Player Matchup

Ra
Ra
 
Ra
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
HellLestat
Mercury
Level 87
God Stats
1W - 1L
1,307 SR
Queue Stats
28W - 23L
1,430 Elo+
Solo
Ymir
Ymir
Ste Leeds7000
Ymir
Level 59
God Stats
7W - 1L
1,823 SR
Queue Stats
258W - 322L
1,339 Elo+
Party 1
Skadi
Skadi
TheQueenOfNaboo
Skadi
Level 122
God Stats
12W - 5L
1,736 SR
Queue Stats
397W - 447L
1,331 Elo+
Party 1
Jormungandr
Jormungandr
pinksquiggle912
Jormungandr
Level 88
God Stats
8W - 7L
1,422 SR
Queue Stats
135W - 150L
1,394 Elo+
Party 1
Team Averages
Level 88
1,558 SR
1,399 Elo+

VS

Team Averages
Level 82
1,355 SR
1,435 Elo+
Ravana
Ravana
 
Ravana
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Bbf234
Guan Yu
Level 81
God Stats
1W - 6L
1,150 SR
Queue Stats
266W - 333L
1,376 Elo+
Solo
Sol
Sol
Canny Kitty
Sol
Level 125
God Stats
2W - 6L
1,293 SR
Queue Stats
135W - 136L
1,401 Elo+
Solo
Tyr
Tyr
Green4206969
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 126L
1,406 Elo+
Solo
Hun Batz
Hun Batz
PhoenixX111
Hun Batz
Level 89
God Stats
3W - 4L
1,332 SR
Queue Stats
256W - 250L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
3 / 3 / 14
12,772
710
10,894
12,083
7,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
HellLestat
Mercury
20
9 / 3 / 13
13,744
764
21,317
18,412
10,292
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
5 / 2 / 16
13,698
761
10,133
28,642
34,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 7 / 10
11,781
655
18,211
20,420
10,424
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
pinksquiggle912
Jormungandr
20
4 / 3 / 13
13,589
755
17,570
38,774
29,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
19
4 / 8 / 8
10,902
606
16,334
22,509
20,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Bbf234
Guan Yu
20
5 / 6 / 9
12,035
669
12,691
25,944
37,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

20
4 / 4 / 9
13,535
752
40,001
19,858
11,135
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

1
0 / 0 / 0
4,724
262
0
0
0
Hun Batz
PhoenixX111
Hun Batz
18
4 / 7 / 7
10,956
609
20,274
21,935
17,569
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
50
25
Kills
17
18
Deaths
25
66
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
3
14
3.33
L
Ravana
 
Ravana
4
8
8
1
L
Guan Yu
Bbf234
Guan Yu
5
6
9
1.58
L
4
4
9
2.13
L
0
0
0
0
W
Mercury
HellLestat
Mercury
9
3
13
5.17
L
Hun Batz
PhoenixX111
Hun Batz
4
7
7
1.07
W
5
2
16
6.5
W
4
7
10
1.29
W
Jormungandr
pinksquiggle912
Jormungandr
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,125
Damage
89,300
118,331
Taken
90,246
91,509
Mitigated
87,112
52,698
Healing
36,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,894
1,795
13,544
2,515
12,083
7,202
1,085
3,973
8,110
31,532
0
L
Ravana
 
Ravana
16,334
4,235
2,726
5,011
22,509
20,690
0
9,809
12,700
0
26,301
L
Guan Yu
Bbf234
Guan Yu
12,691
1,720
4,978
8,202
25,944
37,718
0
8,428
17,516
0
22,162
L
40,001
11,440
961
8,151
19,858
11,135
2,011
10,915
8,943
90,891
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
HellLestat
Mercury
21,317
9,777
4,577
4,664
18,412
10,292
1,592
5,061
13,351
96
41,952
L
Hun Batz
PhoenixX111
Hun Batz
20,274
2,273
1,644
4,393
21,935
17,569
0
9,516
12,419
0
38,149
W
10,133
1,247
3,367
7,090
28,642
34,435
561
10,532
18,110
25,073
0
W
18,211
9,703
1,647
618
20,420
10,424
4,165
4,919
15,501
0
32,219
W
Jormungandr
pinksquiggle912
Jormungandr
17,570
2,529
1,263
13,413
38,774
29,156
884
15,516
23,258
43,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,584
Gold Earned
52,152
191
Minions Killed
169
0
Camps Cleared
0
1,635,095
Distance Traveled
1,079,471
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,772
710
54
3
0
267,742
0
L
Ravana
10,902
606
6
0
0
289,046
0
L
Guan Yu
12,035
669
12
1
0
268,811
0
L
Sol
13,535
752
119
7
0
257,570
0
L
Tyr
4,724
262
0
0
0
0
0
W
Mercury
13,744
764
45
3
0
399,508
5
L
Hun Batz
10,956
609
32
2
0
264,044
0
W
Ymir
13,698
761
24
1
0
351,480
0
W
Skadi
11,781
655
27
2
0
283,019
0
W
Jormungandr
13,589
755
41
2
0
333,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role