Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AdamThePigeon
Skadi
Level 119
God Stats
1W - 0L
1,794 SR
Queue Stats
11W - 9L
1,593 Elo+
Party 2
Izanami
Izanami
Themanonline
Izanami
Level 109
God Stats
1W - 0L
1,660 SR
Queue Stats
34W - 25L
1,451 Elo+
Solo
Sobek
Sobek
aidam66
Sobek
Level 103
God Stats
2W - 0L
1,733 SR
Queue Stats
15W - 11L
1,584 Elo+
Party 2
Hades
Hades
m3rlinoDino
Hades
Level 56
God Stats
5W - 3L
1,570 SR
Queue Stats
327W - 386L
1,357 Elo+
Solo
Team Averages
Level 96
1,652 SR
1,497 Elo+

VS

Team Averages
Level 115
1,487 SR
1,415 Elo+
Achilles
Achilles
BlackPanther93
Achilles
Level 156
God Stats
7W - 13L
1,361 SR
Queue Stats
284W - 319L
1,444 Elo+
Solo
Heimdallr
Heimdallr
Necor
Heimdallr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 98L
1,434 Elo+
Party 1
Cerberus
Cerberus
Tigzor
Cerberus
Level 142
God Stats
3W - 4L
1,575 SR
Queue Stats
359W - 385L
1,426 Elo+
Solo
Tsukuyomi
Tsukuyomi
Windairlast
Tsukuyomi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 70L
1,424 Elo+
Party 1
Erlang Shen
Erlang Shen
shad0wn
Erlang Shen
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
2 / 4 / 18
9,580
798
10,203
18,823
27,131
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

18
11 / 3 / 15
11,034
920
22,872
12,597
6,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Themanonline
Izanami
18
9 / 1 / 14
11,274
940
19,558
10,163
5,048
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
aidam66
Sobek
17
6 / 4 / 19
11,291
941
9,843
21,110
28,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 6 / 8
9,899
825
9,701
15,252
12,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
7 / 5 / 7
9,572
798
12,394
15,467
10,326
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Necor
Heimdallr
15
5 / 8 / 9
9,427
786
15,162
15,484
8,519
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Tigzor
Cerberus
16
1 / 5 / 13
9,555
796
9,823
21,426
23,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Windairlast
Tsukuyomi
17
4 / 6 / 9
9,520
793
10,801
15,297
8,093
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
shad0wn
Erlang Shen
11
1 / 9 / 6
7,554
630
10,537
18,448
8,967
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
62
33
Kills
18
18
Deaths
33
74
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
4
18
2.75
W
11
3
15
6.17
L
Achilles
7
5
7
2.1
L
Heimdallr
Necor
Heimdallr
5
8
9
1.19
W
Izanami
Themanonline
Izanami
9
1
14
16
L
Cerberus
Tigzor
Cerberus
1
5
13
1.5
L
Tsukuyomi
Windairlast
Tsukuyomi
4
6
9
1.42
W
Sobek
aidam66
Sobek
6
4
19
3.88
W
5
6
8
1.5
L
Erlang Shen
shad0wn
Erlang Shen
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,177
Damage
58,717
77,945
Taken
86,122
79,568
Mitigated
59,415
24,857
Healing
19,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
10,203
3,260
1,550
4,814
18,823
27,131
0
2,114
16,709
16,677
0
W
22,872
10,383
500
1,964
12,597
6,375
3,739
1,558
11,039
21
38,065
L
Achilles
12,394
1,968
78
2,366
15,467
10,326
341
5,392
10,023
0
23,282
L
Heimdallr
Necor
Heimdallr
15,162
5,539
63
1,332
15,484
8,519
716
4,406
11,026
0
27,981
W
Izanami
Themanonline
Izanami
19,558
13,792
2,387
4,823
10,163
5,048
3,387
578
9,585
40
42,116
L
Cerberus
Tigzor
Cerberus
9,823
332
974
7,220
21,426
23,510
0
6,657
14,718
22,319
0
L
Tsukuyomi
Windairlast
Tsukuyomi
10,801
2,173
1,125
2,796
15,297
8,093
238
5,691
9,555
0
20,263
W
Sobek
aidam66
Sobek
9,843
886
857
5,026
21,110
28,201
189
3,462
16,593
16,027
0
W
9,701
1,479
1,162
1,774
15,252
12,813
294
2,111
13,141
21,429
0
L
Erlang Shen
shad0wn
Erlang Shen
10,537
5,606
658
2,632
18,448
8,967
0
7,400
10,992
0
12,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,078
Gold Earned
45,628
120
Minions Killed
111
0
Camps Cleared
0
1,177,275
Distance Traveled
1,036,634
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,580
798
6
1
0
245,774
2
W
Skadi
11,034
920
26
2
0
236,170
3
L
Achilles
9,572
798
16
1
0
213,257
0
L
Heimdallr
9,427
786
25
2
0
183,467
0
W
Izanami
11,274
940
41
3
0
216,312
3
L
Cerberus
9,555
796
44
4
0
220,335
1
L
Tsukuyomi
9,520
793
25
2
0
227,745
0
W
Sobek
11,291
941
14
1
0
236,797
1
W
Hades
9,899
825
33
3
0
242,222
1
L
Erlang Shen
7,554
630
1
0
0
191,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role