Party 2
Team Averages
Level 88
1,575 SR
1,381 Elo+

VS

Team Averages
Level 49
1,396 SR
1,338 Elo+
Bellona
Bellona
DeIIboyy
Bellona
Level 27
God Stats
34W - 20L
1,784 SR
Queue Stats
73W - 69L
1,471 Elo+
Party 4
Hachiman
Hachiman
Eidolon 142
Hachiman
Level 48
God Stats
0W - 4L
1,118 SR
Queue Stats
8W - 25L
1,287 Elo+
Party 3
Kukulkan
Kukulkan
milkman1697
Kukulkan
Level 89
God Stats
2W - 4L
1,462 SR
Queue Stats
256W - 232L
1,478 Elo+
Party 4
Cthulhu
Cthulhu
papa mcmike
Cthulhu
Level 16
God Stats
0W - 7L
1,115 SR
Queue Stats
0W - 13L
1,089 Elo+
Party 3
Thanatos
Thanatos
squintbow9317
Thanatos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 72L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dixby01
Fenrir
16
9 / 3 / 4
11,241
562
13,998
18,278
8,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 3 / 3
11,026
551
12,413
10,953
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
ReDhOodFlInT
Bellona
16
4 / 4 / 1
11,097
555
12,230
18,278
20,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 1 / 6
9,221
461
5,141
14,599
18,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
esshatesyou
Izanami
14
1 / 0 / 5
9,058
453
8,904
8,928
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeIIboyy
Bellona
17
3 / 3 / 2
10,832
542
14,054
17,664
19,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
Eidolon 142
Hachiman
12
0 / 5 / 0
7,313
366
3,510
11,268
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
milkman1697
Kukulkan
19
6 / 4 / 1
11,748
587
9,501
12,352
6,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
papa mcmike
Cthulhu
12
0 / 1 / 1
7,464
373
6,959
13,599
9,002
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
squintbow9317
Thanatos
15
2 / 8 / 4
9,731
487
10,597
21,279
10,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
21
Kills
11
11
Deaths
21
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
DeIIboyy
Bellona
3
3
2
1.33
W
Fenrir
Dixby01
Fenrir
9
3
4
3.67
L
Hachiman
Eidolon 142
Hachiman
0
5
0
0
W
7
3
3
2.83
W
Bellona
ReDhOodFlInT
Bellona
4
4
1
1.13
W
0
1
6
3
W
Izanami
esshatesyou
Izanami
1
0
5
3.5
L
Kukulkan
milkman1697
Kukulkan
6
4
1
1.63
L
Cthulhu
papa mcmike
Cthulhu
0
1
1
0.5
L
Thanatos
squintbow9317
Thanatos
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,686
Damage
44,621
71,036
Taken
76,162
54,794
Mitigated
50,216
20,989
Healing
27,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DeIIboyy
Bellona
14,054
8,589
0
5,997
17,664
19,898
1,545
0
17,664
0
85,177
W
Fenrir
Dixby01
Fenrir
13,998
4,082
0
2,778
18,278
8,583
68
3,227
15,051
0
70,024
L
Hachiman
Eidolon 142
Hachiman
3,510
1,388
0
2,845
11,268
3,980
716
4,467
6,801
0
41,047
W
12,413
3,112
0
2,993
10,953
3,699
2,346
3,577
7,376
80,446
0
W
Bellona
ReDhOodFlInT
Bellona
12,230
5,855
0
5,000
18,278
20,690
1,092
3,683
14,595
0
68,015
W
5,141
378
31
4,813
14,599
18,150
330
4,104
10,495
27,148
5,481
W
Izanami
esshatesyou
Izanami
8,904
6,362
0
5,374
8,928
3,672
2,152
2,299
6,629
0
77,586
L
Kukulkan
milkman1697
Kukulkan
9,501
1,861
0
1,396
12,352
6,338
510
3,499
8,853
106,405
0
L
Cthulhu
papa mcmike
Cthulhu
6,959
96
114
2,916
13,599
9,002
288
4,247
9,352
32,943
0
L
Thanatos
squintbow9317
Thanatos
10,597
2,831
0
14,202
21,279
10,998
0
4,762
16,517
0
74,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,643
Gold Earned
47,088
521
Minions Killed
572
0
Camps Cleared
0
1,756,538
Distance Traveled
1,793,757
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,832
542
164
8
0
366,972
2
W
Fenrir
11,241
562
100
5
0
405,678
1
L
Hachiman
7,313
366
67
3
0
306,803
3
W
Hera
11,026
551
132
7
0
350,827
2
W
Bellona
11,097
555
138
7
0
309,019
3
W
Sobek
9,221
461
34
2
0
378,047
2
W
Izanami
9,058
453
117
6
0
312,967
2
L
Kukulkan
11,748
587
177
9
0
367,917
1
L
Cthulhu
7,464
373
56
3
0
369,931
4
L
Thanatos
9,731
487
108
5
0
382,134
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role